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32 Cards in this Set
- Front
- Back
Plot Structure Scenarios
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Travel through the sections below and choose one or several elements from each. Tell, write or verbally improvise a story that utilizes all the elements chosen. For improvisational fun...put each element on a card and randomly select character, setting, problem and solution.
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Introduce Character(s)
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Choose one or more characters.
girl,boy,animal,man,woman,idea,spirit,machine,thing,plant, etc. |
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Setting
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Environment: farm,village,other worldly,city,mountains,forest
arctic,ocean,desert Time: olden,modern,future |
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Problem
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In trouble: Caught stealing,Told a lie,Saw or heard a secret,Lost something,Been captured,Under a spell or curse,Goes to forbidden place,Finds forbidden object,Has enemy,Is undervalued,Is unrecognized,Causes jealousy ,Forgets something,Broke something,Does not like something,Needs something,Needs to escape or hide
Needs to rescue someone ,Needs to rescue something ,Needs to prove worth |
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Inner Traits
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Inner Traits That Cause Original Trouble:
Is greedy Dangerously curious Doesn't follow advice Is lazy Is pessimistic Is blindly in love Is enraged & seeks revenge Is naive & trusting Is clumsy Is untrained Lacks confidence Is foolish Inner Traits That Aid Solution: Is courageous Is resourceful Is imaginative Is kind Is generous Is clever Is loyal Is strong Is optimistic |
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Solution
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Has helper
Magical Non-magical Is rescued Is transformed Discovers skill Finds magic Helps self: Exercises cleverness Uses inner traits Journey undertaken to obtain solution |
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Conclusion
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Returns to original setting new in some way:
Is rewarded Is wiser Is transformed Comes with gift or treasure |
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End
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Lives well
Passes luck or reward on to others Has positive impact on the world Offers wisdom |
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Plot Structure Scenarios
|
Travel through the sections below and choose one or several elements from each. Tell, write or verbally improvise a story that utilizes all the elements chosen. For improvisational fun...put each element on a card and randomly select character, setting, problem and solution.
|
|
Introduce Character(s)
|
Choose one or more characters.
girl boy animal man woman idea spirit machine thing plant, etc. |
|
Setting
|
Environment:
farm village otherworldly city mountains forest arctic ocean desert Time: olden modern future |
|
Problem
|
In trouble:
Caught stealing Told a lie Saw or heard a secret Lost something Been captured Under a spell or curse Goes to forbidden place Finds forbidden object Has enemy Is undervalued Is unrecognized Causes jealousy Forgets something Broke something Does not like something Needs something Needs to escape or hide Needs to rescue someone Needs to rescue something Needs to prove worth |
|
Inner Traits
|
Inner Traits That Cause Original Trouble:
Is greedy Dangerously curious Doesn't follow advice Is lazy Is pessimistic Is blindly in love Is enraged & seeks revenge Is naive & trusting Is clumsy Is untrained Lacks confidence Is foolish Inner Traits That Aid Solution: Is courageous Is resourceful Is imaginative Is kind Is generous Is clever Is loyal Is strong Is optimistic |
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Solution
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Has helper,Magical,Non-magical,Is rescued,Is transformed,Discovers skill,Finds magic,
Helps self:,Exercises cleverness ,Uses inner traits,Journey undertaken to obtain solution |
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Conclusion
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Returns to original setting new in some way:
Is rewarded Is wiser Is transformed Comes with gift or treasure |
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End
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Lives well
Passes luck or reward on to others Has positive impact on the world Offers wisdom |
|
Plot Structure Scenarios
|
Travel through the sections below and choose one or several elements from each. Tell, write or verbally improvise a story that utilizes all the elements chosen. For improvisational fun...put each element on a card and randomly select character, setting, problem and solution.
|
|
Introduce Character(s)
|
Choose one or more characters.
girl boy animal man woman idea spirit machine thing plant, etc. |
|
Setting
|
Environment:
farm village otherworldly city mountains forest arctic ocean desert Time: olden modern future |
|
Problem
|
In trouble:
Caught stealing Told a lie Saw or heard a secret Lost something Been captured Under a spell or curse Goes to forbidden place Finds forbidden object Has enemy Is undervalued Is unrecognized Causes jealousy Forgets something Broke something Does not like something Needs something Needs to escape or hide Needs to rescue someone Needs to rescue something Needs to prove worth |
|
Inner Traits
|
Inner Traits That Cause Original Trouble:
Is greedy Dangerously curious Doesn't follow advice Is lazy Is pessimistic Is blindly in love Is enraged & seeks revenge Is naive & trusting Is clumsy Is untrained Lacks confidence Is foolish Inner Traits That Aid Solution: Is courageous Is resourceful Is imaginative Is kind Is generous Is clever Is loyal Is strong Is optimistic |
|
Solution
|
Has helper
Magical Non-magical Is rescued Is transformed Discovers skill Finds magic Helps self: Exercises cleverness Uses inner traits Journey undertaken to obtain solution |
|
Conclusion
|
Returns to original setting new in some way:
Is rewarded Is wiser Is transformed Comes with gift or treasure |
|
End
|
Lives well
Passes luck or reward on to others Has positive impact on the world Offers wisdom |
|
Plot Structure Scenarios
|
Travel through the sections below and choose one or several elements from each. Tell, write or verbally improvise a story that utilizes all the elements chosen. For improvisational fun...put each element on a card and randomly select character, setting, problem and solution.
|
|
Introduce Character(s)
|
Choose one or more characters.
girl boy animal man woman idea spirit machine thing plant, etc. |
|
Setting
|
Environment:
farm village otherworldly city mountains forest arctic ocean desert Time: olden modern future |
|
Problem
|
In trouble:
Caught stealing Told a lie Saw or heard a secret Lost something Been captured Under a spell or curse Goes to forbidden place Finds forbidden object Has enemy Is undervalued Is unrecognized Causes jealousy Forgets something Broke something Does not like something Needs something Needs to escape or hide Needs to rescue someone Needs to rescue something Needs to prove worth |
|
Inner Traits
|
Inner Traits That Cause Original Trouble:
Is greedy Dangerously curious Doesn't follow advice Is lazy Is pessimistic Is blindly in love Is enraged & seeks revenge Is naive & trusting Is clumsy Is untrained Lacks confidence Is foolish Inner Traits That Aid Solution: Is courageous Is resourceful Is imaginative Is kind Is generous Is clever Is loyal Is strong Is optimistic |
|
Solution
|
Has helper
Magical Non-magical Is rescued Is transformed Discovers skill Finds magic Helps self: Exercises cleverness Uses inner traits Journey undertaken to obtain solution |
|
Conclusion
|
Returns to original setting new in some way:
Is rewarded Is wiser Is transformed Comes with gift or treasure |
|
End
|
Lives well
Passes luck or reward on to others Has positive impact on the world Offers wisdom |