Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
147 Cards in this Set
- Front
- Back
- 3rd side (hint)
Consciousness
|
Awareness of one's own mental activity
|
|
|
Selective attention
|
Select what you want to pay attention to
|
|
|
Sleeping Cycle: Stage 1
|
- 5 mins
- Breathing slows; easily awakened - THETA WAVES |
|
|
Sleeping Cycle: Stage 2
|
- Heart rate & muscles relax, temp. Declines
- SLEEP SPINDLES |
|
|
Sleep Cycle: Stages 3 & 4
|
- System continues to slow down
- DELTA WAVES |
|
|
Sleeping cycle: Stage 5
|
- REM sleep
- Dreaming - Brain waves similar to alert state |
|
|
Sleep spindles
|
Bursts of brain activity
|
|
|
Narcolepsy
|
Uncontrollable sleep attacks
|
|
|
Sleeping Cycle: Stage 2
|
- Heart rate & muscles relax, temp. Declines
- SLEEP SPINDLES |
|
|
Manifest
|
Actual description of the dream
|
|
|
Latent content
|
Symbolic meaning of the dream
|
|
|
Hypnosis & it's uses
|
Def: Temporary state of heightened suggestibility
Uses: - entertainment - Anesthesia - Investigative tool - Therapeutic |
|
|
Tolerance & example
|
- you become less responsive to the drug
Ex: the more often you smoke, the more weed you'll need to feel the same high |
Drugs (altered state)
|
|
Dependence
|
Physically & psychologically dependent on the drug
|
Drugs (altered state)
|
|
Withdrawal (example)
|
Examples: Fatigued, agitated quickly, could get sick
|
Drugs (altered state)
|
|
Depressants & example
|
Slow down body functions
- Alcohol, opiates, barbiturates |
Drug category
|
|
Stimulantshall
|
Speed up body functions
- Caffeine, cocaine, nicotine |
Drug category
|
|
Hallucinogen & example
|
Distort sensory & perceptual experiences
- LSD |
Drug category
|
|
Activation-synthesis theoryCir
|
The proposition that dreams represent the brain's attempt to make sense of the random discharges of electrical activity that occur during REM sleep
|
|
|
Sleep Cycle: Stages 3 & 4
|
- System continues to slow down
- DELTA WAVES |
|
|
Circadian rhythms
|
The pattern of fluctuations in bodily processes that occur regularly each day (daily rhythms)
|
|
|
Sleeping cycle: Stage 5
|
- REM sleep
- Dreaming - Brain waves similar to alert state |
|
|
Sleep spindles
|
Bursts of brain activity
|
|
|
Narcolepsy
|
Uncontrollable sleep attacks
|
|
|
Sleep apnea
|
- Stop breathing for 15-60 seconds then gasp for air
- Treatment: big, loud machine that helps you breathe |
|
|
Night terrors
|
Abrupt awakenings from non-REM sleep (ages 3-8)
|
|
|
Nightmares
|
Wake up from REM sleep
|
|
|
Hypersomnia
|
Consistent need for excessive amount of sleep
|
|
|
Freud: why do we sleep?
|
An outlet for unconscious wishes
|
|
|
Encoding
|
Putting information into memory system
|
|
|
Procedural
|
Memory for actions/skills
Ex: used to ride a bike for a long time, stopped, rode it again & was wobbly, then was fine |
|
|
Semantic
|
Memory for factual information
Ex: capitals of states |
|
|
Episodic
|
Time related memory
ex: prom, graduation |
Episode of your life, because it's your own memories
|
|
Storehouses
|
?
