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39 Cards in this Set
- Front
- Back
round character |
complex and many sided requires an essay for full analysis |
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flat character
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has only one or two traits can be summed up in one or two sentences |
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dynamic character |
character undergoes a permanent change in some aspect of their character, personality or outlook |
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static character |
character is the same sort of person at the end of the story as they are at the beginning |
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stock character |
the stereotyped figure who has occurred so often in fiction that their character is immediately known |
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first person point of view |
protagonist tells own story refers to themselves as "I" knows only own thoughts and feelings |
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characterization |
identifying the character traits (personality) of a character |
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dilemma |
a character must make a difficult choice between two undesirable alternatives |
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literal language |
what you see is what you get |
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figurative language |
what you say has greater meaning than what lies on the surface symbol, simile, metaphor, hyperbole and personification are commonly used figures of speech |
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metaphor |
a direct comparison of two normally uncompared things one thing is said to be the other a subtle comparison is used to concisely create a vivid image |
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extended metaphor |
a metaphor that extends over two or more lines |
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imagery |
descriptive images that are primarily visual but can appeal to other senses as well: touch,taste smell and hearing can be literal or use other figurative devices to help create the image to create an exceptionally vivid pictures in the reader's mind |
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3rd Person Limited Omniscient |
narrator is "outside" the story refers to all characters as "he" or "she" only knows thoughts and feelings of main character being followed |
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atmosphere (mood) |
the prevailing feeling that is created in a story set up reader's expectations about ending or outcome of plot |
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theme
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central idea of the story implied rather than stated all of the story elements interact to create and reinforce the theme |
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dramatic irony |
the author shares with the reader information not known by a character the reader becomes aware that a character's actions may be inappropriate for the actual circumstances, that what is to come is the reverse of what the character expects |
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surprise ending |
a sudden twist in the direction of a story produces a conclusion which surprises the reader and often the story's characters |
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science fiction |
speculates about the effect of technology, science and the future on human beings can be escapist or interpretive fiction |
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contrast |
mixing of situations, characters, settings, moods or points of view in order to clarify meaning, purpose or character or to heighten certain moods |
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tone |
an author's feeling or opinion about a subject identified through writing devices and word choice used one piece may display multiple attitudes |
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symbol |
a word that stands for something else to suggest or evoke meanings rather than state them directly |
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allusion |
reference to someone, something or someplace famous adds to the depth of meaning of a story since it reminds the reader of an entire story in a minimum amount of words |
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situational irony |
a set of circumstances turns out differently from what is expected |
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indeterminate ending |
a story with no clear outcome |
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exposition |
background information provided by the author to further the plot, conflict, setting and characterization |
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foreshadowing |
gives a hint of what is to happen later in the story prepares reader for climax and resolution |
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dialogue |
conversation between two or more characters in a story indent and start a new line every time you switch speakers |
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climax |
major crisis in the story usually a turning point for the protagonist |
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falling action/conclusion |
the part of the story following the climax and lasting until the end of the story |
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antihero |
a protagonist that has none of the qualities normally expected of a hero often a humorous take-off of the traditional hero the reader often feels superior to such characters |
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satire |
the use of irony to ridicule an idea, person or things often to provoke change usually mocks human vices or foibles |
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hyperbole |
exaggeration or claim not to be taken seriously |
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simile |
a comparison made between two normally uncompared things |
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introduction |
setting (time/place) characters mood |
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inciting incident |
the conflict is revealed (one specific moment/scene) |
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rising action |
majority of the story action/emotions/mood intensifies |
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climax |
most exciting moment of story moment of highest emotional intensity turning point for the protagonist |
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conclusion |
tying up loose ends in the story (extremely short in short stories) |