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21 Cards in this Set

  • Front
  • Back

Basic principles of intervention

It's adynamic process, shouldbe designed with careful consideration of client’s cognitive ability, ultimategoal is to teach strategies for facilitating the communication process—notteaching isolated behaviors, shouldbe taught in a communicative context—be meaningful and in realistic situations, shouldbe individual-oriented

Treatment models (3)

Developmental model, functional model, and client-specific model

Treatment approaches (3)

Client-centered, hybrid, and clinician directed

Intervention building blocks (5)

Programming, session design, key teaching strategies, behavior modification, and data collection

Behavioral objectives and its 3 parts

Astatement that describes a specific target behavior in observable &measurable terms.

Made up of a 'do' statement, a condition, and a criterion.

Long-term goals

Communicationbehaviors to be acquired over the course of the treatment program

Short-term goals

Specificobjectives the client must master before he or she is able to achieve the longterm goal

Weekly targets

Specifywhat should be accomplished during the session; smallsteps toward short-term objectives

Key teaching strategies and examples

Techniques used to facilitate learning; specificstrategies implemented at different points throughout the interventionprocess (modeling, prompting, fading, etc.)

Cueing hierarchy

Maximal (75% or more support), moderate (25-75% support), or minimal (less than 25% support).

Examples of cues

Remember to keep the tongue behind the gate!


Watch me!


Remember the rule for this sound?

Fading level of support

Reducingor eliminating the amount of support being given in gradual steps whilemaintaining the target response. Encourages generalization.

Facilitating participation

Tasks must be age-appropriate, fun, have a specific goal, incorporate a challenge, and give the client a sense of accomplishment

Reinforcement

Somethingtoprovide strength, for support, and/or to increase behavior.

Types of reinforcement

Positive/negative

Schedule of reinforcement

Continuous (every response) -->intermittent (only some responses)

Managing non-purposeful undesirable behavior

Changesensory stimuli, provideroutine, increasestructure, redirect, simplify.

Reinforce good behavior

Managing purposeful undesirable behavior

Modifytask, providemore reinforcement, providesense of control, introducemeaningful/engaging activities, providepositive reinforcement

Punishment

Withdrawalof a pleasant condition contingent on the demonstration of an unwantedbehavior.

Types of punishment (2)

Time out and response cost (previously earned 'points' are taken away upon bad behavior)

Generalization

Taking what is learned during therapy and applying it across different environments