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20 Cards in this Set

  • Front
  • Back
Operant Conditioning
Skinner, learned behavior by associating own actions with consequences
Operant Behavior
Reinforcers increase and punishers decrease behavior
Associative Learning
Learning that particular events occur together (operant and classical)
Operant Chamber
Skinner box, bar/key pushed/peck release food and recording device keeps track
Shaping
Procedure that uses reinforcers (ie food) to gradually guide an animal's behavior towards what is desired
Reinforcement
Any event that strengthens (increases the frequency of) preceding response
Positive Reinforcement
Strengthens response by presenting typically pleasurable stimulus after response
Negative Reinforcement
Strengthens response by reducing/removing something undesireable/unpleasant
Primary Reinforcers
Innately satisfying (getting food when hungry, having painful headache go away)
Conditioned Reinforcers
Secondary reinforcers, learned, power from association with primary reinforcers (rat work to turn on light that signals food)
Continuous Reinforcement
Reinforcing the desired response every time it occurs
Partial (Intermittent) Reinforcement
Responses sometimes reinfored, sometimes not

Initial learning slower, greater resistance to extinction
Fixed-Ratio Schedules
Reinforce behavior after a set number of responses
Variable-Ratio Schedules
Reinforce after an unpredictable number of responses
Fixed-Interval Schedules
Renforce the first response after a fixed time period
Variable-Interval Schedules
Reinforce the first response after varying time intervals
Punishment
Any consequence that decreases the frequency of preceeding behavior
Cognitive Map
Mental representation (ie of a maze for a rat)
Latent Learning
Learning that becomes apparent only when there is some incentive to demonstrate it
Intrinsic and Extrinsic Motivation
Intrinsic: desire to perform a behavior effectively for its own sake

Extrinsic: desire to behave a certain way to receive and external reward or avoid threatened punishment