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51 Cards in this Set

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A relatively permanent change in behavior- through experience, not maturation
Learning
Passive Type of Learning
Classical Conditioning
Anything that causes a reaction
Stimulus
Chain Another Neutral Stimulus
Higher Order Conditioning
Continually getting sick when eating/drinking
Taste Aversion
Active Type of Learning
Operant Conditioning
Voluntary Action
Operant
Whether or not you repeat an action is dependant on what happened the first time you did it
Thorndike's Law Effect
Increase Likelihood of Operant
Reinforcer
Decrease Liklihood of Operant
Punisher
Reinforce EVERY TIME - (Dog Treat every time)
Continuese Reinforcement
Reinforce Behavior every X# of times (every 5 times using treadmil, get treat)
Fixed-Ratio
After certain amount of TIME you get rewarded
Fixed Interval
Random # of Behaviors
Variable Ratio
Rewarded after a random period of time
Variable Interval
Learning that has happened, but is not demonstrated until later, when theres motivation to do so
Latent Learning
Learn by watching what others do and how others are rewarded/punished for what they do
Observational learning
Modify known behavior to fit a new situation
Elicitation effect
Process
Memory
Transformation of into for storage
Encoding
Maintaining Info
Storage
Bringing that info back into your mind
Retrieve
Vision- Fraction of a second
Sound- 2 seconds
Sensory Memory
7+-2 chunks of info
~30 seconds
Shory Term Memory
Maintenence Rehearsal
Repeat
Elaborate Rehearsal
Add more info- Relate to what you already know
Declarative or Procedural
Long Term Memory
Declarative
Can talk about it
Episodic (Declarative)
Personal Memories
Demantic (Declarative)
Facts, Info
Procedural
Motor Skills - Hard to Verbalize
Recall
Produce info from memory
Recognition
Recognize something familiar
Reconstruction
an account pieced together from highlights that may or may not be accurate
Schemas
frameworks of knowledge and assumptions that we have about people, objects, and events
Serial position curve
For info learned in a sequence, recall is better at the beggining and end then the middle
Primacy Effect
Recall first items better
Recency Effect
Recall last items better
Distinctiveness
Items that stand out "Artichoke"
Repition & Rehearsal
"Night" was repeated
Chunking
"Toss" and "Turn" go together
Forgetting
The inability to remember
Decay theory
Unused memories fade with time & ultimately dissapper
Interference
Something that gets in the way
Proactive Interference
Old Memories get in the way of forming new ones
Retroactive Interference
New memories get in the way of bringing up old ones
Consolidation failure
Disruption in the storage of memories, usually caused by loss of consciousness
Retrograde Amnesia
Loss of memory for experience that occured shortly before a loss of consciousness
Anterograde Amnesia
Inability to form new memores
Prospective Forgetting
Not remembering an intended action, due to interference
Retrieval Failure
Tip-of-the-tongue Phenomenon