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51 Cards in this Set
- Front
- Back
A relatively permanent change in behavior- through experience, not maturation
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Learning
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Passive Type of Learning
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Classical Conditioning
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Anything that causes a reaction
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Stimulus
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Chain Another Neutral Stimulus
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Higher Order Conditioning
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Continually getting sick when eating/drinking
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Taste Aversion
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Active Type of Learning
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Operant Conditioning
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Voluntary Action
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Operant
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Whether or not you repeat an action is dependant on what happened the first time you did it
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Thorndike's Law Effect
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Increase Likelihood of Operant
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Reinforcer
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Decrease Liklihood of Operant
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Punisher
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Reinforce EVERY TIME - (Dog Treat every time)
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Continuese Reinforcement
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Reinforce Behavior every X# of times (every 5 times using treadmil, get treat)
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Fixed-Ratio
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After certain amount of TIME you get rewarded
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Fixed Interval
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Random # of Behaviors
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Variable Ratio
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Rewarded after a random period of time
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Variable Interval
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Learning that has happened, but is not demonstrated until later, when theres motivation to do so
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Latent Learning
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Learn by watching what others do and how others are rewarded/punished for what they do
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Observational learning
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Modify known behavior to fit a new situation
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Elicitation effect
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Process
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Memory
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Transformation of into for storage
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Encoding
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Maintaining Info
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Storage
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Bringing that info back into your mind
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Retrieve
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Vision- Fraction of a second
Sound- 2 seconds |
Sensory Memory
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7+-2 chunks of info
~30 seconds |
Shory Term Memory
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Maintenence Rehearsal
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Repeat
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Elaborate Rehearsal
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Add more info- Relate to what you already know
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Declarative or Procedural
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Long Term Memory
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Declarative
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Can talk about it
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Episodic (Declarative)
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Personal Memories
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Demantic (Declarative)
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Facts, Info
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Procedural
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Motor Skills - Hard to Verbalize
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Recall
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Produce info from memory
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Recognition
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Recognize something familiar
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Reconstruction
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an account pieced together from highlights that may or may not be accurate
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Schemas
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frameworks of knowledge and assumptions that we have about people, objects, and events
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Serial position curve
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For info learned in a sequence, recall is better at the beggining and end then the middle
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Primacy Effect
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Recall first items better
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Recency Effect
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Recall last items better
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Distinctiveness
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Items that stand out "Artichoke"
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Repition & Rehearsal
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"Night" was repeated
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Chunking
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"Toss" and "Turn" go together
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Forgetting
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The inability to remember
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Decay theory
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Unused memories fade with time & ultimately dissapper
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Interference
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Something that gets in the way
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Proactive Interference
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Old Memories get in the way of forming new ones
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Retroactive Interference
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New memories get in the way of bringing up old ones
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Consolidation failure
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Disruption in the storage of memories, usually caused by loss of consciousness
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Retrograde Amnesia
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Loss of memory for experience that occured shortly before a loss of consciousness
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Anterograde Amnesia
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Inability to form new memores
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Prospective Forgetting
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Not remembering an intended action, due to interference
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Retrieval Failure
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Tip-of-the-tongue Phenomenon
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