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95 Cards in this Set

  • Front
  • Back

learning is involved in most things psychologists study




learning - permanent change resulted from experience
stimulus


anything that causes a reaction

classical condtioning

old response; new stimulus

target behavior

triggered by a particular stimulus (causes the response)

neutral stimulus (NS)




*neutral stimulus becomes conditioned stimulus when response is successful (usually same)*


normally not responded to (normal thing)

unconditioned stimulus (UCS)
thing you responded to before you were taught to (automatic response)

unconditioned response (UCR)
normal
conditioned response (CR)

learned reaction

UCS + NS =

CR (so, NS becomes CS)

Ivan Pavlov

scientist who is most often associated with classical conditioned. experimented on a dog's reaction to the drama of food. *continue*

What is the UCS in this scenario?
food

what is the UCR in this scenario?

salivate

what is the NS?


bell




what is the CS?

bell

what is the CR?

salivate to bell alone
Acquisition
strengthen the CR

generalization

same reaction to similar objects




(in the scenario above, a buzzer would be this)

****** discrimination

tell the difference and not respond (???)
extinction

gone; not totally gone, just not there
spontaneous recovery

may come back (weaker)

little albert

was afraid of rats
what should the have done to little albert


counter-condition (undo)


taste aversion

response to something that once made you sick

behavioral theory

(discriminating) stimulus


V


response


V


(reinforcing stimulus) reinforcement



operant conditioning


learn from consequences





what does the consequence determine

if response is likely or unlikely to happen again
what are the results of a consequence
consequence of a behavior can be a "reward" or "punishment"

b.f. skinner


behaviorism




"everything we do and are is determined by our history of rewards and punishments"


reinforcement


strengthens or increases probability of a response or behavior



classical conditioning

reinforcement (food) + response (saliva)
operant conditioning


response (behavior) + reinforcement (a consequence)




Differences in CC and OC

CC = a pair (NS and UCS to get CR)




OC= learn from consequences


Difference in CC and OC


CC = S -----> R learning (stimulus, reinforcement)




OC = R ------> S learning





In which conditioning does the stimulus not cause the response but can influence it?


Operant conditioning

consequences
if stimulus makes response less likely to reoccur (otherwise it is NS)
2 types of consequence

1) positive
2) aversive
positive

pleasant, good
aversive

unpleasant, bad
reinforcement stimulus (reward or punishment)


reinforces the chances of it reoccuring
2 types of reinforcement


Primary


Secondary



also




positive


negative


Primary

basic need

secondary

has value
positive

add something good

negative (aversive)


take bad away
most common positive reinforcement
praise and rewards
when does extinction occur

if reward stops being given
Reinforcement, when?


continuous


punishment


partial base


continuous

(always followed by consequences)

punishment

totally stops a behavior
partial base


(Reinforcement, when?)




partial base on passage of time or # of correct responders


Ratio

#

Intervals

times

fixed

same

variable


change




one type of reinforcement
given; positive or punishment
second type of reinforcement

taken away - negative

aversive control

anything unpleasant; an unpleasant consequence
what reinforcements are associated with aversive control

negative or punishment

aversive response

learned negative reaction to unpleasant event
punishment

behavior stops

negative (for aversive control)

increases behavior because it is taken away

(example: rock is taken from shoe to be able to walk correctly)

aversive

bad, unpleasant

negative

takes away

punishment

is given
negative reinforcement
is to take away

negative reinforcement (aversive)

takes away for correct behavior (this is when it's increased)
*same example abt the shoe and rock*

reinforcement is added when

positive (given)
problems w/ punishments


unfortunate emotions (AR)




person giving punishment is avoided



avoidance conditioning

taught to avoid completely
escape -

in the situation

avoidance


avoiding situation




social learning

learn from others

cognitive learning

thinking mentally

latent learning

inactive/dominant
cognitive map


mental picture
learned helplessness

no control; actions make no difference

learned laziness

reward without effort

elements of learned helplessness
1) major cause of depression (think internal problem)
internal(ity)

within; characteristic you think for yourself

stability (with internal)

permanent "no good at math"
globality (with internal)

overall (not one particular thing) "no good at anything"
external

outside
modeling

most often learned thru modeling

mimicry

mimic behavior; not learn a new response; mimicking old response

observational learning

imitation; watch and copy behaviors; unable to before observation

disinhibition

threatening activity w/o punishment; do something someone else did because they didn't get hurt
ways to learn

apply what we know to new skill

behavior modification (factors of learning)

change behavior w/ target goal and sub-goals

self-control (factors of learning)

personal system of rewards/punishments to shape yourself (use to improve study habits)
CAI (factors of learning)
Computer Assisted Instruction techno operant conditioning

token economy

value award

3 major types of learning
other cards

learning through associations (3 major types)

classical conditioning
learning through consequences (3 major types)

operant conditioning

learning through observation (3 major types)

modeling/observational learning