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30 Cards in this Set
- Front
- Back
Positive reinforcement
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A consequence is delivered following the emission of a behavior, and the probability that the behavior will occur again under the same or similar antecedent circumstances is increased or strengthened. Positive refers an addition to the environment, not a quality such as good.
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Bribery
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The delivery of a potential reward before a behavior in the hope that the behavior will be performed. Key difference: stimulus is presented before the desired response, not as a consequence.
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Negative reinforcement
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An aversive antecedent stimulus is introduced, a behavior occurs, and the consequence is that the the aversive stimulus is removed; probability of the behavior occurring again under similar circumstances is increased. Negative refers to a removal of something from the environment, not a quality.
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Premack principle
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The use of a highly preferred activity as a reinforcing consequence for performing a lower preference activity (the target behavior); access to the high-preference activity must be controlled.
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Shaping
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Reinforcement of closer and closer approximations to a criterion level of performance of the target behavior; used to teach new behaviors.
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Reinforcer menus
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Individually determined lists of known or possible reinforcing consequences.
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Satiation
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Occurs when repeated exposure to a reinforcing consequence results in loss of the reinforcing quality (i.e., too much candy as a reinforcer results in little effort to obtain more candy).
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Primary reinforcers
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Reinforcers that require no previous exposure to possess reinforcing qualities; often thought of as life sustaining or fundamental to existence (e.g., food, warmth, water, shelter).
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Secondary reinforcers
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Reinforcers that have obtained their reinforcing quality through pairing with primary reinforcers or existing secondary reinforcers (e.g., praise, good grades); generally preferred for use over primary reinforcers.
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Generalized reinforcers
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Reinforcers (e.g., tokens, points, money) that are delivered in lieu of either of the previous two types of reinforcers but can be exchanged later for other reinforcers.
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Quality of reinforcers
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The type, number, and degree of reinforcement should be reasonably commensurate with the target behavior.
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Reinforcement schedules
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Reinforcement may be delivered through a variety of schedules; typically reinforcement should be moved from more frequent and predictable to less frequent and less predictable.
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Continuous schedule
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Every correct response of the target behavior is reinforced; used to establish new behaviors; not resistant to extinction (i.e., continuance of the behavior is unlikely in the absence of reinforcement).
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Fixed ratio and variable ratio
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Delivery of reinforcement contingent upon a specific number of correct responses or a variable number, respectively; variable ratio should result in more consistent or steadier responding.
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Fixed interval and variable interval
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Reinforcement is delivered for the first correct response following a specified or variable period of time; variable interval schedule should result in more consistent responding.
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Fixed response duration and variable response duration
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Reinforcement is delivered for continuous occurrence of a target behavior for a specified or variable length of time (duration); variable duration schedule should result in more consistent responding.
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Positive punishment
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Following a behavior, something is added to the individual's environment, and the probability of occurrence of the behavior under similar conditions (antecedents) is decreased or weakened; each person has an individual history that determines which consequences will possess a punishing quality; punishment is to be avoided due to its many side effects.
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Negative punishment
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Following a behavior, something is removed from the individual's environment, and the probability of occurrence of the behavior under similar conditions (antecedents) is decreased.
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Response cost
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Typically a fine is levied for occurrence of a target behavior (negative punishment); frequently used with token, point, or monetary systems.
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Extinction
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The withdrawal or withholding of reinforcement following a response; behavior may actually increase and intensify before it begins to decrease.
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Spontaneous recovery
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The unexpected occurrence of a target behavior that had been previously extinguished.
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Differential reinforcement
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Use of methods of reinforcement to decrease behavior; often preferred because these methods are less intrusive than punishment.
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Differential reinforcement of other behavior (DRO)
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The individual is reinforced for not emitting the target behavior for a period of time.
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Differential reinforcement of incompatible/alternative behavior (DRI/DRA)
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The individual is reinforced for an adaptive response that is intended to replace the maladaptive target behavior.
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Differential reinforcement of low rates of behavior (DRL)
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The individual may be reinforced for reducing the level of responding of a behavior to an appropriate level (e.g., number of time going to the bathroom), or the reinforcement of a target behavior until a zero level of responding is achieved (e.g., smoking cigarettes).
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Response interruption
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The individual is interrupted when the target behavior is emitted; typically, the individual is redirected toward a more adaptive response.
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Overcorrection
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Having an individual repeatedly perform a more adaptive behavior or performing an exaggerated adaptive response when the the target behavior occurs; overcorrection is intended to teach the individual what to do, not just what not to do; may involve physical contact and often requires one-on-one attention to implement.
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Simple restitution
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This is not true overcorrection; refers to restoring an environment to its original condition (e.g., mopping the floor after throwing a liquid on it).
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Restitutional overcorrection
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Restoring the environment to a better than previous condition.
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Positive practice overcorrection
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Repeatedly practicing an adaptive response.
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