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35 Cards in this Set
- Front
- Back
associative learning
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-understanding that 2 events are linked to one another (ie. hear scary music, know that something scary is going to happen)
-occurs through the process of conditioning |
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habituation
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-the process of adapting to stimuli that do not change
-with repetitive stimuli, our responsiveness over time decreases -will stop paying attention to stimuli that are repreated and don't signal important environmental events |
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classical conditioning
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-a neutral stimulus is paired with a stimulus that elicits a reflex until the neutral stimulus along comes to elicit a response
-survival mechanism (ie. eat poisenous food and get sick, next time you taste the food you don't eat it) |
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Pavlov's experiment
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-noticed that dogs salivate even when food is not present
-associated meat powder on the tongue and the sound of a bell (eventually, the bell alone caused salivation) |
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natural reflex
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a swift, automatic response to a stimulus
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neutral stimulus
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-one that initially does not elicit the studied reflex, but will elicit other responses (ie. at the sound of a bell, the dog will orientate towards it)
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unconditioned stimulus
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-the stimulus that causes the natural reflex (meat powder)
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unconditioned response
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-the natural reflex (salivation)
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conditioned stimulus
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-the neutral stimulus that is paired with the unconditioned stimulus (bell)
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conditioned response
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-the learned response to the conditioned stimulus (salivation)
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aquisition
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-the phase in classical conditioning in which one begins to associate a neutral stimulus with an unconditioned response, resulting in the neutral stimulus eliciting a conditioned response
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factors associated with acquistion
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-timing (works best with CS precedes UCS
-predictability (CS always signals UCS) -stimuli strenght (CR will be greater if the UCS is strong) -attention (have multiple stimuli in real world, the stimuli you were attending most closely is the one more strongly associated with UCS) -biopreparedness (the affinity for certain events to be linked ie. nausea and food, pain and noise) |
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extinction
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-repeated presentation of the CS without the UCS results in not associating CS with UCS
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spontaneous recovery
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-the reappearance of the CR after extinction, and without further pairings of the CS and UCS
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reconditioning
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-the quick relearning of a CR following extinction
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generalization
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-stimulus generalization occurs when a stimulus similar but not identical to the original stimulus also elicits a response (adaptive function for daily life, don't have to learn to associate each seperate stimulus)
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discrimination
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-stimulus discrimination is a process by which individuals learn to differentiate between stimuli that are similar but not identical (being afraid of lions but not housecats)
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operant conditioning
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-learning the consequences of behavior
-people learn associates between the say they act and the stimuli that follows them |
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Thorndike Law of Effect
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-any response that produces a satisfying effect gradually becomes stronger, any response that does not produce a satisfying response becomes weaker
-instumental conditioning: responses are strengthened when they are instumental in producing rewards |
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BF Skinner
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-extended Thorndikes theories
-an organism learns a response by acting on the environment -wanting to analyze how behavior is changed by its consequences (skinner box) |
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basic components of operant conditioning
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-operant (a response that has some effect on the world)
- reinforcer (increases the probability that an operant behavior will occur again) |
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positive reinforcers
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-strenghten a response if they are experienced after that response has occured (reward)
-can be tangible or not (food/money vs. attention/praise) |
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negative reinforcers
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-strenthen the probability that a response will occur if removed after that response (the removal of unpleasant stimuli such as pain, noise etc)
-ie. aspirin is followed by removal of pain |
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primary reinforcers
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-fulfills biological need (ie food)
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conditioned reinforcers
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-secondary reinforcers
-learned (money, good grades) |
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immediate reinforcers
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-more powerful
-smoking, alcohol, drugs |
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delayed reinforcers
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-for humans, can be just as powerful
-paycheck at end of week |
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Premack principle
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-high frequency behaviors can be used as reinforcers for low frequency behaviors
-ie. if you eat your peas, you can have some ice cream |
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continuous reinforcement
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-every correct response received a reward (every time you raise your hand you get money)
-learning is fast -once reinforcement stops, extinction is very fast |
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parial reinforcement: fixed ratio
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-provide a reward after a fixed number of responses (every third time you raise your hand you get money)
- produces relatively high rate of responding, usually with a brief pause following the reinforcement -can lead to fatigue and low quality |
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Parial reinforcement: variable ratio
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-give a reward after a given number of responses, but that number varies from one reinforcement to the next
-unpredictable, similar to gambling -high rate of response -this behavior is hardest to extinguish |
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parial reinforcement: fixed interval
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-reward the first response displayed after a fixed amount of time (give money every 5 min. if hand is raised)
-results in higher frequency of behavior as time approaches, and low rate of responding after reinforcement |
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partial reinforcement: variable interval
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-reward first response displayed after a period of time, but the amount of time varies
-produces slow, steady responding -ie. pop quizzes |
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punishment
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-prevents an aversive stimulus or removs a pleasant stimulus to decrease the frequency of a behavior
-ie. come home after curfew, therefore can go to the dance |
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disadvantages of punishment
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-doesn't eliminate unwanted behavior (just suppresses it)
-not effective unless it immedieately follows the behavior -can becomes aggressive and abusive -doesn't provide alternate behavior |