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50 Cards in this Set

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Bekesy

Empirical studies led to traveling wave theory of pitch perception which, at least partially, supported Helmholtz's place-resonance theory

Berkeley

Developed a list of depth cues that help us to perceive depth

Broadbent

Proposed filter theory of attention

Fechner

Developed Fechner's law, which expresses the relationship between the intensity of the stimulus and the intensity of the sensation

Gibson and Walk

Developed the visual cliff apparatus, which is used to study the development of depth perception

Gibson

Studied depth cues (especially texture gradients) that help us to perceive depth

Helmholtz

Developed Young-Helmholtz trichromatic theory of color vision; developed place-resonance theory of pitch perception

Hering

Developed opponent process theory of color vision

Hubel and Wiesel

Studied feature detection in visual cortex and discovered simple, complex, and hypercomplex cells

Kohler

Developed theory of isomorphism

Melzack and Wall

Proposed gate theory of pain

Stevens

Developed Stevens' power law as an alternative to Fechner's law

Swets

Refined ROC curves in signal detection theory

Wever and Bray

Proposed volley theory of pitch perception in response to a criticism of the frequency theory of pitch perception

Yerkes and Dodson

Developed Yerkes-Dodson Law which states that performance is best at intermediate levels of arousal

Brain structures involved in vision:

Lateral geniculate nucleus in the thalamus; superior colliculus; and occipital lobe

Brain structures involved in audition:

Inferior colliculus; medial geniculate nucleus in the thalamus; temporal lobe

Brain structure involved in touch:

Somatosensory cortex

Two-Point Threshold

The minimum distance necessary between two points of stimulation on the skin such that the points will be felt as two distinct stimuli

Physiological Zero

A neutral temperature perceived to be neither hot nor cold

Gate Theory of Pain

The theory that there is a gating mechanism in the spinal cord that turns pain signals on and off

Objective Dimensions of Sound

Frequency: The number of cycles per second; measured in Hertzes


Intensity: The amplitude of the sound wave; measured in decibels

Subjective Dimensions of Sound

Pitch: The subjective experience of the frequency of sound


Loudness: The subjective experience of the intensity of sound


Timbre: Refers to the quality of sound

Preferential Looking

Two different stimuli are presented side by side; if infant looks longer at one of them, it is inferred that the infant can perceive the difference between the stimuli

Habituation

A stimulus is presented to infant, infant eventually stops attending to it; a different stimulus is presented, if the infant attends to it, it is inferred that the infant can perceive the difference between the old and new stimuli

Visual Cliff

An apparatus designed by Gibson and Walk to assess infant depth perception

Animal Experiments

Sometimes used to assess contributions of nature and nurture to the development of vision

Four Visual Constancies

Size, shape, lightness, and color

Apparent Motion (Phi)

When two or more stationary lights flicker in succession, they tend to be perceived as a single moving light

Induced Motion

A stationary point of light appears to move when the background moves

Autokinetic Effect

A stationary point of light when viewed in an otherwise totally dark room appears to move; probably caused by involuntary eye movements

Motion Aftereffect

If a moving object is viewed for an extended period of time, it will appear to move in an opposite direction when the motion stops

Bottom-Up Processing (Data-Driven Processing)

Responds directly to components of incoming stimulus on the basis of fixed rules and then sums up components to arrive at the whole pattern

Top-Down Processing (Conceptually Driven Processing)

Guided by conceptual processes such as memories and expectations that allow the brain to recognize whole objects and then the components

Proximity

(Gestalt) Elements close to one another tend to be perceived as a unit

Similarity

(Gestalt) Elements that are similar to one another tend to be grouped together

Good Continuation

(Gestalt) Elements that appear to follow in the same direction tend to be grouped together

Closure

(Gestalt) The tendency to see incomplete figures as being complete

Pragnanz

Perceptual organization will always be as "good" (regular, simple, symmetrical, etc.) as possible

Cues for depth perception:

Interposition/Overlap (monocular)


Relative Size (monocular)


Linear Perspective (monocular)


Texture Gradients (monocular)


Motion Parallax (monocular)


Binocular Disparity/Stereopsis (binocular)

Young Helmholtz Theory of Color Vision

Trichromatic


Three types of color receptors: red, blue, and green

Hering Theory of Color Vision

Opponent Process


Three opposing pairs: red-green, blue-yellow, black-white

Illumination

An objective measurement of the amount of light falling on a surface

Brightness

The subjective impression of the intensity of a stimulus

Dark Adaptation

Caused by the regeneration of rhodopsin, the photopigment in the rods

Lateral Inhibition

Adjacent retinal cells inhibit one another; sharpens and highlights borders between light and dark areas

Absolute Threshold

The amount of stimulus energy needed for a person to say that she perceives it

Difference Threshold

The amount of stimulus energy that needs to be added to or subtracted from a stimulus for a person to say that she notices a difference

JND

"Just Noticeable Difference"


One JND needs to be added to or subtracted from a stimulus for a person to say that she notices the difference

Weber's Law

What's important in producing a JND is not the absolute difference between the two stimuli, but the ratio of them