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37 Cards in this Set

  • Front
  • Back
Accidental viewpoint
a rare view of an object that conceals a defining geon
apparent movement
the illusion of movement
bayesian inference
statistical/logical analysis to determine what object caused an image on the retina
binocular rivalry
if two conflicting images are shown to each eye, the images will be perceived as alternating as the eyes compete for view
border ownership
when figure and ground share a boundary, the boundary is always seen as belonging to the figure
contextual modulation
the context of a stimulus helps determine the firing rate in response to the stimulus
discriminability
each geon can be discriminated from other geons
figure
an object that is separate from its background
figure-ground segregation
the problem of how to distinguish an object from its background
geons
geometric "ions," forms that can combine to form any other form
Gestalt psychologist
a perception cannot be explained as sum of its parts
gist of a scene
general description of a scene that can be give after a brief exposure to it
global image features
information from a scene that can be perceived rapidly and are associated with a specific type of scene
ground
background of an object
heuristic
uses rules of thumb rather than clearly defined laws
illusory contour
contours/edges created by the mind connecting two objects
inverse projection problem
the same image on the retina can be created by views of many different objects at different angles
law of common fate
things that are moving in the same direction tend to be grouped together
law of familiarity
things that form familiar or meaningful patterns tend to be grouped together
law of good continuation
points that, when connected, result in straight or smoothly curved lines are send as belonging together in such a way as to create the smoothest path
oblique effect
people can perceive horizontals and verticals more easily than oblique orientations
persistence of vision
the perception of a stimulus persists for ~250 ms after the stimulus is removed unless masked
law of pragnanz
aka, law of good figure, law of simplicity, every stimulus pattern is seen in such a way that the resulting structure is as simple as possible
law of proximity
things that are near to each other tend to be perceptually grouped together
law of similarity
similar objects appear to be grouped together
physical regularities
properties of the environment that are regular/common (vertical/horizontal)
light from above heuristic
people usually assume light is coming from above
likelihood principle
we perceive the object that is most likely to have caused the pattern we have received
masking stimulus
a stimulus used to stop persistence of vision
non-accidental properties (NAPs)
properties of edges in the retinal image that correspond to the edges in 3D space
principle of common region
elements within the same spatial region are usually grouped together perceptually
principle of componential recovery
the ability to identify an object if we can identify its geons
principle of synchrony
visual events that occur at the same time are perceived as a single unit
semantic regularities
characteristics associated with functions carried out in different types of scenes (ie. weight in a gym)
structuralism
we perceive objects through the combination of parts, disproved by the Gestalts
theory of unconscious inference
some of our perceptions are the result of assumptions we make about the environment
viewpoint invariance
we can recognize that several views are from the same object