• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/72

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

72 Cards in this Set

  • Front
  • Back

C.R.A.P.

Cue - Reaction - Action, and Preparation - Reaction - Action)

Avoidance

A movement of the body and/or feet vertically, horizontally or diagonally in order to dodge an attack.

Block

A defensive action made with the hand or arm intended to stop a punch, kick or similar attack. A block can bemade on either side of the body and in all lines.

Blocked Punch

A punch that, due to the defensive action of a block, is stopped prior to landing on its projectedtarget.

Break Fall

Any maneuver that dissipates the energy or force from a fall or roll and gives the illusion of impact

Check

The process of curbing, or restraining the offending hand, arm or leg after a successful block.

Bind

A checking action made on the opponent’s hand, arm or leg, executed by blocking the attack and thenmoving it diagonally to the opposite quadrant (i.e. from the inside high to the outside low, or outside high toinside low, etc.).

Envelopment

A checking action made on the opponent’s hand, arm or leg, executed by blocking the attack andthen by describing a circle with both arms in contact, bringing the opponent’s arm back to the placement wherethe check began.

Choke Hold

Any grasp or hold on the area of the throat made with any hand or limb that gives the impression ofstrangling the victim

Contact Blow

A punch, kick, strike or blow that actually makes contact with the receiver, generally in view of theaudience and/or camera, delivered to a large muscle group or muscle mass. Opposite of Non-contact Blow.

Distance

The proper measure between two or more combatants to safely execute any particular technique in stagecombat.

Duck

The vertical lowering of the head and torso to avoid an attack at the head

Elbow Attack

Any contact or non-contact strike, or attempt thereof, which seems to be made with the point of theelbow.

En Guard

The basic physical "ready" position of a combatant.

Expulsion (Also, Throw Off)

Using the energy and movement of a check or prise de fer to throw or fling the opposingarm and/or weapon aside.

Eye Contact

A “cue” or “check point” in a fight that has the combatants frequently look in their partner’s eyes toassure mutual awareness and readiness to perform the techniques.

Fall

Any technique that allows a combatant to safely drop from a standing or elevated position to the floor, landing onsome part of the body other than the feet.

Feint Attack

An attacking action made without intending to hit and designed to either probe the opponent’s defensivereaction or to draw a reaction or a parry.

Flip/Throw

An offensive movement that controls or appears to control the victim's center, giving the illusion of liftingthem off their feet and returning them to the ground on some part of the body other than the feet – usually into abreak fall or roll.

Forward Roll/Summersault

A roll or tumble executed down the back, rolling the length of the spine along thefloor.

Hair Pull

A grasp with one or both hands in which the victim’s hair appears to be clasped in the fist and aggressiveforce is applied.

Hold/Grasp

To use one or both hands for clutching or grasping the opponent

Kick

The use of the leg and foot in contact and/or non-contact striking techniques. To strike with the foot.

Knap

A technique for creating the sound of impact of a non-contact blow, to help heighten the illusion that contacthas been made.

Body Knap

The sound made by striking a major muscle group on the body

Cage Knap

The sound made when the hand or foot of one combatant is slapped into their partner’s slightlycupped hands. The hands are crossed, forming a "cage."

Clap Knap

The sound made when both hands clap together, usually made by the victim.

Partnered Knap/Shared Knap

A knap created by both combatants; by one hand striking another or bystriking a specific muscle mass to create the sound of impact

Slip Hand Knap

A self knap on the attack where the aggressive hand slips past the non-aggressive hand tocreate the sound of impact.

Lines of Attack or Defense

Referring to the imaginary planes that bisect the body into four equal sections, onevertical (delineating Inside and Outside) and one horizontal (delineating High and Low). The line may be open orclosed, according to the relationship of the attacking blade, the target, and the defending blade.

High Line

The area of attack and defense located above the waist level. Opposite of Low Line.

Inside Line

The area of attack and defense on a combatant, delineated by their vertical center line, which isfurthest from their weapon bearing side. Opposite of Outside Line.

Low Line

The area of attack and defense located below waist level. Opposite of High Line.

