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40 Cards in this Set
- Front
- Back
Classical Conditioning
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A learning procedure in which associations are made between a natural stimulus and a neutral stimulus
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Neutral Stimulus
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A stimulus that does not initially elicit any part of the unconditional response
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Unconditioned Stimulus (UCS)
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An event that elicits a certain predictable response typically without previous training
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Unconditioned Response (UCR)
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An organism's automatic (or natural) reaction to a stimulus
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Conditioned Stimulus (CS)
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A once-neutral event that elicits a given response after a period of training in which it has been paired with an unconditioned stimulus
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Conditioned Response (CR)
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The learned reaction to a conditioned stimulus
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Generalization
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Responding similarly to a range of similar stimuli
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Discrimination
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The ability to respond differently to similar but distinct stimuli
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Extinction
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The gradual disappearance of a conditioned response when the conditioned stimulus is repeatedly presented without the unconditioned stimulus
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Behaviorism
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The attempt to understand behaviors in terms of relationships between observable stimuli and observable responses
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Operant Conditioning
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Learning in which a certain action is reinforced or punished, resulting in corresponding increases or decreases in occurrence
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Reinforcement
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A stimulus or event that follows a response and increases the likelihood that the response will be repeated
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Primary Reinforcer
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A stimulus that is naturally rewarding, such as food or water
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Secondary Reinforcer
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A stimulus such as money that becomes rewarding through its link with a primary reinforcer
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Fixed-Ratio Schedule
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A pattern of reinforcement in which a specific number of correct responses are required before reinforcement can be obtained
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Variable-Ratio Schedule
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A pattern of reinforcement in which an unpredictable number of responses are required before reinforcement can be obtained
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Fixed-Interval Schedule
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A pattern of reinforcement in which a specific amount of time must elapse before a response will elicit reinforcement
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Variable-Interval Schedule
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A pattern of reinforcement in which changing amounts of time must elapse before a response will obtain reinforcement
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Shaping
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A technique in which the a desired behavior is "molded" by first rewarding any act similar to that behavior and then requiring even-closer approximations to the desired behavior before giving the reward
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Response Chain
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Learned reactions that follow one another in sequence, each reaction producing the signal for the next
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Social Learning
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A process of altering behavior by observing and imitating the behavior of others
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Cognitive Learning
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A form of altering behavior that involves mental processes and may result from observation or imitation
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Cognitive Map
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A mental picture of spatial relationships or relationships between events
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Latent Learning
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Alteration of a behavioral tendency that is not demonstrated by an immediate, observable change in behavior
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Learned Helplessness
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A condition in which repeated attempts to control a situation fail, resulting in the belief that the situation is uncontrollable
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Modeling
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Learning by imitating others; copying behavior
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Behavior Modification
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The systematic application of learning principles to change people's actions and feelings
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Token Economy
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Conditioning in which desirable behavior is reinforced with valueless objects, which can be accumulated and exchanged for valued rewards
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Escape Conditioning
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One of the types of negative reinforcement; A person's behavior causes an unpleasant event to stop. For example, whining about food until it's removed
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Avoidance Conditioning
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One of the types of negative reinforcement; The person's behavior prevents an unpleasant situation from happening. For example, whining about food before it's even cooked.
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Aversive Control
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Refers to unpleasant consequences that influence our everyday behavior
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Observational Learning
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People and animals learn many things simply by observing others.
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Insight Learning
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A type of learning that occurs when one realizes how to solve a problem
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Instinctive Drift
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The tendency for animals to forgo rewards to pursue their typical patterns of behavior
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John Watson
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Conditioned small children to fear
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Negative Reinforcement
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Removes an adverse stimulus (ex. fastening a seat belt to stop beeping)
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Positive Reinforcement
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Adds a desirable stimulus (ex. getting a hug, getting a paycheck)
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Positive Punishment
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Administer an adverse stimulus (ex. spanking, parking ticket)
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Negative Punishment
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Withdraw a desirable stimulus (ex. timeout, take away cell phone, grounding)
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Spontaneous Recovery
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After a reactions extinction happens, the reaction randomly happens again
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