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147 Cards in this Set

  • Front
  • Back
  • 3rd side (hint)
Consciousness
Awareness of one's own mental activity
Selective attention
Select what you want to pay attention to
Sleeping Cycle: Stage 1
- 5 mins
- Breathing slows; easily awakened
- THETA WAVES
Sleeping Cycle: Stage 2
- Heart rate & muscles relax, temp. Declines
- SLEEP SPINDLES
Sleep Cycle: Stages 3 & 4
- System continues to slow down
- DELTA WAVES
Sleeping cycle: Stage 5
- REM sleep
- Dreaming
- Brain waves similar to alert state
Sleep spindles
Bursts of brain activity
Narcolepsy
Uncontrollable sleep attacks
Sleeping Cycle: Stage 2
- Heart rate & muscles relax, temp. Declines
- SLEEP SPINDLES
Manifest
Actual description of the dream
Latent content
Symbolic meaning of the dream
Hypnosis & it's uses
Def: Temporary state of heightened suggestibility
Uses:
- entertainment
- Anesthesia
- Investigative tool
- Therapeutic
Tolerance & example
- you become less responsive to the drug
Ex: the more often you smoke, the more weed you'll need to feel the same high
Drugs (altered state)
Dependence
Physically & psychologically dependent on the drug
Drugs (altered state)
Withdrawal (example)
Examples: Fatigued, agitated quickly, could get sick
Drugs (altered state)
Depressants & example
Slow down body functions
- Alcohol, opiates, barbiturates
Drug category
Stimulantshall
Speed up body functions
- Caffeine, cocaine, nicotine
Drug category
Hallucinogen & example
Distort sensory & perceptual experiences
- LSD
Drug category
Activation-synthesis theoryCir
The proposition that dreams represent the brain's attempt to make sense of the random discharges of electrical activity that occur during REM sleep
Sleep Cycle: Stages 3 & 4
- System continues to slow down
- DELTA WAVES
Circadian rhythms
The pattern of fluctuations in bodily processes that occur regularly each day (daily rhythms)
Sleeping cycle: Stage 5
- REM sleep
- Dreaming
- Brain waves similar to alert state
Sleep spindles
Bursts of brain activity
Narcolepsy
Uncontrollable sleep attacks
Sleep apnea
- Stop breathing for 15-60 seconds then gasp for air
- Treatment: big, loud machine that helps you breathe
Night terrors
Abrupt awakenings from non-REM sleep (ages 3-8)
Nightmares
Wake up from REM sleep
Hypersomnia
Consistent need for excessive amount of sleep
Freud: why do we sleep?
An outlet for unconscious wishes
Encoding
Putting information into memory system
Procedural
Memory for actions/skills
Ex: used to ride a bike for a long time, stopped, rode it again & was wobbly, then was fine
Semantic
Memory for factual information
Ex: capitals of states
Episodic
Time related memory
ex: prom, graduation
Episode of your life, because it's your own memories
Storehouses
?
Context
Think of situation & surroundings
Ex: putting yourself in same context, like studying for a test in the same room you're taking the test in
Odors
Odors remind you of things
Ex: friends perfume can remind you of your mom
Emotional state
You want to match up your emotional state
Ex: you were sad studying, be sad while taking test
Storage
Maintenance of encoded information in the memory system over time
Retrieval
The way you try to remember something
Context, odors, déjà vu, emotional state
Effortful encoding
Focused attention
Maintenance rehearsal
Purpose is to maintain it in your short term memory
Elaborative rehearsal
Associating something from your short term memory to something from your long term memory to help you remember
Example: if you want to remember someone you just met, associate them with someone you've known for a long time to help you remember
Sensory memory store
- 1st step in memory
- Information comes in through senses
- held for a few seconds
- replace or removes to Short Term Memory
Short Term Memory (STM)
- "working memory"
- limited by time & capacity
Long term memory
Elaborative rehearsal
- Unlimited by time & capacity
Chunk
Meaningful unit of information
- ex: the way you memorize your Red ID, into chunks
Recall
Ex: test question with a free-response
Recognition
Ex: multiple choice (remember it by recognizing it)
Relearning
You forgot the material, so you have to learn it again
Ineffective encoding
Studying for a test in effectively, so you can't retrieve information
Decay
Information that goes away over time
Inteference
Something that gets in your way of memorizing things
Retroactive Interference
- study economics
- study psychology
- Econ test
(Forget econ information)
Proactive Interference
- study psychology
- study econ
- economics test
(Previously learned information interferes)
Concepts
- Building blocks of thinking
- mental grouping of things, events, or people
Prototype
- it's the best example of a category
