• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/20

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

20 Cards in this Set

  • Front
  • Back
Three guiding principles for effective moderation in an online course.
Moderating can take place in a professional and social context.

Moderators should act as a guide-on-the-side, guiding participants in their online communication as the participants enhance their learning experience through conversations with each other.

Prospective moderators can learn these general guiding principles and strategies.

Collison, G., Elbaum, B., Haavind, S., & Tinker, R. (2000). Facilitating on-line learning: Effective strategies for moderators
Moderators can take on 3 roles in online course
Guide-on-the-side

Instructor/project leader - moderator designs a regular and manageable feedback loop, separates content from process issues and facilitates peer support

Group process leader - lead introductory, culture building activities, provide virtual 塗 and holding to the digitally challenged and acknowledge the diversity of the participants


Collison, G., Elbaum, B., Haavind, S., & Tinker, R. (2000). Facilitating on-line learning: Effective strategies for moderators
3 advanced strategies for creating effective communication
Moderator to choose a voice, a general guide, conceptual facilitator, reflective guide, personal muse, mediator, or role player

moderator to develop an empathetic and nurturing tone with those participants who are struggling with the content or technology aspects of the course

moderator should act as a guide-on-the-side, and help to sort ideas and keep participants focused on key points

Collison, G., Elbaum, B., Haavind, S., & Tinker, R. (2000). Facilitating on-line learning: Effective strategies for moderators
Two types of publics
Mediated public is a networked public, where the network mediates the interaction between members of the public. A mediated public could consist of all people across all space and time

Un-mediated public, the boundaries of an audience are structurally defined, by physics, walls or other obstacles that limit visual and auditory information being passed around.

Boyd, D. (2007). Why youth  social network sites: The role of networked publics in teenage social life
Why Teens create and use this social sites
Teens often create one profile for their parents to access and one profile for their friends

Parents can often find one of their child’s friends to gain access to their own child’s real profile

Parents want to regulate their children’s behavior online, and this causes their children to want to hide their behavior

Social network sites allow teenagers to understand cultural cues in a public arena

Boyd, D. (2007). Why youth  social network sites: The role of networked publics in teenage social life
Why are males better at using technology than females
Males are more comfortable and more inclined to learn about computers and hold technical positions later in life, than females

Cooper, J., & Weaver, K. (2003). Gender and computers: Understanding the digital divide
5 psychological factors that contribute to the reason why women don’t reach their full computing potential
women tend to have computer anxiety, which can inhibit performance and learning

The social context of the computing environment. Women tend to perform better when working on computers in private settings

The social dynamics of the group can either facilitate or inhibit learning

The societal expectation that males will fare better with technology

Females know that society thinks they will perform worse when it comes to computers, they also know that others will judge them based on this stereotype (stereotype threat)

Cooper, J., & Weaver, K. (2003). Gender and computers: Understanding the digital divide
Parents and teachers can play a big role in bridging the technology gender gap
Daughters can succeed in a computing environment, then their daughters will assume the same attitudes

Teachers can help by structuring their classrooms so that girls feel more comfortable using computers

Create single-sex classrooms, so that girls can focus on the technologies and not the expectations

Cooper, J., & Weaver, K. (2003). Gender and computers: Understanding the digital divide
Technological changes that are present in the educational reform movement must:
Include communities that can participate in global learning networks

Be given opportunities for intercultural collaboration

Utilize the Internet, as a learning tool that can promote critical thinking, inquiry and knowledge sharing

Cooper, J., & Weaver, K. (2003). Gender and computers: Understanding the digital divide
Main points include:
Schools must provide students with equal access to technological environments and global learning networks.

Must effectively integrate these computer-based global learning networks into school curricula.

Schools need to develop ways to promote intercultural communication, respect for diversity and mutual understanding in these diverse classrooms.

Students must be trained to think critically about the world, work collaboratively and develop literacy skills in the areas of research and analysis.

Cooper, J., & Weaver, K. (2003). Gender and computers: Understanding the digital divide
Collaborative inquiry is defined through 3 pedagogical models
Traditional pedagogy: a passive and ineffective approach where language is broken down and taught in parts

Progressive pedagogy: which focus on the learner instead of the large social situation and encompass whole language and process writing approaches

Transformative pedagogy: which through collaborative critical inquiry curriculum content is related to student’s individual and collective experiences

Cummins, J., & Sayers, D. (1995). Brave new schools: Challenging cultural illiteracy through global learning
Techno_formers
Techno-reformers, mostly public officials, corporate leaders and other non-educators, across the nation seek to close the gap between high-tech workplaces and low-tech schools

Cuban, L. (1996). Techno-reformers and classroom teachers
Why are teachers not integrating technology in their classroom
Techno-reformers have had greater challenges getting teachers to use new technologies for a variety reasons, such as limited access to technologies, lack of training on new technologies and better teaching preparation programs.

Cuban, L. (1996). Techno-reformers and classroom teachers
Teacher criteria for using new technologies that helps them meet their classroom goals
Machines need to be simple to learn and use

Machines need to be reliable, accompanied with reliable technical assistance

Machines need to be available to student use without disruptions that inhibit learning

Cuban, L. (1996). Techno-reformers and classroom teachers
Two ways in which artifacts can have politics
The invention, design, or arrangement of a specific technical device or system becomes a way of settling an issue in the affairs of a particular community
Long Island Overpass Bridges
Tomato Harvesters

There are inherently political technologies, which appear to require or to be strongly compatible with particular kinds of political relationships.
Atomic Bomb


Winner, L. (1986). Do artifacts have politics?
why are poeple switching genders on the social sites
Suler explores the idea of gender switching in cyberspace.

More common in males than females.

provides an attractive opportunity to experiment

very thin line between the right to experiment with one's gender and the violation of the rights of others by deliberately deceiving and manipulating them

Suler, J. R. (1999). Do boys (and girls) just wanna have fun?
Reasons males participate in gender switching:
investigate male/female relationships

express their "feminine" side which they feel they must otherwise hide

some men to explore within themselves what society labels as "feminine" characteristics

progress faster in games

Suler, J. R. (1999). Do boys (and girls) just wanna have fun?
Reasons females participate in gender switching
how other females act with men

to experience "power" that she had not been able to experience in real life

to run a clan in some game environments

Suler, J. R. (1999). Do boys (and girls) just wanna have fun?
Five interlocking factors
Level of dissociation and integration-The multiple aspects of one’s identity may be dissociated, enhanced, or integrated online

Positive and negative valence-negative aspects of identity can be acted out or worked through. Positive aspects and be expressed and developed

Level of fantasy or reality-choose to reveal their real identity or display an identity that is purely fantasy

Level of conscious awareness and control-How we decide to present ourselves in cyberspace isn't always a purely conscious choice.

Chosen media-Different communication channels express different aspects of identity

Suler, J. R. (1999). Do boys (and girls) just wanna have fun?
Net Generation
first to grow up surrounded by digital media

They think technology is all part of the natural landscape

more comfortable, knowledgeable and literate than their parents about an innovation central to society

They are a force for social transformation

No issue more important to parents, teachers, policy makers, marketers, business leaders and social activists than understanding what this younger generation intends to do with its digital expertise

Tapscott, J. (1998). Growing up digital