Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
22 Cards in this Set
- Front
- Back
Learning is defined as:
|
An enduring change in either
(a) behavior or (b) mental representations as a result of experience. |
|
Behavioral Psychologists:
|
focus on how behavior
changes as a result of experience. |
|
Cognitive Psychologists:
|
focus on how mental
representations change as a result of experience. |
|
Three types of conditioning:
|
Classical
Operant Social |
|
Conditioned:
|
Learned
|
|
Unconditioned:
|
Unlearned or not learned
|
|
Classical Conditioning:
|
Always starts with a reflex.
Ex: We see a doughnut (unconditioned stimulus) and we begin to salivate (unconditioned response). |
|
Extinction:
|
The gradual weakening and apparent disappearance of conditioned behavior.
(not the same as unlearning) |
|
Stimulus Generalization:
|
The Conditioned Response will
be elicited by stimuli similar to the Conditioned stimulus. |
|
Operant Conditioning:
|
Acquiring complex behavior
that is not built upon simple biological reflexes. |
|
Thorndike’s Law of Effect:
|
We remember what
works and what doesn’t work. a.k.a. "Trial-and-error learning" |
|
Positive Reinforcement:
|
Increasing the likelihood of a
particular behavior by adding a positive stimulus. ex: "If you make all A's, I will give you 100 dollars." |
|
Negative Reinforcement:
|
Increasing the likelihood of a
particular behavior by taking away an aversive stimulus. Two (2) Ways: Avoidance Learning and Escape Learning |
|
Avoidance Learning:
|
Taking away an aversive stimuli before it occurs.
ex: "If you make all A's, you don't have to do your chores" |
|
Escape Learning:
|
Taking away an aversive stimulus that is already happening.
ex:" If you make all A's, I will stop continuously punching you." |
|
Primary Reinforcers:
|
Things that are naturally rewarding
or aversive. ex: Food, Sex, Water, Pain |
|
Conditioned Reinforcers:
|
Things that we learn to
associate with positive or aversive outcomes. ex: Money |
|
Positive Punishment:
|
Decreasing the likelihood of a
particular behavior by adding an aversive stimulus. ex: "If you wet the bed, I will spank you." |
|
Negative Punishment:
|
Decreasing the likelihood of a
particular behavior by taking away a positive stimulus. ex: "If you wet your bed, I will take away one of your toys." |
|
Social Learning:
|
Learn from other people's mistakes.
a.k.a.: Observational Learning |
|
Experience Dependent:
|
Individual differences in experience
can lead to individual differences in abilities. |
|
Experience Expectant:
|
Under normal development, certain
behaviors will arise because the brain expects exposure to certain experiences under normal development |