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70 Cards in this Set
- Front
- Back
ID involves many different approaches for designing products and services we now turn to the materials....
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principles, ideas, and characteristics that are consistent within each approach( the building blocks)
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The building block of ID are (6)
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1. Elements of motion, space, time, appearance, texture, and sound.
2. Moore's, Fitts', Kick's and Tesler's laws 3. The Poka-Yoke Principle 4. Direct/Indirect Manipulation 5. Feedback and Feedforward. 6. Characteristics of trustworthiness, appropriateness, smart, responsive, clever, ludic, and pleasurable |
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Motion is defined as behavior which is....
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the way that products behave in response in the way that people behave. This is required for interaction.
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Motions are triggers for...
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Actions.
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Actions are what.....
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a user does with a device, application, or system. ( an example is a keystroke or a click)
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Since motions are action triggers, variance is evident in.....
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all motins.
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Variance is defined by how....
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a user clicks a link or performs a keystroke.
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ID address not only motions and actions but also....
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variance.
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Space is defined as two or three dimensional within....
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physical, digital, and analog realms.
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ID usually involves two of....
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three realms, and in only teo dimension (third dimension is usually ignored due to format)
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Space provides a context for...
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motion, and therefore by default for interaction
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Time is defined as the duration of....
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motions and actions. All interactions take place over time.
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All motions, actions, and tasks take....
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time to complete, and can vary as much as motions do.
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Centric to the perception of performance: time durations that are extended are perceived as....
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being slow to users.
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Digital time is measured in....
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milliseconds due to the speed of computer processors
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Time creates.....
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Rhythms, or how an interface reacts to users input
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Appearance is defined as how something.....
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looks or behaves.
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Appearance is known as an affordance or references by....
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contextual and/or cultural perceptions.
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Appearance conveys....
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emotional,economical, personal, and other context( playful vs. practical, chap vs. expensive, simple vs. complex)
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The variables of appearance include......
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proportion, structure, size, shape, weight, and color.
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Texture is defined as how an object....
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feels
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Texture has several...
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affordances (solid vs. flimsy, fragile vs. durable.)
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Texture has several affordances such as....
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solid vs. flimsy, fragile vs. durable
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Variables associated with texture in ID include....
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vibrations and heat.
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Sound is defined as any....
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audio element within a space.
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3 main components of sound are.....
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1. Pitch
2. Volume 3. Timbre or Tone |
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Pitch is the....
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range or frequency (low to high) a sound can be heard
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Volume is how much of the physical space a sound...
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can occupy ( different than loudness)
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Timbre or tone refers to the....
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type a sound is when played.
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Sound is manipulated via.....
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devices and device components.
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Moore's Law states that every....
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two years the number of transistors on integrated circuits (which is the processing power of a computer) will double.
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Moore's law was coined by....
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Gordon Moore, in 1965, who is the co-founder of intel.
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Moore's law has been proved....
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accurate in both time and application domains.
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Moore's law is used to....
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profile and forecast hardware and software development.
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Fitts' Law states that the time it takes to move from a starting position to a final target is determined by the.....
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distance to the target and the size of the target.
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Fitts' law is applied in ID in.....
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Component design (buttons need to be larger to be use, corners are ideal for menus, and pop-ups be associated with the objects they manipulate)
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Hicks' Law states the time it takes for users to make....
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decisions is determined by the number of possible choices they have.
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Hicks law simply stated that users will make a decision faster from a menu of.....
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10 items that from two menus of five items each.
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Hicks law in application can be....
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dangerous
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Two factors with Hicks law....
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familiarity with and format of the choices.
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Tesler's law of the conservation of Complexity states that some complexity is....
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inherent to every process. A point is reached to where a process cannot be simplified any further.
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In Telslers' Law Complexity is usually shifted to....
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other paradigms or processes.
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Poka- Yoke Principle is known as .....
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mistake proofing or avoiding inadvertent errors.
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Poka Yoke is know as....
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Idiot proofing
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Poka-Yoke was create by....
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Shigeo Shingo in 1961 who was an industrial engineer and quality expert at toyota
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Example of poka yoke is.....
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computer device only fitting into specific slots.
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Direct manipulation refers to process in which, by selecting a digital object with a device, we can.....
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perform a motion or action to it.
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Indirect Manipulation refers to the process of manipulation of an object via.....
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commands or other means that is not part of the digital object itself.
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Feedback is an indiction that....
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something has happened
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Feedback must always be acknowledged to the.....
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user immediately.
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Feedback must be appropriate in both.....
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form and function
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Feedforward is knowing what will happen....
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before you perform and action
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Feedforward is evident by....
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submit buttons and hypertext links.
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Trustworthiness refers to how users see the....
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product or service to the task to perform.
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Trustworthiness refers to how users see the....
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product or service to the task to perform.
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Appropriateness refers to the need of a product or service relative to....
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cultural, situational, and contexts of users. Has several dimensions.
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Power distance is the extent members of a culture accept....
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inequities in power among its members.
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Individualism vs. Collectivism is where members attitudes towards....
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individual or group needs.
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Masculinity vs. Femininity is strength or gender roles among....
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cultural members.
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Characteristic of ID is uncertainty avoidance which is....
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Tolerance of members toward the unknown.
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Long term vs. Short term Orientation is where members.....
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value the past and future.
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(Characteristics of ID)
Smart which refers to the level of.... |
intelligence of the products and services we use. If the level is lower than humans, we will not use it.
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Responsiveness refers to how products and service....
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respond to user inputs and commands.
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Responsiveness has four times frame..... (4.)
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1. Immediate - 0.1 seconds or less.
2. Stammer - 0.1 to 1 Second 3. Interruption 1.1 to 10 seconds. 4. Disruption 10 seconds or more. |
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Clever implies intelligence without......
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smugness or condescension, suggestive or humor and slyness without obnoxious.
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The meaning of cleaver in ID means the product and services predict....
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the needs of users and fulfill them in unexpected and meaningful ways.
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Ludic in ID design refers to how a product or service...
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facilitates play among users to increase engagement. Very important in gaming.
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Pleasurable refers to how aesthetically.....
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and functionally pleasing a product or service is to users. The more pleasing, the more a product or service is tolerated.
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Elements of ID include....
These are the building blocks of ID regardless of approach. |
1.motion
2. space 3. time 4. appearance 5. texture 6. sound |
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Laws of ID are.... (4)
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1. Moore's
2. Fitts' 3. Kick's 4. Tesler's |