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36 Cards in this Set

  • Front
  • Back
to make more people participate:
-make groups smaller
-have participants help you
-modify the rules
-quickly change games
teams are not an even number:
- have some members run more than once
-have staff members participate as team members
creative ways to finish group races
-form a pyramid
-sit down and raise hands
-sing a song
when not to change games:
-when a game is going well, keep it going
-skip games if you need to
-use the fun element to decide when to move on
promoting team spirit:
-have a team yell competition
-use group leaders to foster team spirit
-use lots of team skits, cheers, and group contests
when to change games
when the game is beginning to lose some of the fun, consider adding a new element or switching the game
controlling large groups
-split into smaller workable groups
-have each leader over each small group
make elimination games more fun:
use elimination as a transition to another game or refreshments
make it safe:
-make boundaries safe (don't use walls)
-remove sharp edges, protruding objects etc.
-modify rules
-avoiding running in the opposite directions towards each other
-watch for physical and emotional safety
how to life and build participants, as well as remember names:
-use lots of hand-slapping, hive-fives, standing ovations etc.
-spotlight people as the MC (be sensitive to embarrassment)
-use people's names often, in games, announcing etc.
-use get-acquainted and name games
-use name tags
- get group pics
to be seen and heard by all in a mass formation:
-elevate yourself
-stand in front of group
to be seen and heard by all in a circle:

in lines:
blend within the circle rather than standing in the middle

-in lines, stand where most can see you
if a relay is running too slow:
-make the teams smaller
-use shuttle relays (half and half on each side)
choosing up sides, teams or partners:
avoid friend-choosing and leaving someone out
IDEAS:
clasp hands/ one thumb on top is one group
-name tags
-birthdays
-hold up fingers
-clothing/jewelry items
-left thumb/ right pink
-fold arms/ left on top is one group
-odd or even number of letters in name
-eye color
-height
eye color
-wink (left or right)
-animal sounds
-folders/scrunchers
-choices of fruits, vacations
-count off my 2's, 3's, 4's
magical leader tools:
music as an energy boost or time setter (it should not be continuous, timing is key)
-candy: an attention getter that will quiet a noisy group
-water: adds excitement and suspense
master of ceremony and entertainment:
IDEAS:
-game show host
-incorporate a leader's stunt, magic trick, puzzle, brain teaser etc
-involve the audience
-choose people from the audience, higher authority, the better. choosing more than once can lower the risk of embarrassment. skits work great for this
-use jokes
-lots of standing ovations, hive fives etc.
-be a little crazy
-have high energy
-use candy, storytelling
leading songs:
-sing the song first to demonstrate it
-use repeat songs and chants
-add actions
-add rounds
-try to sing without printed copies and use eye-contact
what makes a great social leader?
-involves everyone in a positive way
-uses lots of energy, clapping standing ovations etc
-lets games do the talking
-enthusiasm
-takes command
-thinks as herself as a game show host
-exaggerates with hands, arms and voice
-is the example of having fun and smiles even if it kills you
to improve leadership ability:
-read and study
-plan and prepare
-watch and work with others
-practice, practice, practice
other leadership techniques:
-match leadership to your personality
-let activities do most of your talking
-use demonstrations where needed
-play the game a few times just for fun
-play without elimination the first few times
-in riddle games, ask those who already know the answer not to give it away
-adjust the rules if the game is too difficult
-find a balance between strict and lax on the activity rules
-prepare equipment prior to the event
What makes a great social:
-variety
-smooth movement, no gaps
-ending while participants still want more
-entertaining activities
-fun
-everyone incuded
problem modifier rules:
-speed up, slow down
-give more kids a chance to be "it"
-even up the teams
-involve more people
-make the game more complicated or less comp.
-make it quiet
-add more noise
-remove an unsafe situation
Sequencing:
-where possible, organize so that the activities lead to the next activities, including refreshments
-group activities with similar formations and props
-alternate high energy, low-energy activities
Getting the most out of your games: introduction is key
-incorporate fun, imaginative stories into your game instructions
-teach games in small steps or phases
-added needed variation when a boost is needed
-use themes for enhancement
-watch for the best group size for the event
-leave game surprises out of the explanations, start quickly before participants have a chance to exit.
-make the sequencing of events smooth
What to look for during the activities:
if maximum fun, safety and participation change, consider changing one of these:
-adjusting group size
-switching to another event
-making rule changes
-adding new elements to the game
-adjusting unsafe conditions
How to establish and maintain croup control:
at the start of the activity, use a pre-opener that will keep everyone busy until all the guests have arrived
-follow-up with something fast, simple and easy to set the tone for the rest of the event
-start and end with your best events
Factors to consider before you begin:
TYPE OF GROUP:
-ages
-abilities
-sex
-mixed ages and sexes
OTHER:
-theme
-purpose
-location
-responsibilities (divide talents based on
Planning Ideas for Mixed Age Groups:
-Try planning for the younger ages and invite the older ones to join in and help i.e. daddy/daughter
-find activities that all ages can enjoy
-use group contests, songs and skits which involve all ages.
-involve the younger ages in an activity that entertains the rest of the group.
-gear the activity tot he interests of the seniors and invite all others to join
age Groups:
-children
-teens
-young adults
-adults
-seniors
-mixed
Age Considerations for children:
the younger the group, the more the control.
teenagers and young adults:
these groups generally go for the outrageous "off the wall" high energy activities. reduce control, but make it safe
adults and seniors
as teh get older, they enjoy more lower-energy activties
ROLE OF THE ACTIVITY LEADER:
-has a smiling face
-is a positive, happy role model
-has a caring attitude
-helps people feel good about themselves
Qualities of an Effective Leader:
-is well prepared
-has respect and love for all people
-creative and humble
-delivers clear, concise instructions
-has group awareness
-has ability to maintain group awareness and control
-is enthusisatic, animated, funa nd entertaining
Why Leadership is important:
-sets the tone for a fun, enjoyable experience
-ensure equality and fairness, and involves everyone
-provides a nurturing safe, physical and emotional environment
-gives thought and purpose to all parts of an activity
-provides planning and organization
-keeps things moving
Why are games and activities important?
-remove social barriers
-enhance social skills, build self-esteem
-free you from comparison, criticisms and self-doubt
-provide a feeling of belonging and ensure group inclusion
-remove win/loss, us/them
-give opportunities to socialize, make friends and be together
-improve mental and physical health, remove stress
-give a sense of achievement and success
-teach team work
-provide fun and emotional experience
-break down inhibitions and allow you to let go of yourself
-help you forget your troubles
-leave you refreshed and relaxed, with a new perspective and sharper focus on everyday life