Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
18 Cards in this Set
- Front
- Back
Social Psychology
|
Scientifuc study of how people think about, influence, and relate to one another
|
|
Culture
|
the enduring behaviors, ideas, attitudes and traditions schared by a large group of people and transmitted from one generation to the next
|
|
Social Representations
|
Socially shared beliefs. widely held ideas or values, including our assumptions and cultural ideologies. Our Social Representations help us make sense of our world.
|
|
Naturalistic Fallacy
|
Error of defining what is good in terms of what is observable.
|
|
Hindsight
|
Tendancy to exaggerate, AFTER learning an outcome. One's ablility to have foreseen how something turned out. "I knew it all along" phenomenon
|
|
Theory
|
Integrated set of principles that explain and predict observed events
|
|
Hypothesis
|
Testable proposition that describes a relationship what may exist between events.
|
|
Field Research
|
Research done in natural, real life settings, NOT in the lab.
|
|
Correlational Research
|
Study of the naturally occuring relationships between the variables.
|
|
Experimental Research
|
Studies that seek clues to casue-effect relationships by manipulating one or more factors (independent variables while controlling others holding them constant)
|
|
Random Sample
|
Survey procedure in which every person in the popluation being studied has an equal chance of inclusion.
|
|
Independent Variable
|
Experimental factor that a researcher manipulates.
|
|
Dependent Variable
|
the variable being measured, so called because it may depend on manipulations of the independent variable
|
|
Random Assignment
|
Process of assigning participants to theconditions of an experiment such that all persons have the same chance of being in a given condition. Random Assignment- helps us infer cause & effect VERSUS Random sampling - helps us generalize to a population
|
|
Mundane Realism
|
degree to which an experiement is superfically similar to everyday situations. (not important = mundane)
|
|
Experimental Realism
|
Degree to which an experiment absorbs and involves its participants
|
|
Demand Characteristics
|
cues in an experiement that ell the particpant what behavior is EXPECTED. Cues that DEMAND certain behavior. To minimize this, computers are used.
|
|
Informed Consent
|
Ethical principle requiring that research participants be told enough to enable them to choose whether they wish to participate.
|