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10 Cards in this Set

  • Front
  • Back
Trust vs Mistrust
birth to 1 1/2 HOPE
Infants should learn the world is an orderly place. Cause and Effect
Autonomy vs. Shame and Doubt
2 to 3 WILLPOWER
Children learn toilet training and self-control.
Initiative vs. Guilt
3 to 5 PURPOSE
Children begin manipulating their surroundings.
Industry vs Inferiority
5 to 12 COMPETENCE
Children seek knowledge to help them complete tasks they set for themselves.
Identity vs. Identity Confusion
12 to 18 FIDELITY
adolescents try to achieve a state of identity
Intimacy vs. Isolation
18 to 25 LOVE
The essential ability to relate one's deepest hopes and fears to another person and to accept in turn another persons need for intimacy
Generavity vs. Stagnation
25 to 65 CARE
Being useful to ourselves and society
Integrity vs Despair
65 and older WISDOM
Accepting life as wellspent and having kinship with other cultures and future generations
Zygote Mortality Rate
70%
The two infectious diseases that effect a fetus the most
Syphilous and AIDS