Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
40 Cards in this Set
- Front
- Back
Generalization
|
CR is observed even with a slightly different stimulus
|
|
Discrimination
|
Capacity to distinguish between two similar stimuli
|
|
Biological preparedness
|
propensity for learning particular associations over others
|
|
Law of effect
|
Behaviors followed by pleasantness are repeated, following by unpleasantness are stopped
|
|
Overjustification
|
Only doing a behavior because of the rewards
|
|
Shaping
|
Operant conditioning; slowly add rewards to shape.
|
|
Schedules of reinforcement
|
Fixed Interval, Variable Interval, Fixed Ratio, Variable Ratio
|
|
Fixed interval schedule
|
fixed time periods
|
|
Variable interval schedule
|
average time periods
|
|
Fixed ratio schedule
|
fixed number of responses (buy 10 get 11th free)
|
|
Variable Ration schedule
|
Average number of responses (slot machine)
|
|
Latent learning
|
learning where results aren't shown until later
|
|
Language
|
system of communication
|
|
Communication
|
exchange of information
|
|
Grammar
|
Complete set of rules that generate or produce acceptable utterances
|
|
Phonemes
|
Shortest segment of speech that changes word
|
|
Morphemes
|
Smallest unit of language that have meaning
|
|
Words
|
Made up of 40+ morphemes
|
|
McGurk Effect
|
Interaction between hearing and vision in speech
|
|
Broca's Area
|
Production of language
|
|
Wernicke's area
|
Comprehension of language
|
|
Aphasia
|
Impairment of language ability
|
|
Prototype theory
|
category decisions based on an ideal average
|
|
Exemplar theory
|
Category decisions based on all items
|
|
Framing
|
Difference choices based on how things are presented
|
|
Sunk Costs
|
The more you invest in something the harder it is to abandon it
|
|
Reference effect
|
People will be more likely to pick something they have a reference to
|
|
Certainty effect
|
People are more likely to pick things that are guaranteed
|
|
Fluid intelligence
|
Ability to solve problems (street smarts)
|
|
Crystallized intelligence
|
Knowledge through experience (book smarts)
|
|
Intelligence Quotient
|
Binet-Simon scale
|
|
Expected Value Theory
|
Attitudes are based on beliefs and values
|
|
Expected Utility Theory
|
risk vs. reward using math
|
|
Retrograde amnesia
|
Cannot recall information
|
|
Anterograde amnesia
|
Can't encode new information
|
|
Retroactive interference
|
New learning affects previous learning
|
|
Proactive interference
|
Previous learning affects new learning
|
|
Cryptomnesia
|
Forgotten memory influences thoughts
|
|
Behaviorism
|
learning produces observable outcomes
|
|
Stages of classical conditiong
|
Acquisition, extinction, spontaneous recovery, savings
|