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47 Cards in this Set

  • Front
  • Back
narrative
a chain of events in cause-effect relationship occurring in time and space, the plot's way of distributing story information to achieve certain effects
parallelism
used to present similarity between different narrative elements
story
all the events in the narrative, both the ones explicitly presented and the ones the viewer infers
diegesis
the total world of the story action
plot
everything visibly and audibly present in the film to the viewer, can include material that is outside of the film world
agents of cause and effect
characters
setup
first quarter or so of a film
unrestricted/omniscient narration
when the viewer sees, hears, and knows more than any of the characters can
restricted narration
withholds information from the viewer, restricting it to just what a certain characters sees, hears, or knows
mental subjectivity
when the viewer is subject to the thoughts and knowledge of a character's mind
relatively objective plot
confined to the external behavior of characters
perceptual subjectivity
visual or auditory cues from the point of view a character
narrator
some specific agent who purports the story, may or may not be a character in the story
classical Hollywood cinema
narrative form that has dominated fictional filmmaking because of its lengthy, stable, and influential history
counterforce in classical narrative
an opposition that creates conflict
classical narrative focuses on__ because__:
personal psychological causes: decisions, choices, and traits of character because narrative depends on the assumption that the action will spring primarily from individual characters as causal agents
appointment
motivates characters' encountering each other at a specific moment
deadline
makes plot duration dependent on the cause-effect chain
three aspects of narration
representation, structures, act
representation
how narration refers to or signifies a world or body of ideas
structures
how narration serves as framework for components that create a whole
act
how narration is presented as a story to a perceiver
elements of the classical Hollywood film
individuals struggling to solve a problem or to reach a certain goal, most of time goal is deadline, plot advanced through conflict, story generally ends with resolution to the main conflict, tends to have omniscient narration, generally follows some chronological order
exposition
introduces time, place, and characters
types of documentary
compilation, talking-heads, direct-cinema, nature, portrait, synthetic
types of form in documentary films
categorical, rhetorical
categorical form
categories provide the basis for organizing the film's form, patterns of development usually simple, often begins by identifying the subject
rhetorical form
the filmmaker presents a persuasive argument, arguments from source, subject-centered arguments, viewer-centered arguments
animated films
distinguished from live-action films by the unusual kinds of work done at the production stage
types of animation
drawn animation, cut-outs, 3-D objects shifted and twisted frame by frame to create moving collages, computer imaging
cels
clear rectangular sheets of celluloid; characters and objects can be drawn on different cels and then layered on top of opaque painted setting; whole stack is the photographed
full animation
lots of movement and detailed drawing styles
limited animation
only small sections of image moving from frame to frame
clay animation/claymation
sometimes involves modelin clay but more often uses Pasticine
pixilation
frame-by-frame movement of people and ordinary objects
rotoscoping
a technique that uses a rotoscope, a machine used to project live-action fottage frame by frame onto a drawing board so that an animator can trace the outline of the figures
abstract form
organizes film around colors, shapes, sizes, and movements in the images
types of form in experimental films
abstract form, associational form, French New Wave, sometimes narrative form
associational form
poetic series of transitions, suggest expressive qualities and concepts by grouping images that may not have any immediate logical connection
convergence
the combining together of different technologies into one technological source
black box fallacy
all media will eventually flow from a single black box into our homes; it will be one unit
problem with black box fallacy
people want many technologies and gadgets, but with black box fallacy relies on idea that it will be all in one system
key aspects of new media
do it yourself medium, surveillance, distance/proximity, ubiquitous computing, gaming, cryptography, audio/video, peer to peer/social networking
ubiquitous computing
kind of technology you're not supposed to notice but is all around you
perceptual realism
photorealistic images yet they are impossible in the real world/achieved with special effects
digital backlot for film production
using CGI as opposed to matte paintings of the past
fan film culture
involves amateur filmmakers and media texts they admire