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95 Cards in this Set
- Front
- Back
learning is involved in most things psychologists study |
learning - permanent change resulted from experience |
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stimulus
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classical condtioning
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old response; new stimulus |
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target behavior |
triggered by a particular stimulus (causes the response) |
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neutral stimulus (NS) *neutral stimulus becomes conditioned stimulus when response is successful (usually same)* |
normally not responded to (normal thing) |
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unconditioned stimulus (UCS) |
thing you responded to before you were taught to (automatic response)
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unconditioned response (UCR) |
normal
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conditioned response (CR)
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learned reaction |
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UCS + NS =
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CR (so, NS becomes CS) |
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Ivan Pavlov |
scientist who is most often associated with classical conditioned. experimented on a dog's reaction to the drama of food. *continue* |
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What is the UCS in this scenario? |
food
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what is the UCR in this scenario? |
salivate |
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what is the NS? |
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what is the CS? |
bell |
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what is the CR? |
salivate to bell alone |
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Acquisition
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strengthen the CR
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generalization |
same reaction to similar objects (in the scenario above, a buzzer would be this) |
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****** discrimination
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tell the difference and not respond (???) |
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extinction
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gone; not totally gone, just not there |
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spontaneous recovery
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may come back (weaker) |
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little albert |
was afraid of rats |
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what should the have done to little albert
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taste aversion |
response to something that once made you sick |
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behavioral theory |
(discriminating) stimulus V response V (reinforcing stimulus) reinforcement |
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operant conditioning
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what does the consequence determine
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if response is likely or unlikely to happen again |
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what are the results of a consequence
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consequence of a behavior can be a "reward" or "punishment"
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b.f. skinner |
"everything we do and are is determined by our history of rewards and punishments" |
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reinforcement |
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classical conditioning
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reinforcement (food) + response (saliva) |
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operant conditioning
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Differences in CC and OC |
CC = a pair (NS and UCS to get CR) OC= learn from consequences |
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Difference in CC and OC |
OC = R ------> S learning |
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In which conditioning does the stimulus not cause the response but can influence it?
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consequences
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if stimulus makes response less likely to reoccur (otherwise it is NS)
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2 types of consequence
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1) positive 2) aversive |
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positive
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pleasant, good |
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aversive
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unpleasant, bad |
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reinforcement stimulus (reward or punishment)
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reinforces the chances of it reoccuring |
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2 types of reinforcement
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Secondary
also positive negative |
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Primary |
basic need |
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secondary |
has value |
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positive
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add something good |
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negative (aversive) |
take bad away |
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most common positive reinforcement
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praise and rewards
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when does extinction occur
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if reward stops being given |
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Reinforcement, when?
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punishment partial base |
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continuous |
(always followed by consequences) |
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punishment |
totally stops a behavior |
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partial base
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partial base on passage of time or # of correct responders |
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Ratio |
# |
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Intervals |
times |
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fixed |
same |
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variable |
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one type of reinforcement |
given; positive or punishment
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second type of reinforcement
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taken away - negative |
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aversive control |
anything unpleasant; an unpleasant consequence |
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what reinforcements are associated with aversive control
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negative or punishment |
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aversive response |
learned negative reaction to unpleasant event |
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punishment
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behavior stops |
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negative (for aversive control) |
increases behavior because it is taken away (example: rock is taken from shoe to be able to walk correctly) |
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aversive |
bad, unpleasant |
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negative |
takes away |
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punishment |
is given |
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negative reinforcement
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is to take away
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negative reinforcement (aversive) |
takes away for correct behavior (this is when it's increased) *same example abt the shoe and rock* |
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reinforcement is added when |
positive (given) |
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problems w/ punishments
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person giving punishment is avoided |
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avoidance conditioning
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taught to avoid completely |
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escape -
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in the situation |
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avoidance |
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social learning |
learn from others |
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cognitive learning |
thinking mentally |
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latent learning |
inactive/dominant |
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cognitive map
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mental picture |
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learned helplessness
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no control; actions make no difference |
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learned laziness |
reward without effort |
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elements of learned helplessness |
1) major cause of depression (think internal problem)
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internal(ity)
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within; characteristic you think for yourself |
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stability (with internal) |
permanent "no good at math" |
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globality (with internal)
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overall (not one particular thing) "no good at anything" |
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external
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outside |
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modeling
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most often learned thru modeling |
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mimicry
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mimic behavior; not learn a new response; mimicking old response |
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observational learning |
imitation; watch and copy behaviors; unable to before observation |
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disinhibition |
threatening activity w/o punishment; do something someone else did because they didn't get hurt |
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ways to learn
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apply what we know to new skill |
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behavior modification (factors of learning) |
change behavior w/ target goal and sub-goals |
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self-control (factors of learning) |
personal system of rewards/punishments to shape yourself (use to improve study habits) |
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CAI (factors of learning)
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Computer Assisted Instruction techno operant conditioning
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token economy |
value award |
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3 major types of learning |
other cards
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learning through associations (3 major types) |
classical conditioning |
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learning through consequences (3 major types)
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operant conditioning |
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learning through observation (3 major types) |
modeling/observational learning |