- how we decide if something is a member of a concept
Ex: saw coyote, was trying to see if it was a member of a dog category. The coyote is the prototype
Problem solving steps
- Define problem
- Develop strategy
- Carry out strategy
- Determine if strategy is working
Algorithm
- logical rule used to solve a problem
- ex: math problem, follow the rules & get correct answer
ALGorithm = ALGebra = math = step-by-step
Heuristic
Mental short cut
Insight
Sudden realization of the solution to a problem
Confirmation bias
- tendency to search info that confirms our preconceptions
- ex: you think someone likes you but they end up not
Obstacle to problem solving
Over-extension
- Tendency to use word in too broad of a sense
- ex: calling every man daddy
Under-extension
- Tendency to use a word in too narrow of a sense
- Ex: kid doesn't realize the ducks at the park are also ducks, like his rubber ducky
Learning (language theory)
- Skinner
- learn language like any other behavior (by reinforcement, punishment, imitation)
Nativist (language theory)
- Chomsky
- born with inborn capacity to learn language
Cognitive (language theory)
- Piaget
- language development & cognitive development go hand in hand
Galton
- Intelligence runs in families
- book Hereditary Genius
- No way to test intelligence
Binet
- Binet-Simon scale (first intelligence test)
- Mental age
Ex: you're 10 but chronological age is 7, means your mental age is 7
Terman
- Standford Binet Scale
- IQ= Mental age/ Chronological age x 100
Wechsler
- 1st adult intelligence test
- Verbal & performance scores
Ex: verbal - definitions
Performance - pictures (like GATE test)
Standardization
- have a comparison group to which scores can be compared
What makes a good test?
Fixation
- inability to see a problem from a new perspective
- ex: the 9-dot problem. You don't think outside the box (literally)
Obstacle to problem solving
Reliability
- consistency.
- test-retest
- ex: if you take a test twice, you must get around the same score both times.
What makes a good test?
Predictive Validity
- test can predict future behavior
- Ex: SAT predicts school success
What makes a good test?
Concurrent Validity
- Scores on test correlate with scores on other well established tests
- 2 different IQ test should give you around the same score
What makes a good test?
Content Validity
- Test measures what it's supposed to measure
- Ex: can't have a psychology test with math questions
Upper extreme (intelligence)lower
Mentally gifted
Lower extreme (intelligence)
Intellectually disabled
Functional fixedness
- Tendency to think of things in terms of their usual functions
- ex: the sock bun: you think of it as just a sock, not for your hair
Obstacle to problem solving
Heuristic
Mental shortcut
Representative heuristic
- Stereotype
Biased decision making
Availability heuristic
- what is most available in memory
- Ex: you think more cancer deaths than heart attacks because you hear about them more often
Biased decision making
Framing
- decision is affected by the way something is presented
- Ex: advertising
Biased decision making
Babbling
- 3-4 months
- infant utters various sounds
Language stage 1
One word (language)
- 1-2 years
- 1 syllable
Language stage 2
Two word
- 2 years
- Telegraphic speech
Language stage 3
Confirmation bias
- tendency to search info that confirms our preconceptions
- ex: you think someone likes you but they end up not
Obstacle to problem solving
Over-extension
- Tendency to use word in too broad of a sense
- ex: calling every man daddy
Under-extension
- Tendency to use a word in too narrow of a sense
- Ex: kid doesn't realize the ducks at the park are also ducks, like his rubber ducky
Learning (language theory)
- Skinner
- learn language like any other behavior (by reinforcement, punishment, imitation)
Nativist (language theory)
- Chomsky
- born with inborn capacity to learn language
Cognitive (language theory)
- Piaget
- language development & cognitive development go hand in hand
Galton
- Intelligence runs in families
- book Hereditary Genius
- No way to test intelligence
Binet
- Binet-Simon scale (first intelligence test)
- Mental age
Ex: you're 10 but chronological age is 7, means your mental age is 7
Terman
- Standford Binet Scale
- IQ= Mental age/ Chronological age x 100
Wechsler
- 1st adult intelligence test
- Verbal & performance scores
Ex: verbal - definitions
Performance - pictures (like GATE test)
Standardization
- have a comparison group to which scores can be compared
What makes a good test?
Fixation
- inability to see a problem from a new perspective
- ex: the 9-dot problem. You don't think outside the box (literally)
Obstacle to problem solving
Reliability
- consistency.
