Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
61 Cards in this Set
- Front
- Back
Subjective Shot
|
showing the point of view of a character
|
|
Medium Shot
|
taken at mid-range point from the subject. Shot of person from waist up
|
|
Mise-en-scene
|
everything within a single shot
|
|
Non-Diegetic Sound
|
sounds you don't really hear normally (background music)
|
|
Magic Hour
|
first and last hours of sunlight of the day
|
|
Fade
|
transition, image on the screen goes gradually black
|
|
Form Cut
|
cut from one scene to the next on the basis of similar geometrical, textural, or other compositional values
|
|
Panning Shot
|
camera remains in place but rotates horizontally. Background is constantly re-framed
|
|
Establishing Shot
|
showing location of a scene or the arrangement of its characters (often extreme long shot)
|
|
Depth of Field
|
distance between the nearest and furthest points at which the screen image is in reasonably sharp focus
|
|
Deep Focus
|
objects in immediate foreground and a great distance appear in equally sharp focus at the same time
|
|
Cross-Cutting
|
alternation of shots or locations inviting us to find a relationship between two or more events (clare bored in 2nd grade, clare bored now)
|
|
Cut
|
transition made by editing two pieces together, to edit a film by selecting shots and splicing them together
|
|
Low Angle Shot
|
the camera is looking up at the subject
|
|
High Angle
|
camera is looking down on subject (makes subject look vulnerable)
|
|
Accelerated Motion
|
fast motion; when a shot is represented as taking place at a greater speed
|
|
Arcing Shot
|
moving the camera in an arc around the subject (revelation)
|
|
Back Lighting
|
source of light is behind the subject (Jesus shot)
|
|
Bird's Eye Shot
|
looks vertically down on the subject (from above)
|
|
Camera Angle
|
angle of view of subject based on the position of the camera
|
|
Low Angle
|
camera looks up at the subject (makes subject look grand, authority)
|
|
Cinema Vérité
|
filming without elaborate equipment (Blair Witch style)
|
|
Close Up Shot
|
fills up frame with a small detail or a face by uding long focal lens
|
|
Continuity Editing
|
style of editing marked by its emphasis on maintaining a continuous and uninterrupted flow of action (smooth)
|
|
Crane Shot
|
a moving shot taken by camera on a specially constructed crane (going up and down, wedding shot)
|
|
Decelerated Motion
|
movement in a shot is represented as taking place at a slower speed than in reality (slow motion)
|
|
Dissolve
|
editing technique: gradual merging of the end of one shot into the beginning of the next produces by the super-imposition of a fade-out onto a fade-in
|
|
Dolly Shot
|
shot taken while camera is moving (camera is attached to something with wheels)
|
|
Dutch Tilt
|
a crazily tilted image in which the subject appears on a diagonal or off-balance (to show drunkness, etc.)
|
|
Edit
|
splicing together of separate shots
|
|
Extreme Long Shot
|
to show extreme distance from camera to subject (shot of lester's street)
|
|
Eye-level Shot
|
shot taken at height of normal vision
|
|
Flashback
|
shot or sequence that takes action of the story into the past (to show history)
|
|
Flash-Forward
|
shot or sequence which takes the action of the story into the future
|
|
Frame
|
noun: one single picture on a piece of motion picture film
noun: boundaries of screen image verb: to compose shot so as to include, exclude, or emphasize certain elements |
|
Freeze-Frame
|
Optical effect in which action appears to come to a dead stop by printing a single frame of motion picture over and over again
|
|
Hand-Held Shot
|
shot made with the camera not mounted on a tripod or other fixture (held in your hand)
|
|
Jump Cut
|
cut that jumps forward within a single action thus creating a sense of discontinuity (erratic body builder)
|
|
Lighting
|
can come from all directions
|
|
Long Shot
|
shot taken with camera at a distance from its subject
|
|
Mask Shot
|
a portion of the image is blocked off by means of a matte over the lens, thus altering the shape of the frame
|
|
Montage
|
rapid succession of shots assembled to convey a general visual effect
|
|
M.O.S.
|
"Mit Out Sound" recording with sound that will be added later (used to be written on clipboard)
|
|
Parallel Action
|
device of narrative construction in which the development of two pieces are presented alternatively do as to suggest they are happening at the same time
|
|
Reaction Shot
|
a shot of a person reacting to the main action as a listener or spectator
|
|
Reverse Angle Shot
|
shot taken by placing camera opposite where the previous shot was taken (one way then the other, coming in and then out)
|
|
Score
|
music composed for a film
|
|
Set
|
an artificially constructed environment in which action is photographed
|
|
Shot-Reverse Shot
|
a series of shots using reverse angles (dialogue, back and forth)
|
|
Soft Focus
|
all objects appear soft because none are perfectly in focus (people are blurry)
|
|
Diegetic Sound
|
sounds you expect to hear (a slap)
|
|
Split Screen
|
division of the projected film frame into two or more sections (mean girls phone convos)
|
|
Stock Shot
|
taken from a library of film footage, usually of famous people, places or events (recycling film)
|
|
Superimposition
|
a shot in which one or more images are printed on top of one another (HP spoofs, putting something-one in film who was not originally there)
|
|
Swish Pan
|
the camera pans so rapidly that the image blurs
|
|
Tilt Shot
|
the camera remains in place but rotates vertically on its axis so subject is continually reframed
|
|
Tracking Shot
|
camera moves parallel to its moving object (stalking shot)
|
|
Traveling Shot
|
shot taken from a moving object, such as car or boat
|
|
Wide-Angle Shot
|
a camera lens of shorter than normal focal length is employed so that the depth of the projected image seems protracted
|
|
Wipe
|
transition in which a line travels across the screen removing the first shot to reveal the second
|
|
Zoom
|
the simulation of camera movement toward or away from the subject by means of variable focal length
|