Outside Line

The area of attack and defense on a combatant, delineated by their vertical centerline, which bearsthe identifying weapon. The weapon-bearing half of the body. Opposite of Inside Line.

Mid Line

Referring to the imaginary horizontal plane that bisects the body into two equal sections,delineating the High and Low Lines of Attack and Defense.

Non-Contact Blow/Strike

A punch, kick or strike that in actuality does not land on the recipient’sbody, is properly masked from the audience, with a well timed knap. Opposite of Contact Blow.

Off-Line

a.) Any attack that is directed to a target away from the body. b.) The relationship ofcombatants' bodies when the centerlines of the combatants are offset.

On-Line

a.) A mode of theatrical swordplay where attacks are aimed at specific body targets on thecombatant. b.) The position of the two partners' bodies where the shoulders are precisely lined up, no matter wherethey are on stage.

Partnering

The process in which two or more combatants actively work together to safely and effectively makenonviolent actions appear dangerous and real.

Punch

Offensive striking techniques with the hand(s) that are executed with the hand closed into a fist.

Back Fist

A punch made with the back of the hand.

Cross (Punch)

A punch that travels horizontally across the victim’s jaw-line, from either the right to the left, or viceversa.

Double-Hand Hammer Punch

A large and violent punch made with the handsclasped one around the other, striking downward with the little finger side of the fists.

Hammer Punch

A descending, vertical attack made with a closed hand that hits with the little finger down andthumb up, to strike like club or hammer.

Hook (Punch)

A rising diagonal punch delivered from the side that crosses the plane of the face (or body) with the armcurving through the air in a tight hooking motion.

Jab

A straight, in-and-out punch delivered from the leading shoulder and foot. Opposite of a Straight Punch.

Roundhouse Punch

A large, dynamic,hooking punch that travels in a wide arc across the victim's face, from either right to left, or vice versa.

Stomach Punch

A hooking punch, delivered at close quarters towards the abdomen of the victim. A stomachpunch may be delivered from either the right or left and may be either contact or non-contact.

Straight Punch

A direct, linear punch delivered from the rear or back shoulder and foot. Opposite of a Jab.

Uppercut

A left or right blow with the fist delivered with a bent arm in an upward motion.

Roll

Any technique in which the body is safely turned on the floor, circling an axis parallel to the body's center line ormid line – often into a break fall.

Stomach Roll

A roll or tumble executed by rolling on a diagonal from the large muscle groupings of one shoulder tothe opposite buttock (forward shoulder roll) or vice versa (backward shoulder roll).

Slap

A blow delivered with an open hand, usually (but not exclusively) made to the face.

Slip

a.) A movement of the head or body, either to the right, left, forward or backward, used to avoid a punch orminimize its impact. b.) A circular step backward that takes the body off-line to either the right or left and endingwith the legs crossed.

Trap

An act or action that immobilizes an opponent’s limb(s) and or weapon to effect an attack or disarm.

Traverse

Any foot movement that takes the combatant off line

Victim

The actor/combatant on the receiving end of any given attack.

Motivated

All movement must be motivated.

Simplified

Art must be selective to communicate

Heightened

Compensate for the distance between actor and audience.

Delineate Character

Acharacter’spersonality,attitude,health,andageshouldallberevealedinthecharacter’smovement.

Open to the Audience

Movement should be open to the audience.

Adjust to characters on stage.

Always be aware of the other characters on stage.

Basic Principal 1(Fear)

Eradication of Fear is essential: knowledge replaces ignorance

Basic Principal 2 (Fitness)

Physical fitness is necessary

Basic Principal 3 (Struggles)

In case of stage struggle, opposition must become cooperation

Basic Principal 4 (Hazard)

Knowledge and practice reduces the risk of injury-spur of the moment can become dangerous.

Basic Principal 5 (Speed)

Safety and Security are best gained by practicing slowly first

Basic Principal 6 (Detail)

Generalized or blurry movements detract from the authenticity of the scene

Basic Principal 7 (Pinch/Ouch)

Demands Action/Reaction Techniques

Basic Principal 8 (Sound)

Properly executed reactions can add effective sounds to your fight

3 Points of the Stage Pyramid

Safety, Creativity, Technique