- test-retest
- ex: if you take a test twice, you must get around the same score both times.
What makes a good test?
Predictive Validity
- test can predict future behavior
- Ex: SAT predicts school success
What makes a good test?
Concurrent Validity
- Scores on test correlate with scores on other well established tests
- 2 different IQ test should give you around the same score
What makes a good test?
Content Validity
- Test measures what it's supposed to measure
- Ex: can't have a psychology test with math questions
Upper extreme (intelligence)lower
Mentally gifted
Lower extreme (intelligence)
Intellectually disabled
Functional fixedness
- Tendency to think of things in terms of their usual functions
- ex: the sock bun: you think of it as just a sock, not for your hair
Obstacle to problem solving
Heuristic
Mental shortcut
Representative heuristic
- Stereotype
Biased decision making
Availability heuristic
- what is most available in memory
- Ex: you think more cancer deaths than heart attacks because you hear about them more often
Biased decision making
Framing
- decision is affected by the way something is presented
- Ex: advertising
Biased decision making
Babbling
- 3-4 months
- infant utters various sounds
Language stage 1
One word (language)
- 1-2 years
- 1 syllable
Language stage 2
Two word
- 2 years
- Telegraphic speech
Language stage 3
Learning
A relatively permanent change in behavior due to experience
Classical conditioning
Organism that associates with different events (Pavlov, dogs)
Unconditioned Response
An unlearned response to a stimulus
(Fear; Arousal)
Unconditioned Stimulus
A stimulus that elicits an unlearned response
(Loud noise; beautiful woman)
Conditioned Response
An acquired or learned response to a conditioned stimulus
(Fear, arousal)
Conditioned stimulus
A previously neutral stimulus that comes to elicit a conditioned response after it's been inpaired with an unconditional stimulus
(Rat, car)
Spontaneous Recovery
Spontaneous return of a conditional response following extinction
Generalization
Tendency for stimuli that are similar to the CS to elicit a CR CS=CR
Ex: a cat thinking every can opener is his
Discrimination
Tendency to differentiate among stimuli tht are related to the original conditioned stimulus but not identical to it
Ex: a cat knowing which is his car opener
Little Albert
- Child showed no fear of white rat
- white rat (CS) was paired with a loud sound (US) that naturally evokes fear response, after conditioning child shows fear (CR) of white rat (CS), the stimuli generalization was child shows fear reaction (CR) to related stimuli
Operant Conditioning
Process of learning in which the consequences of a response determine the probability that the response will be repeated
Law of Effect
More likely to repeat rewarded behavior & less likely to repeat punished behavior
Shaping
Guide an animal or person to response
Ex: rat in cage (skinner box)
Successive Approximations
Get more restrictive about the behavior you reward
Reinforcement
Process that increases behavior
Positive Reinforcement
Present a stimulus after a response and the response increases
Ex: study & get a good grade; don't study & fail
Negative Reinforcement
Increase behavior results from taking something unpleasant away
Little Albert
- Child showed no fear of white rat
- white rat (CS) was paired with a loud sound (US) that naturally evokes fear response, after conditioning child shows fear (CR) of white rat (CS), the stimuli generalization was child shows fear reaction (CR) to related stimuli
Continuous reinforcement
Reward after every response
Ex: do something good & get rewarded immediately
Fixed Interval
Ex: quiz every Thursday, so study the night before
Variable Interval
Ex: pop quiz promotes studying every night
Fixed Ratio
Ex: after 8 one way flights, you get a free flight, you won't get excited until the 7th flight
Variable ratio
Gambling, one more time
Positive punishment
Something added decreases behavior
Ex: kid kicks sibling, parents scolds him
Negative punishment
Something removes decreases behavior
Ex: kid kicks sibling, parents take away video games
Bandura
- Social cognitive theorist
- believed children imitated aggressive behavior they observe at home, school, or tv
Operant Conditioning
Process of learning in which the consequences of a response determine the probability that the response will be repeated
Law of Effect
More likely to repeat rewarded behavior & less likely to repeat punished behavior
Shaping
Guide an animal or person to response
Ex: rat in cage (skinner box)
Successive Approximations
Get more restrictive about the behavior you reward
Reinforcement
Process that increases behavior
Positive Reinforcement
Present a stimulus after a response and the response increases
Ex: study & get a good grade; don't study & fail
Negative Reinforcement
Increase behavior results from taking something unpleasant away
Primary Rewards
Internally satisfying
Ex: oxygen, food
Secondary Rewards
Learn to want/need
Ex: dog, a treat, good grades, money