|
|
|
Context
|
Think of situation & surroundings
Ex: putting yourself in same context, like studying for a test in the same room you're taking the test in |
|
|
Odors
|
Odors remind you of things
Ex: friends perfume can remind you of your mom |
|
|
Emotional state
|
You want to match up your emotional state
Ex: you were sad studying, be sad while taking test |
|
|
Storage
|
Maintenance of encoded information in the memory system over time
|
|
|
Retrieval
|
The way you try to remember something
|
Context, odors, déjà vu, emotional state
|
|
Effortful encoding
|
Focused attention
|
|
|
Maintenance rehearsal
|
Purpose is to maintain it in your short term memory
|
|
|
Elaborative rehearsal
|
Associating something from your short term memory to something from your long term memory to help you remember
|
Example: if you want to remember someone you just met, associate them with someone you've known for a long time to help you remember
|
|
Sensory memory store
|
- 1st step in memory
- Information comes in through senses - held for a few seconds - replace or removes to Short Term Memory |
|
|
Short Term Memory (STM)
|
- "working memory"
- limited by time & capacity |
|
|
Long term memory
|
Elaborative rehearsal
- Unlimited by time & capacity |
|
|
Chunk
|
Meaningful unit of information
- ex: the way you memorize your Red ID, into chunks |
|
|
Recall
|
Ex: test question with a free-response
|
|
|
Recognition
|
Ex: multiple choice (remember it by recognizing it)
|
|
|
Relearning
|
You forgot the material, so you have to learn it again
|
|
|
Ineffective encoding
|
Studying for a test in effectively, so you can't retrieve information
|
|
|
Decay
|
Information that goes away over time
|
|
|
Inteference
|
Something that gets in your way of memorizing things
|
|
|
Retroactive Interference
|
- study economics
- study psychology - Econ test (Forget econ information) |
|
|
Proactive Interference
|
- study psychology
- study econ - economics test (Previously learned information interferes) |
|
|
Concepts
|
- Building blocks of thinking
- mental grouping of things, events, or people |
|
|
Prototype
|
- it's the best example of a category
- how we decide if something is a member of a concept Ex: saw coyote, was trying to see if it was a member of a dog category. The coyote is the prototype |
|
|
Problem solving steps
|
- Define problem
- Develop strategy - Carry out strategy - Determine if strategy is working |
|
|
Algorithm
|
- logical rule used to solve a problem
- ex: math problem, follow the rules & get correct answer |
ALGorithm = ALGebra = math = step-by-step
|
|
Heuristic
|
Mental short cut
|
|
|
Insight
|
Sudden realization of the solution to a problem
|
|
|
Confirmation bias
|
- tendency to search info that confirms our preconceptions
- ex: you think someone likes you but they end up not |
Obstacle to problem solving
|
|
Over-extension
|
- Tendency to use word in too broad of a sense
- ex: calling every man daddy |
|
|
Under-extension
|
- Tendency to use a word in too narrow of a sense
- Ex: kid doesn't realize the ducks at the park are also ducks, like his rubber ducky |
|
|
Learning (language theory)
|
- Skinner
- learn language like any other behavior (by reinforcement, punishment, imitation) |
|
|
Nativist (language theory)
|
- Chomsky
- born with inborn capacity to learn language |
|
|
Cognitive (language theory)
|
- Piaget
- language development & cognitive development go hand in hand |
|
|
Galton
|
- Intelligence runs in families
- book Hereditary Genius - No way to test intelligence |
|
|
Binet
|
- Binet-Simon scale (first intelligence test)
- Mental age Ex: you're 10 but chronological age is 7, means your mental age is 7 |
|
|
Terman
|
- Standford Binet Scale
- IQ= Mental age/ Chronological age x 100 |
|
|
Wechsler
|
- 1st adult intelligence test
- Verbal & performance scores Ex: verbal - definitions Performance - pictures (like GATE test) |
|
|
Standardization
|
- have a comparison group to which scores can be compared
|
What makes a good test?
|
|
Fixation
|
- inability to see a problem from a new perspective
- ex: the 9-dot problem. You don't think outside the box (literally) |
Obstacle to problem solving
|
|
Reliability
|
- consistency.
