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47 Cards in this Set
- Front
- Back
narrative
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a chain of events in cause-effect relationship occurring in time and space, the plot's way of distributing story information to achieve certain effects
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parallelism
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used to present similarity between different narrative elements
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story
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all the events in the narrative, both the ones explicitly presented and the ones the viewer infers
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diegesis
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the total world of the story action
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plot
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everything visibly and audibly present in the film to the viewer, can include material that is outside of the film world
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agents of cause and effect
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characters
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setup
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first quarter or so of a film
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unrestricted/omniscient narration
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when the viewer sees, hears, and knows more than any of the characters can
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restricted narration
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withholds information from the viewer, restricting it to just what a certain characters sees, hears, or knows
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mental subjectivity
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when the viewer is subject to the thoughts and knowledge of a character's mind
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relatively objective plot
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confined to the external behavior of characters
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perceptual subjectivity
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visual or auditory cues from the point of view a character
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narrator
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some specific agent who purports the story, may or may not be a character in the story
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classical Hollywood cinema
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narrative form that has dominated fictional filmmaking because of its lengthy, stable, and influential history
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counterforce in classical narrative
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an opposition that creates conflict
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classical narrative focuses on__ because__:
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personal psychological causes: decisions, choices, and traits of character because narrative depends on the assumption that the action will spring primarily from individual characters as causal agents
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appointment
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motivates characters' encountering each other at a specific moment
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deadline
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makes plot duration dependent on the cause-effect chain
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three aspects of narration
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representation, structures, act
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representation
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how narration refers to or signifies a world or body of ideas
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structures
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how narration serves as framework for components that create a whole
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act
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how narration is presented as a story to a perceiver
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elements of the classical Hollywood film
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individuals struggling to solve a problem or to reach a certain goal, most of time goal is deadline, plot advanced through conflict, story generally ends with resolution to the main conflict, tends to have omniscient narration, generally follows some chronological order
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exposition
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introduces time, place, and characters
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types of documentary
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compilation, talking-heads, direct-cinema, nature, portrait, synthetic
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types of form in documentary films
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categorical, rhetorical
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categorical form
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categories provide the basis for organizing the film's form, patterns of development usually simple, often begins by identifying the subject
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rhetorical form
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the filmmaker presents a persuasive argument, arguments from source, subject-centered arguments, viewer-centered arguments
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animated films
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distinguished from live-action films by the unusual kinds of work done at the production stage
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types of animation
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drawn animation, cut-outs, 3-D objects shifted and twisted frame by frame to create moving collages, computer imaging
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cels
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clear rectangular sheets of celluloid; characters and objects can be drawn on different cels and then layered on top of opaque painted setting; whole stack is the photographed
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full animation
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lots of movement and detailed drawing styles
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limited animation
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only small sections of image moving from frame to frame
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clay animation/claymation
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sometimes involves modelin clay but more often uses Pasticine
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pixilation
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frame-by-frame movement of people and ordinary objects
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rotoscoping
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a technique that uses a rotoscope, a machine used to project live-action fottage frame by frame onto a drawing board so that an animator can trace the outline of the figures
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abstract form
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organizes film around colors, shapes, sizes, and movements in the images
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types of form in experimental films
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abstract form, associational form, French New Wave, sometimes narrative form
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associational form
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poetic series of transitions, suggest expressive qualities and concepts by grouping images that may not have any immediate logical connection
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convergence
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the combining together of different technologies into one technological source
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black box fallacy
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all media will eventually flow from a single black box into our homes; it will be one unit
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problem with black box fallacy
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people want many technologies and gadgets, but with black box fallacy relies on idea that it will be all in one system
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key aspects of new media
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do it yourself medium, surveillance, distance/proximity, ubiquitous computing, gaming, cryptography, audio/video, peer to peer/social networking
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ubiquitous computing
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kind of technology you're not supposed to notice but is all around you
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perceptual realism
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photorealistic images yet they are impossible in the real world/achieved with special effects
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digital backlot for film production
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using CGI as opposed to matte paintings of the past
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fan film culture
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involves amateur filmmakers and media texts they admire
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