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32 Cards in this Set

  • Front
  • Back
Plot Structure Scenarios
Travel through the sections below and choose one or several elements from each. Tell, write or verbally improvise a story that utilizes all the elements chosen. For improvisational fun...put each element on a card and randomly select character, setting, problem and solution.
Introduce Character(s)
Choose one or more characters.

girl,boy,animal,man,woman,idea,spirit,machine,thing,plant, etc.
Setting
Environment: farm,village,other worldly,city,mountains,forest
arctic,ocean,desert

Time: olden,modern,future
Problem
In trouble: Caught stealing,Told a lie,Saw or heard a secret,Lost something,Been captured,Under a spell or curse,Goes to forbidden place,Finds forbidden object,Has enemy,Is undervalued,Is unrecognized,Causes jealousy ,Forgets something,Broke something,Does not like something,Needs something,Needs to escape or hide
Needs to rescue someone ,Needs to rescue something ,Needs to prove worth
Inner Traits
Inner Traits That Cause Original Trouble:

Is greedy
Dangerously curious
Doesn't follow advice
Is lazy
Is pessimistic
Is blindly in love
Is enraged & seeks revenge
Is naive & trusting
Is clumsy
Is untrained
Lacks confidence
Is foolish

Inner Traits That Aid Solution:

Is courageous
Is resourceful
Is imaginative
Is kind
Is generous
Is clever
Is loyal
Is strong
Is optimistic
Solution
Has helper
Magical
Non-magical
Is rescued
Is transformed
Discovers skill
Finds magic
Helps self:
Exercises cleverness
Uses inner traits
Journey undertaken to obtain solution
Conclusion
Returns to original setting new in some way:
Is rewarded
Is wiser
Is transformed
Comes with gift or treasure
End
Lives well
Passes luck or reward on to others
Has positive impact on the world
Offers wisdom
Plot Structure Scenarios
Travel through the sections below and choose one or several elements from each. Tell, write or verbally improvise a story that utilizes all the elements chosen. For improvisational fun...put each element on a card and randomly select character, setting, problem and solution.
Introduce Character(s)
Choose one or more characters.

girl
boy
animal
man
woman
idea
spirit
machine
thing
plant, etc.
Setting
Environment:

farm
village
otherworldly
city
mountains
forest
arctic
ocean
desert

Time:

olden
modern
future
Problem
In trouble:

Caught stealing
Told a lie
Saw or heard a secret
Lost something
Been captured
Under a spell or curse
Goes to forbidden place
Finds forbidden object
Has enemy
Is undervalued
Is unrecognized
Causes jealousy
Forgets something
Broke something
Does not like something
Needs something
Needs to escape or hide
Needs to rescue someone
Needs to rescue something
Needs to prove worth
Inner Traits
Inner Traits That Cause Original Trouble:

Is greedy
Dangerously curious
Doesn't follow advice
Is lazy
Is pessimistic
Is blindly in love
Is enraged & seeks revenge
Is naive & trusting
Is clumsy
Is untrained
Lacks confidence
Is foolish

Inner Traits That Aid Solution:

Is courageous
Is resourceful
Is imaginative
Is kind
Is generous
Is clever
Is loyal
Is strong
Is optimistic
Solution
Has helper,Magical,Non-magical,Is rescued,Is transformed,Discovers skill,Finds magic,
Helps self:,Exercises cleverness ,Uses inner traits,Journey undertaken to obtain solution
Conclusion
Returns to original setting new in some way:
Is rewarded
Is wiser
Is transformed
Comes with gift or treasure
End
Lives well
Passes luck or reward on to others
Has positive impact on the world
Offers wisdom
Plot Structure Scenarios
Travel through the sections below and choose one or several elements from each. Tell, write or verbally improvise a story that utilizes all the elements chosen. For improvisational fun...put each element on a card and randomly select character, setting, problem and solution.
Introduce Character(s)
Choose one or more characters.

girl
boy
animal
man
woman
idea
spirit
machine
thing
plant, etc.
Setting
Environment:

farm
village
otherworldly
city
mountains
forest
arctic
ocean
desert

Time:

olden
modern
future
Problem
In trouble:

Caught stealing
Told a lie
Saw or heard a secret
Lost something
Been captured
Under a spell or curse
Goes to forbidden place
Finds forbidden object
Has enemy
Is undervalued
Is unrecognized
Causes jealousy
Forgets something
Broke something
Does not like something
Needs something
Needs to escape or hide
Needs to rescue someone
Needs to rescue something
Needs to prove worth
Inner Traits
Inner Traits That Cause Original Trouble:

Is greedy
Dangerously curious
Doesn't follow advice
Is lazy
Is pessimistic
Is blindly in love
Is enraged & seeks revenge
Is naive & trusting
Is clumsy
Is untrained
Lacks confidence
Is foolish

Inner Traits That Aid Solution:

Is courageous
Is resourceful
Is imaginative
Is kind
Is generous
Is clever
Is loyal
Is strong
Is optimistic
Solution
Has helper
Magical
Non-magical
Is rescued
Is transformed
Discovers skill
Finds magic
Helps self:
Exercises cleverness
Uses inner traits
Journey undertaken to obtain solution
Conclusion
Returns to original setting new in some way:
Is rewarded
Is wiser
Is transformed
Comes with gift or treasure
End
Lives well
Passes luck or reward on to others
Has positive impact on the world
Offers wisdom
Plot Structure Scenarios
Travel through the sections below and choose one or several elements from each. Tell, write or verbally improvise a story that utilizes all the elements chosen. For improvisational fun...put each element on a card and randomly select character, setting, problem and solution.
Introduce Character(s)
Choose one or more characters.

girl
boy
animal
man
woman
idea
spirit
machine
thing
plant, etc.
Setting
Environment:

farm
village
otherworldly
city
mountains
forest
arctic
ocean
desert

Time:

olden
modern
future
Problem
In trouble:

Caught stealing
Told a lie
Saw or heard a secret
Lost something
Been captured
Under a spell or curse
Goes to forbidden place
Finds forbidden object
Has enemy
Is undervalued
Is unrecognized
Causes jealousy
Forgets something
Broke something
Does not like something
Needs something
Needs to escape or hide
Needs to rescue someone
Needs to rescue something
Needs to prove worth
Inner Traits
Inner Traits That Cause Original Trouble:

Is greedy
Dangerously curious
Doesn't follow advice
Is lazy
Is pessimistic
Is blindly in love
Is enraged & seeks revenge
Is naive & trusting
Is clumsy
Is untrained
Lacks confidence
Is foolish

Inner Traits That Aid Solution:

Is courageous
Is resourceful
Is imaginative
Is kind
Is generous
Is clever
Is loyal
Is strong
Is optimistic
Solution
Has helper
Magical
Non-magical
Is rescued
Is transformed
Discovers skill
Finds magic
Helps self:
Exercises cleverness
Uses inner traits
Journey undertaken to obtain solution
Conclusion
Returns to original setting new in some way:
Is rewarded
Is wiser
Is transformed
Comes with gift or treasure
End
Lives well
Passes luck or reward on to others
Has positive impact on the world
Offers wisdom