- test-retest - ex: if you take a test twice, you must get around the same score both times. |
What makes a good test?
|
|
Predictive Validity
|
- test can predict future behavior
- Ex: SAT predicts school success |
What makes a good test?
|
|
Concurrent Validity
|
- Scores on test correlate with scores on other well established tests
- 2 different IQ test should give you around the same score |
What makes a good test?
|
|
Content Validity
|
- Test measures what it's supposed to measure
- Ex: can't have a psychology test with math questions |
|
|
Upper extreme (intelligence)lower
|
Mentally gifted
|
|
|
Lower extreme (intelligence)
|
Intellectually disabled
|
|
|
Functional fixedness
|
- Tendency to think of things in terms of their usual functions
- ex: the sock bun: you think of it as just a sock, not for your hair |
Obstacle to problem solving
|
|
Heuristic
|
Mental shortcut
|
|
|
Representative heuristic
|
- Stereotype
|
Biased decision making
|
|
Availability heuristic
|
- what is most available in memory
- Ex: you think more cancer deaths than heart attacks because you hear about them more often |
Biased decision making
|
|
Framing
|
- decision is affected by the way something is presented
- Ex: advertising |
Biased decision making
|
|
Babbling
|
- 3-4 months
- infant utters various sounds |
Language stage 1
|
|
One word (language)
|
- 1-2 years
- 1 syllable |
Language stage 2
|
|
Two word
|
- 2 years
- Telegraphic speech |
Language stage 3
|
|
Confirmation bias
|
- tendency to search info that confirms our preconceptions
- ex: you think someone likes you but they end up not |
Obstacle to problem solving
|
|
Over-extension
|
- Tendency to use word in too broad of a sense
- ex: calling every man daddy |
|
|
Under-extension
|
- Tendency to use a word in too narrow of a sense
- Ex: kid doesn't realize the ducks at the park are also ducks, like his rubber ducky |
|
|
Learning (language theory)
|
- Skinner
- learn language like any other behavior (by reinforcement, punishment, imitation) |
|
|
Nativist (language theory)
|
- Chomsky
- born with inborn capacity to learn language |
|
|
Cognitive (language theory)
|
- Piaget
- language development & cognitive development go hand in hand |
|
|
Galton
|
- Intelligence runs in families
- book Hereditary Genius - No way to test intelligence |
|
|
Binet
|
- Binet-Simon scale (first intelligence test)
- Mental age Ex: you're 10 but chronological age is 7, means your mental age is 7 |
|
|
Terman
|
- Standford Binet Scale
- IQ= Mental age/ Chronological age x 100 |
|
|
Wechsler
|
- 1st adult intelligence test
- Verbal & performance scores Ex: verbal - definitions Performance - pictures (like GATE test) |
|
|
Standardization
|
- have a comparison group to which scores can be compared
|
What makes a good test?
|
|
Fixation
|
- inability to see a problem from a new perspective
- ex: the 9-dot problem. You don't think outside the box (literally) |
Obstacle to problem solving
|
|
Reliability
|
- consistency.
- test-retest - ex: if you take a test twice, you must get around the same score both times. |
What makes a good test?
|
|
Predictive Validity
|
- test can predict future behavior
- Ex: SAT predicts school success |
What makes a good test?
|
|
Concurrent Validity
|
- Scores on test correlate with scores on other well established tests
- 2 different IQ test should give you around the same score |
What makes a good test?
