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70 Cards in this Set

  • Front
  • Back
ID involves many different approaches for designing products and services we now turn to the materials....
principles, ideas, and characteristics that are consistent within each approach( the building blocks)
The building block of ID are (6)
1. Elements of motion, space, time, appearance, texture, and sound.

2. Moore's, Fitts', Kick's and Tesler's laws

3. The Poka-Yoke Principle

4. Direct/Indirect Manipulation

5. Feedback and Feedforward.

6. Characteristics of trustworthiness, appropriateness, smart, responsive, clever, ludic, and pleasurable
Motion is defined as behavior which is....
the way that products behave in response in the way that people behave. This is required for interaction.
Motions are triggers for...
Actions.
Actions are what.....
a user does with a device, application, or system. ( an example is a keystroke or a click)
Since motions are action triggers, variance is evident in.....
all motins.
Variance is defined by how....
a user clicks a link or performs a keystroke.
ID address not only motions and actions but also....
variance.
Space is defined as two or three dimensional within....
physical, digital, and analog realms.
ID usually involves two of....
three realms, and in only teo dimension (third dimension is usually ignored due to format)
Space provides a context for...
motion, and therefore by default for interaction
Time is defined as the duration of....
motions and actions. All interactions take place over time.
All motions, actions, and tasks take....
time to complete, and can vary as much as motions do.
Centric to the perception of performance: time durations that are extended are perceived as....
being slow to users.
Digital time is measured in....
milliseconds due to the speed of computer processors
Time creates.....
Rhythms, or how an interface reacts to users input
Appearance is defined as how something.....
looks or behaves.
Appearance is known as an affordance or references by....
contextual and/or cultural perceptions.
Appearance conveys....
emotional,economical, personal, and other context( playful vs. practical, chap vs. expensive, simple vs. complex)
The variables of appearance include......
proportion, structure, size, shape, weight, and color.
Texture is defined as how an object....
feels
Texture has several...
affordances (solid vs. flimsy, fragile vs. durable.)
Texture has several affordances such as....
solid vs. flimsy, fragile vs. durable
Variables associated with texture in ID include....
vibrations and heat.
Sound is defined as any....
audio element within a space.
3 main components of sound are.....
1. Pitch
2. Volume
3. Timbre or Tone
Pitch is the....
range or frequency (low to high) a sound can be heard
Volume is how much of the physical space a sound...
can occupy ( different than loudness)
Timbre or tone refers to the....
type a sound is when played.
Sound is manipulated via.....
devices and device components.
Moore's Law states that every....
two years the number of transistors on integrated circuits (which is the processing power of a computer) will double.
Moore's law was coined by....
Gordon Moore, in 1965, who is the co-founder of intel.
Moore's law has been proved....
accurate in both time and application domains.
Moore's law is used to....
profile and forecast hardware and software development.
Fitts' Law states that the time it takes to move from a starting position to a final target is determined by the.....
distance to the target and the size of the target.
Fitts' law is applied in ID in.....
Component design (buttons need to be larger to be use, corners are ideal for menus, and pop-ups be associated with the objects they manipulate)
Hicks' Law states the time it takes for users to make....
decisions is determined by the number of possible choices they have.
Hicks law simply stated that users will make a decision faster from a menu of.....
10 items that from two menus of five items each.
Hicks law in application can be....
dangerous
Two factors with Hicks law....
familiarity with and format of the choices.
Tesler's law of the conservation of Complexity states that some complexity is....
inherent to every process. A point is reached to where a process cannot be simplified any further.
In Telslers' Law Complexity is usually shifted to....
other paradigms or processes.
Poka- Yoke Principle is known as .....
mistake proofing or avoiding inadvertent errors.
Poka Yoke is know as....
Idiot proofing
Poka-Yoke was create by....
Shigeo Shingo in 1961 who was an industrial engineer and quality expert at toyota
Example of poka yoke is.....
computer device only fitting into specific slots.
Direct manipulation refers to process in which, by selecting a digital object with a device, we can.....
perform a motion or action to it.
Indirect Manipulation refers to the process of manipulation of an object via.....
commands or other means that is not part of the digital object itself.
Feedback is an indiction that....
something has happened
Feedback must always be acknowledged to the.....
user immediately.
Feedback must be appropriate in both.....
form and function
Feedforward is knowing what will happen....
before you perform and action
Feedforward is evident by....
submit buttons and hypertext links.
Trustworthiness refers to how users see the....
product or service to the task to perform.
Trustworthiness refers to how users see the....
product or service to the task to perform.
Appropriateness refers to the need of a product or service relative to....
cultural, situational, and contexts of users. Has several dimensions.
Power distance is the extent members of a culture accept....
inequities in power among its members.
Individualism vs. Collectivism is where members attitudes towards....
individual or group needs.
Masculinity vs. Femininity is strength or gender roles among....
cultural members.
Characteristic of ID is uncertainty avoidance which is....
Tolerance of members toward the unknown.
Long term vs. Short term Orientation is where members.....
value the past and future.
(Characteristics of ID)
Smart which refers to the level of....
intelligence of the products and services we use. If the level is lower than humans, we will not use it.
Responsiveness refers to how products and service....
respond to user inputs and commands.
Responsiveness has four times frame..... (4.)
1. Immediate - 0.1 seconds or less.

2. Stammer - 0.1 to 1 Second

3. Interruption 1.1 to 10 seconds.

4. Disruption 10 seconds or more.
Clever implies intelligence without......
smugness or condescension, suggestive or humor and slyness without obnoxious.
The meaning of cleaver in ID means the product and services predict....
the needs of users and fulfill them in unexpected and meaningful ways.
Ludic in ID design refers to how a product or service...
facilitates play among users to increase engagement. Very important in gaming.
Pleasurable refers to how aesthetically.....
and functionally pleasing a product or service is to users. The more pleasing, the more a product or service is tolerated.
Elements of ID include....
These are the building blocks of ID regardless of approach.
1.motion
2. space
3. time
4. appearance
5. texture
6. sound
Laws of ID are.... (4)
1. Moore's
2. Fitts'
3. Kick's
4. Tesler's