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30 Cards in this Set

  • Front
  • Back
Positive reinforcement
A consequence is delivered following the emission of a behavior, and the probability that the behavior will occur again under the same or similar antecedent circumstances is increased or strengthened. Positive refers an addition to the environment, not a quality such as good.
Bribery
The delivery of a potential reward before a behavior in the hope that the behavior will be performed. Key difference: stimulus is presented before the desired response, not as a consequence.
Negative reinforcement
An aversive antecedent stimulus is introduced, a behavior occurs, and the consequence is that the the aversive stimulus is removed; probability of the behavior occurring again under similar circumstances is increased. Negative refers to a removal of something from the environment, not a quality.
Premack principle
The use of a highly preferred activity as a reinforcing consequence for performing a lower preference activity (the target behavior); access to the high-preference activity must be controlled.
Shaping
Reinforcement of closer and closer approximations to a criterion level of performance of the target behavior; used to teach new behaviors.
Reinforcer menus
Individually determined lists of known or possible reinforcing consequences.
Satiation
Occurs when repeated exposure to a reinforcing consequence results in loss of the reinforcing quality (i.e., too much candy as a reinforcer results in little effort to obtain more candy).
Primary reinforcers
Reinforcers that require no previous exposure to possess reinforcing qualities; often thought of as life sustaining or fundamental to existence (e.g., food, warmth, water, shelter).
Secondary reinforcers
Reinforcers that have obtained their reinforcing quality through pairing with primary reinforcers or existing secondary reinforcers (e.g., praise, good grades); generally preferred for use over primary reinforcers.
Generalized reinforcers
Reinforcers (e.g., tokens, points, money) that are delivered in lieu of either of the previous two types of reinforcers but can be exchanged later for other reinforcers.
Quality of reinforcers
The type, number, and degree of reinforcement should be reasonably commensurate with the target behavior.
Reinforcement schedules
Reinforcement may be delivered through a variety of schedules; typically reinforcement should be moved from more frequent and predictable to less frequent and less predictable.
Continuous schedule
Every correct response of the target behavior is reinforced; used to establish new behaviors; not resistant to extinction (i.e., continuance of the behavior is unlikely in the absence of reinforcement).
Fixed ratio and variable ratio
Delivery of reinforcement contingent upon a specific number of correct responses or a variable number, respectively; variable ratio should result in more consistent or steadier responding.
Fixed interval and variable interval
Reinforcement is delivered for the first correct response following a specified or variable period of time; variable interval schedule should result in more consistent responding.
Fixed response duration and variable response duration
Reinforcement is delivered for continuous occurrence of a target behavior for a specified or variable length of time (duration); variable duration schedule should result in more consistent responding.
Positive punishment
Following a behavior, something is added to the individual's environment, and the probability of occurrence of the behavior under similar conditions (antecedents) is decreased or weakened; each person has an individual history that determines which consequences will possess a punishing quality; punishment is to be avoided due to its many side effects.
Negative punishment
Following a behavior, something is removed from the individual's environment, and the probability of occurrence of the behavior under similar conditions (antecedents) is decreased.
Response cost
Typically a fine is levied for occurrence of a target behavior (negative punishment); frequently used with token, point, or monetary systems.
Extinction
The withdrawal or withholding of reinforcement following a response; behavior may actually increase and intensify before it begins to decrease.
Spontaneous recovery
The unexpected occurrence of a target behavior that had been previously extinguished.
Differential reinforcement
Use of methods of reinforcement to decrease behavior; often preferred because these methods are less intrusive than punishment.
Differential reinforcement of other behavior (DRO)
The individual is reinforced for not emitting the target behavior for a period of time.
Differential reinforcement of incompatible/alternative behavior (DRI/DRA)
The individual is reinforced for an adaptive response that is intended to replace the maladaptive target behavior.
Differential reinforcement of low rates of behavior (DRL)
The individual may be reinforced for reducing the level of responding of a behavior to an appropriate level (e.g., number of time going to the bathroom), or the reinforcement of a target behavior until a zero level of responding is achieved (e.g., smoking cigarettes).
Response interruption
The individual is interrupted when the target behavior is emitted; typically, the individual is redirected toward a more adaptive response.
Overcorrection
Having an individual repeatedly perform a more adaptive behavior or performing an exaggerated adaptive response when the the target behavior occurs; overcorrection is intended to teach the individual what to do, not just what not to do; may involve physical contact and often requires one-on-one attention to implement.
Simple restitution
This is not true overcorrection; refers to restoring an environment to its original condition (e.g., mopping the floor after throwing a liquid on it).
Restitutional overcorrection
Restoring the environment to a better than previous condition.
Positive practice overcorrection
Repeatedly practicing an adaptive response.