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51 Cards in this Set
- Front
- Back
Literal Questions |
Questions based on facts from story. |
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Inferred Questions |
Questions based on understanding and analyzing a story. |
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Applied Questions |
Questions that apply a story to a larger world of knowledge and human experience. |
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Theme |
A phrase which summarizes a texts message and contains the general idea of a work. |
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Plot |
All of the events in a story particularly rendered towards the achievement of an effect. |
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Exposition |
Beginning of story where characters and the setting is announced. |
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Rising Action |
First moment of action in a story; where the conflict of the story is introduced. |
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Climax |
Point where the conflict comes to and end; some sort of resolution. |
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Falling Action |
Any action after the climax leading toward the resolution. |
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Resolution/ Denouncement |
The conclusion, the protagonist will have gone through some change. |
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Realism |
The attitude or practice of accepting a situation as it is, and comparing it accordingly. |
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Romanticism |
Seeing things in an idealistic way. |
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Epiphany
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A sudden revelation of the truth inspired by a seemingly trivial incident. |
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Stream of Consciousness |
A narrative technique for rendering the inward experience of a character. |
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Symbolism |
Where an object represents an idea. |
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Conflict |
A struggle between two forces, usually between the protagonist and a continuously opposing force; the thing that drives every single story. |
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Agon |
The Greek word for 'conflict'. |
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Motivation |
Drives the character and influences the decisions a character makes. |
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Style |
The manner in which a writer chooses among different strategies to address an issue and an audience. |
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Allusion |
A brief, usually indirect reference to a person, place or event. |
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Characterization |
The process in which the author reveals the personality of a character. |
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Static Character |
Does not change. |
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Dynamic Character |
Capable of change, growth, and insight. |
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Round |
A character that has complexities and contradictions that are noticeable. |
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Flat Character |
Depicted as always embodying one characteristic (personality trait, role, or function). |
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Metamorphosis |
Transfiguration; A striking change in appearance or character or circumstances. |
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Personification |
The act of attributing human characteristics to abstract ideas, objects, or events. |
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Pathetic Fallacy |
Attributing human emotions to aspects of nature. |
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Setting |
The time and place in which a story unfolds. |
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Mood |
The way and audience feels about a text. |
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Protagonist |
Main character; who the audience is in favor of. |
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Antagonist |
Opposing force to protagonist; brings conflict into story. |
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Foil Character |
Contrasts or parallels major character. |
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Stock Character |
Stereotype exp. Buffoon, liar, saint etc. |
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Stereotype |
A simplified characterization that defines people or characters in a narrow way. |
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Archetype |
A perfect example of a certain character (hero, mother, bad guy). |
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Flashback |
A scene in the narrative that interrupts the actions to talk about an event that preceded. |
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Foreshadowing |
Subtle clues or hints about the events to come in a story. |
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Tone |
The author's attitude toward his or her subject. |
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Hyperbole |
Deliberate exaggeration used to achieve an effect. |
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Understatement |
A figure of speech in which a writer or speaker deliberately makes a situation seem less important or serious. |
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Irony |
When what happens is different from what is expected. |
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Dramatic Irony |
When the audience knows something a character doesn't. |
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Situational Irony |
When what actually happens is opposite from what is expected to happen. |
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Verbal Irony |
Sarcasm; When a person says one thing, but means another. |
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Point of View |
The perspective used by the author. |
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3rd Person |
Perspective of Onlooker |
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1st Person |
The main characters perspective. |
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2nd Person |
Telling events as you might see them. |
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Omniscent |
The narrator can read the minds of one or all characters. |
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Limited Omniscent |
Narrator cannot read the mind of any character. |