|
|
Content Validity
|
- Test measures what it's supposed to measure
- Ex: can't have a psychology test with math questions |
|
|
Upper extreme (intelligence)lower
|
Mentally gifted
|
|
|
Lower extreme (intelligence)
|
Intellectually disabled
|
|
|
Functional fixedness
|
- Tendency to think of things in terms of their usual functions
- ex: the sock bun: you think of it as just a sock, not for your hair |
Obstacle to problem solving
|
|
Heuristic
|
Mental shortcut
|
|
|
Representative heuristic
|
- Stereotype
|
Biased decision making
|
|
Availability heuristic
|
- what is most available in memory
- Ex: you think more cancer deaths than heart attacks because you hear about them more often |
Biased decision making
|
|
Framing
|
- decision is affected by the way something is presented
- Ex: advertising |
Biased decision making
|
|
Babbling
|
- 3-4 months
- infant utters various sounds |
Language stage 1
|
|
One word (language)
|
- 1-2 years
- 1 syllable |
Language stage 2
|
|
Two word
|
- 2 years
- Telegraphic speech |
Language stage 3
|
|
Learning
|
A relatively permanent change in behavior due to experience
|
|
|
Classical conditioning
|
Organism that associates with different events (Pavlov, dogs)
|
|
|
Unconditioned Response
|
An unlearned response to a stimulus
(Fear; Arousal) |
|
|
Unconditioned Stimulus
|
A stimulus that elicits an unlearned response
(Loud noise; beautiful woman) |
|
|
Conditioned Response
|
An acquired or learned response to a conditioned stimulus
(Fear, arousal) |
|
|
Conditioned stimulus
|
A previously neutral stimulus that comes to elicit a conditioned response after it's been inpaired with an unconditional stimulus
(Rat, car) |
|
|
Spontaneous Recovery
|
Spontaneous return of a conditional response following extinction
|
|
|
Generalization
|
Tendency for stimuli that are similar to the CS to elicit a CR CS=CR
Ex: a cat thinking every can opener is his |
|
|
Discrimination
|
Tendency to differentiate among stimuli tht are related to the original conditioned stimulus but not identical to it
Ex: a cat knowing which is his car opener |
|
|
Little Albert
|
- Child showed no fear of white rat
- white rat (CS) was paired with a loud sound (US) that naturally evokes fear response, after conditioning child shows fear (CR) of white rat (CS), the stimuli generalization was child shows fear reaction (CR) to related stimuli |
|
|
Operant Conditioning
|
Process of learning in which the consequences of a response determine the probability that the response will be repeated
|
|
|
Law of Effect
|
More likely to repeat rewarded behavior & less likely to repeat punished behavior
|
|
|
Shaping
|
Guide an animal or person to response
Ex: rat in cage (skinner box) |
|
|
Successive Approximations
|
Get more restrictive about the behavior you reward
|
|
|
Reinforcement
|
Process that increases behavior
|
|
|
Positive Reinforcement
|
Present a stimulus after a response and the response increases
Ex: study & get a good grade; don't study & fail |
|
|
Negative Reinforcement
|
Increase behavior results from taking something unpleasant away
|
|
|
Little Albert
|
- Child showed no fear of white rat
- white rat (CS) was paired with a loud sound (US) that naturally evokes fear response, after conditioning child shows fear (CR) of white rat (CS), the stimuli generalization was child shows fear reaction (CR) to related stimuli |
|
|
Continuous reinforcement
|
Reward after every response
Ex: do something good & get rewarded immediately |
|
|
Fixed Interval
|
Ex: quiz every Thursday, so study the night before
|
|
|
Variable Interval
|
Ex: pop quiz promotes studying every night
|
|
|
Fixed Ratio
|
Ex: after 8 one way flights, you get a free flight, you won't get excited until the 7th flight
|
|
|
Variable ratio
|
Gambling, one more time
|
|
|
Positive punishment
|
Something added decreases behavior
Ex: kid kicks sibling, parents scolds him |
|
|
Negative punishment
|
Something removes decreases behavior
Ex: kid kicks sibling, parents take away video games |
|
|
Bandura
|
- Social cognitive theorist
- believed children imitated aggressive behavior they observe at home, school, or tv |
|
|
Operant Conditioning
|
Process of learning in which the consequences of a response determine the probability that the response will be repeated
|
|
|
Law of Effect
|
More likely to repeat rewarded behavior & less likely to repeat punished behavior
|
|
|
Shaping
|
Guide an animal or person to response
Ex: rat in cage (skinner box) |
|
|
Successive Approximations
|
Get more restrictive about the behavior you reward
|
|
|
Reinforcement
|
Process that increases behavior
|
|
|
Positive Reinforcement
|
Present a stimulus after a response and the response increases
Ex: study & get a good grade; don't study & fail |
|
|
Negative Reinforcement
|
Increase behavior results from taking something unpleasant away
|
|
|
Primary Rewards
|
Internally satisfying
Ex: oxygen, food |
|
|
Secondary Rewards
|
Learn to want/need
Ex: dog, a treat, good grades, money |
|