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64 Cards in this Set

  • Front
  • Back

The period in conditioning during which a response is strengthened.

Acquisition

Events that precede a response.

Antecedents

The formation of simple associations between various stimuli and responses.

Associative learning

A formal agreement stating behaviors to be changed and consequences that apply.

Behavioral contract

A form of learning in which reflex responses are associated with new stimuli.

Classical conditioning

Higher-level learning involving thinking, knowing, understanding, and anticipation.

Cognitive learning

Internal images or other mental representations of an area (maze, city, campus, and so forth) that underlie an ability to choose alternative paths to the same goal.

Cognitive map

An emotional response that has been linked to a previously nonemotional stimulus by classical conditioning.

Conditioned emotional response (CER)

A learned response elicited by a conditioned stimulus.

Conditioned response (CR)

A stimulus that evokes a response because it has been repeatedly paired with an unconditioned stimulus.

Conditioned stimulus (CS)

Effects that follow a response.

Consequences

Learning based on insight and understanding.

Discovery learning

Stimuli that precede rewarded and nonrewarded responses in operant conditioning.

Discriminative stimuli

Learning to make a response in order to end an aversive stimulus.

Escape learning

An anticipation concerning future events or relationships.

Expectancy

The weakening of a conditioned response through removal of reinforcement.

Extinction

Learning to make a response in order to postpone or prevent discomfort.

Avoidance learning

Information returned to a person about the effects a response has had; also known as knowledge of results.

Feedback

A reinforcer is given only when a correct response is made after a set amount of time has passed since the last reinforced response. Responses made during the time interval are not reinforced.

Fixed interval (FI) schedule

A set number of correct responses must be made to get a reinforcer. For example, a reinforcer is given for every four correct responses.

Fixed ratio (FR) schedule

Classical conditioning in which a conditioned stimulus is used to reinforce further learning; that is, a CS is used as if it were a US.

Higher order conditioning

Perspective that explains learning in terms of information imparted by events in the environment.

Informational view (of conditioning)

Informational feedback.

Knowledge of results (KR)

Learning that occurs without obvious reinforcement and that remains unexpressed until reinforcement is provided.

Latent learning

Responses that lead to desirable effects are repeated; those that produce undesirable results are not.

Law of effect

Any relatively permanent change in behavior that can be attributed to experience.

Learning

A person who serves as an example in observational learning.

Model (in learning)

Removal of a positive reinforcer after a response is made.

Negative punishment (Response cost)

Occurs when a response is followed by an end to discomfort or by the removal of an unpleasant event.

Negative reinforcement

Learning achieved by watching and imitating the actions of another or noting the consequences of those actions.

Observational learning (modeling)

Learning based on the consequences of responding.

Operant conditioning

An apparatus designed to study operant conditioning in animals.

Operant conditioning chamber (Skinner box)

The weakening or disappearance of a nonreinforced operant response.

Operant extinction

Any event that reliably increases the probability or frequency of responses it follows.

Operant reinforcer

The tendency to make an operant response when stimuli previously associated with reward are present and to withhold the response when stimuli associated with nonreward are present.

Operant stimulus discrimination

The tendency to respond to stimuli similar to those that preceded operant reinforcement.

Operant stimulus generalization

A pattern in which only a portion of all responses are reinforced.

Partial reinforcement

Any event that follows a response and decreases its likelihood of occurring again; the process of suppressing a response.

Positive punishment (Punishment)

Occurs when a response is followed by a reward or other positive event.

Positive reinforcement

Any high-frequency response can be used to reinforce a low-frequency response.

Premack principle

Nonlearned reinforcers; usually those that satisfy physiological needs.

Primary reinforcers

Any learning format that presents information in small amounts, gives immediate practice, and provides continuous feedback to learners.

Programmed instruction

Any event that follows a response and decreases its likelihood of occurring again; the process of suppressing a response.

Punishment

An innate, automatic response to a stimulus; for example, an eyeblink.

Reflex

The assembly of separate responses into a series of actions that lead to reinforcement.

Response chaining

Learning that takes place mechanically, through repetition and memorization, or by learning rules.

Rote learning

A rule or plan for determining which responses will be reinforced.

Schedule of reinforcement

A learned reinforcer; often one that gains reinforcing properties by association with a primary reinforcer.

Secondary reinforcer

Self-management based on keeping records of response frequencies.

Self-recording

Gradually molding responses to a final desired pattern.

Shaping

Reinforcement based on receiving attention, approval, or affection from another person.

Social reinforcer

The reappearance of a learned response after its apparent extinction.

Spontaneous recovery

Stimuli present when an operant response is acquired tend to control when and where the response is made.

Stimulus control

The learned ability to respond differently to similar stimuli.

Stimulus discrimination

The tendency to respond to stimuli similar to, but not identical to, a conditioned stimulus.

Stimulus generalization

A behavior repeated because it seems to produce reinforcement, even though it is actually unnecessary.

Superstitious behavior

Reducing fear or anxiety by repeatedly exposing a person to emotional stimuli while the person is deeply relaxed.

Systematic desensitization

A tangible secondary reinforcer such as money, gold stars, poker chips, and the like.

Token reinforcer

An innate reflex response elicited by an unconditioned stimulus.

Unconditioned response (UR)

A stimulus innately capable of eliciting a response.

Unconditioned stimulus (US)

A reinforcer is given for the first correct response made after a varied amount of time has passed since the last reinforced response. Responses made during the time interval are not reinforced.

Variable interval (VI) schedule

A varied number of correct responses must be made to get a reinforcer. For example, a reinforcer is given after three to seven correct responses; the actual number changes randomly.

Variable ratio (VR) schedule

Classical conditioning brought about by observing another person react to a particular stimulus.

Vicarious classical conditioning

A stimulus that does not evoke a response.

Neutral stimulus (NS)