• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/33

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

33 Cards in this Set

  • Front
  • Back
Language
system of symbols, sounds meanings and rules of combination that allow for communication among humans
Who had ideas of linguistic relativity one's language determines one's thoughts?
Benjamin Whorf
Structure of language:
-Phonemes
-Morphemes
-smalled unit of sonds which can be distinguised(ex: letter a pronounced differently in father, had, call, take)
-samlled units of meaning in a language; phrases( ex: unladylike)
Sematics
the study of the meaning of words/combinations/sentences
Syntax
the structure of a language, underlying rules of order/function of words (subject, verb, understanding passive voice)
Gleason Study
language rules are generative (take rules and apply to novel concepts; ex: 1 glott, another=2 glotts)
Overregularizations
grammatical rules inorrectly genralized to "exception" cases (falled-know u meant to say fell)
Language Acquisition Device (who invented?)
-humans posses in inborn lanugage mechanism
-hard-wired to sort input from 20-80 phonemes
-Lose between 4-12 months
Define: Surface Structure
Deep Structure
What does Chomsky believe?
-particular words used to describe any phenomenon
-notion of nouns, verbs, commands
-believes language differs only in surface structure
Define:
-Expressive language
-Receptive Language
-the ability to produce language
-the ability to comprehend, process and integrate the meaning of language (greater copasity in developement)
Stages in Language Development
-Crying:different types of crying (hungry, scared)
-Cooing: vowel like noises
-Babbling: constant/vowel: ba ba; da da
-First Words: da da(daddy)-identifying a particular thing
-Holophrases: simple word conveys meaning- ex: sho- meaning put my shoe on
Overextensions- doggie-they think it means any four legged animal (ex: go to the zoo and name every animal “doggie!”)
-Telegraphic Speech: “content” word sentences(few words as necessary to convey meaning; ex: mommy shoe!, go car! This is before complete sentences)
-By age 6 learn average of 15 words per day, vocabulary of 8,000-14,000 words
Nonverbal communication:(6)
-vocal intoation-stress, pitch & volume can change meaning
-body language-crossed arms, sitting up
-gestures-motion of limbs or body
-physical distance
-Facial Expressions
-Touch-pat on back, hug
Bi-lingualism- name the 2 factors
a second language is learned best when younger at a "sensitive period" for langue development (at a younger age)
-Factors: age, and acuulturation(the degree to which a person is socailly and psychologically combined or incorporated into a new culture)
Learning Theory and Language:
Define, what are the flaws?
-language is based on modeling, imitations, exposure and reinforcement
-Flaws:
1.children aquire language with east, not broad variations
2. adult speech is often sloppy, children aquire basic rules/structures anyways
3. childrens speech is not a mechanical play back of adult speech
Interactionist Theorgy of language development
both biology and expericen make important contributions to language development (nature vs. nurture-looking at contributions of both)
Thought
an extention of perception and memory. Metal representations are formed, recalled and manipulated
Concepts and Categories
(define individually as well)
-objects are classified on the basis of their properties
-concepts:a mental representation of a category (ex: animals, letter, numbers)
-Categorization: recognizing an object as a member of a roup
Prototypes:
What does Rosh believe?
Prototypes: we rate things based on their similarity to models or prototypes which represent the main characteristic of a group
-Rosch believes concepts are defined by a prototype or the most typical memoer of a "class", something that serves the "typical" qualities of a class: ex: is a sparrow a bird? a bat a bird?
Define:
-Reasoning
-Algorithms
-Reasoning: the process by which we generage and evaluate arguments
-Algorithms: a methodical, step by step procedure for typing all possible alternatives to sove a problem
Types of Reasoning:
-Inductive
-Deductive
-Deductive: draw concludions from a set of assumptions; the conclusion is true if the premise is true
-Inductive: we reason from specific observations to general propositions (ex: number series: 2.4.6.8)
Syllogism
syllogism: form of deductive reasonins, consists of 2 premises and conclusions
-Premise: All A or B (all professors short)
-Premise: C is an A (schreier's a prof.)
-Therefore: C is a B (schreir's short)
-Problem Solving:
-Problem solving: transform one situation into another to meet a goal. Active effors to achieve the goal
Greenos Three types of Problems
-Problems of inducing structure:( think of inductive reasoning) relationships between numbers, words, or symbols
-Problems of arrangement: arrange the parts of a problem to satisfy a criterion(anagrams)
-Problems of transformation: need to carry out a sequence in order to achieve a specific goal
Framing
framing: how decisions or problem solving is posed or asked my change the decisions making task (depends on your you ask the question)
Mental Simulation
Mental Simulation: mental rehearsal of the steps needed to solve a problem (go through your day to get through all of the things you need to get done)
Mental Set
tendency to stick to solutions which have worked in the past
Functional Fixedness
Functional fixedness: our tendency to rely on a function for an object and ignore other possible uses (ex: screwdriver-only think of it for the use of turning screws and prying things open, not as a weight)
Confirmation bias
Confirmation bias: we seek to confirm what we already believe (pro-reading a paper)
Insight
Insight: the sudden discovery of the correct solution following incorrect attempts based primarily on trial and error. The AHA experience
Decision Making:
-Compensatory Decision Models
-Noncompensatory Decions Models
Decision Making: evaluating alternatives and making choices among them
-Compensatory Decision Models: allows attractive attributes to compensate for unattractive attributes (taking a flight with a bunch of layovers to get the cheapest flight possible)
-Noncompensatory Decision Models: do not allow some attributes to compensate for others
Heuristics
Heuristics shorcuts that guide us in decision making
Availability Heuristic
Availability Heuristic: decision making based on the fact that things which are easily recalled seem to be typical/common (ex: people taking cars instead of planes after 9/11, even though planes are safer)
Representative Heuristic
Representative Heuristic: matching an object to a “concept” or “category” without processing how likely the fit may be (ex: a guy coming into lecture w/ leather on-think right away he is a biker, even if he really is somone coming into lecture giving a different lecture)