Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
36 Cards in this Set
- Front
- Back
to make more people participate:
|
-make groups smaller
-have participants help you -modify the rules -quickly change games |
|
teams are not an even number:
|
- have some members run more than once
-have staff members participate as team members |
|
creative ways to finish group races
|
-form a pyramid
-sit down and raise hands -sing a song |
|
when not to change games:
|
-when a game is going well, keep it going
-skip games if you need to -use the fun element to decide when to move on |
|
promoting team spirit:
|
-have a team yell competition
-use group leaders to foster team spirit -use lots of team skits, cheers, and group contests |
|
when to change games
|
when the game is beginning to lose some of the fun, consider adding a new element or switching the game
|
|
controlling large groups
|
-split into smaller workable groups
-have each leader over each small group |
|
make elimination games more fun:
|
use elimination as a transition to another game or refreshments
|
|
make it safe:
|
-make boundaries safe (don't use walls)
-remove sharp edges, protruding objects etc. -modify rules -avoiding running in the opposite directions towards each other -watch for physical and emotional safety |
|
how to life and build participants, as well as remember names:
|
-use lots of hand-slapping, hive-fives, standing ovations etc.
-spotlight people as the MC (be sensitive to embarrassment) -use people's names often, in games, announcing etc. -use get-acquainted and name games -use name tags - get group pics |
|
to be seen and heard by all in a mass formation:
|
-elevate yourself
-stand in front of group |
|
to be seen and heard by all in a circle:
in lines: |
blend within the circle rather than standing in the middle
-in lines, stand where most can see you |
|
if a relay is running too slow:
|
-make the teams smaller
-use shuttle relays (half and half on each side) |
|
choosing up sides, teams or partners:
|
avoid friend-choosing and leaving someone out
IDEAS: clasp hands/ one thumb on top is one group -name tags -birthdays -hold up fingers -clothing/jewelry items -left thumb/ right pink -fold arms/ left on top is one group -odd or even number of letters in name -eye color -height eye color -wink (left or right) -animal sounds -folders/scrunchers -choices of fruits, vacations -count off my 2's, 3's, 4's |
|
magical leader tools:
|
music as an energy boost or time setter (it should not be continuous, timing is key)
-candy: an attention getter that will quiet a noisy group -water: adds excitement and suspense |
|
master of ceremony and entertainment:
|
IDEAS:
-game show host -incorporate a leader's stunt, magic trick, puzzle, brain teaser etc -involve the audience -choose people from the audience, higher authority, the better. choosing more than once can lower the risk of embarrassment. skits work great for this -use jokes -lots of standing ovations, hive fives etc. -be a little crazy -have high energy -use candy, storytelling |
|
leading songs:
|
-sing the song first to demonstrate it
-use repeat songs and chants -add actions -add rounds -try to sing without printed copies and use eye-contact |
|
what makes a great social leader?
|
-involves everyone in a positive way
-uses lots of energy, clapping standing ovations etc -lets games do the talking -enthusiasm -takes command -thinks as herself as a game show host -exaggerates with hands, arms and voice -is the example of having fun and smiles even if it kills you |
|
to improve leadership ability:
|
-read and study
-plan and prepare -watch and work with others -practice, practice, practice |
|
other leadership techniques:
|
-match leadership to your personality
-let activities do most of your talking -use demonstrations where needed -play the game a few times just for fun -play without elimination the first few times -in riddle games, ask those who already know the answer not to give it away -adjust the rules if the game is too difficult -find a balance between strict and lax on the activity rules -prepare equipment prior to the event |
|
What makes a great social:
|
-variety
-smooth movement, no gaps -ending while participants still want more -entertaining activities -fun -everyone incuded |
|
problem modifier rules:
|
-speed up, slow down
-give more kids a chance to be "it" -even up the teams -involve more people -make the game more complicated or less comp. -make it quiet -add more noise -remove an unsafe situation |
|
Sequencing:
|
-where possible, organize so that the activities lead to the next activities, including refreshments
-group activities with similar formations and props -alternate high energy, low-energy activities |
|
Getting the most out of your games: introduction is key
|
-incorporate fun, imaginative stories into your game instructions
-teach games in small steps or phases -added needed variation when a boost is needed -use themes for enhancement -watch for the best group size for the event -leave game surprises out of the explanations, start quickly before participants have a chance to exit. -make the sequencing of events smooth |
|
What to look for during the activities:
|
if maximum fun, safety and participation change, consider changing one of these:
-adjusting group size -switching to another event -making rule changes -adding new elements to the game -adjusting unsafe conditions |
|
How to establish and maintain croup control:
|
at the start of the activity, use a pre-opener that will keep everyone busy until all the guests have arrived
-follow-up with something fast, simple and easy to set the tone for the rest of the event -start and end with your best events |
|
Factors to consider before you begin:
|
TYPE OF GROUP:
-ages -abilities -sex -mixed ages and sexes OTHER: -theme -purpose -location -responsibilities (divide talents based on |
|
Planning Ideas for Mixed Age Groups:
|
-Try planning for the younger ages and invite the older ones to join in and help i.e. daddy/daughter
-find activities that all ages can enjoy -use group contests, songs and skits which involve all ages. -involve the younger ages in an activity that entertains the rest of the group. -gear the activity tot he interests of the seniors and invite all others to join |
|
age Groups:
|
-children
-teens -young adults -adults -seniors -mixed |
|
Age Considerations for children:
|
the younger the group, the more the control.
|
|
teenagers and young adults:
|
these groups generally go for the outrageous "off the wall" high energy activities. reduce control, but make it safe
|
|
adults and seniors
|
as teh get older, they enjoy more lower-energy activties
|
|
ROLE OF THE ACTIVITY LEADER:
|
-has a smiling face
-is a positive, happy role model -has a caring attitude -helps people feel good about themselves |
|
Qualities of an Effective Leader:
|
-is well prepared
-has respect and love for all people -creative and humble -delivers clear, concise instructions -has group awareness -has ability to maintain group awareness and control -is enthusisatic, animated, funa nd entertaining |
|
Why Leadership is important:
|
-sets the tone for a fun, enjoyable experience
-ensure equality and fairness, and involves everyone -provides a nurturing safe, physical and emotional environment -gives thought and purpose to all parts of an activity -provides planning and organization -keeps things moving |
|
Why are games and activities important?
|
-remove social barriers
-enhance social skills, build self-esteem -free you from comparison, criticisms and self-doubt -provide a feeling of belonging and ensure group inclusion -remove win/loss, us/them -give opportunities to socialize, make friends and be together -improve mental and physical health, remove stress -give a sense of achievement and success -teach team work -provide fun and emotional experience -break down inhibitions and allow you to let go of yourself -help you forget your troubles -leave you refreshed and relaxed, with a new perspective and sharper focus on everyday life |