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33 Cards in this Set
- Front
- Back
Language
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system of symbols, sounds meanings and rules of combination that allow for communication among humans
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Who had ideas of linguistic relativity one's language determines one's thoughts?
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Benjamin Whorf
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Structure of language:
-Phonemes -Morphemes |
-smalled unit of sonds which can be distinguised(ex: letter a pronounced differently in father, had, call, take)
-samlled units of meaning in a language; phrases( ex: unladylike) |
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Sematics
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the study of the meaning of words/combinations/sentences
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Syntax
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the structure of a language, underlying rules of order/function of words (subject, verb, understanding passive voice)
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Gleason Study
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language rules are generative (take rules and apply to novel concepts; ex: 1 glott, another=2 glotts)
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Overregularizations
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grammatical rules inorrectly genralized to "exception" cases (falled-know u meant to say fell)
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Language Acquisition Device (who invented?)
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-humans posses in inborn lanugage mechanism
-hard-wired to sort input from 20-80 phonemes -Lose between 4-12 months |
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Define: Surface Structure
Deep Structure What does Chomsky believe? |
-particular words used to describe any phenomenon
-notion of nouns, verbs, commands -believes language differs only in surface structure |
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Define:
-Expressive language -Receptive Language |
-the ability to produce language
-the ability to comprehend, process and integrate the meaning of language (greater copasity in developement) |
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Stages in Language Development
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-Crying:different types of crying (hungry, scared)
-Cooing: vowel like noises -Babbling: constant/vowel: ba ba; da da -First Words: da da(daddy)-identifying a particular thing -Holophrases: simple word conveys meaning- ex: sho- meaning put my shoe on Overextensions- doggie-they think it means any four legged animal (ex: go to the zoo and name every animal “doggie!”) -Telegraphic Speech: “content” word sentences(few words as necessary to convey meaning; ex: mommy shoe!, go car! This is before complete sentences) -By age 6 learn average of 15 words per day, vocabulary of 8,000-14,000 words |
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Nonverbal communication:(6)
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-vocal intoation-stress, pitch & volume can change meaning
-body language-crossed arms, sitting up -gestures-motion of limbs or body -physical distance -Facial Expressions -Touch-pat on back, hug |
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Bi-lingualism- name the 2 factors
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a second language is learned best when younger at a "sensitive period" for langue development (at a younger age)
-Factors: age, and acuulturation(the degree to which a person is socailly and psychologically combined or incorporated into a new culture) |
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Learning Theory and Language:
Define, what are the flaws? |
-language is based on modeling, imitations, exposure and reinforcement
-Flaws: 1.children aquire language with east, not broad variations 2. adult speech is often sloppy, children aquire basic rules/structures anyways 3. childrens speech is not a mechanical play back of adult speech |
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Interactionist Theorgy of language development
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both biology and expericen make important contributions to language development (nature vs. nurture-looking at contributions of both)
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Thought
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an extention of perception and memory. Metal representations are formed, recalled and manipulated
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Concepts and Categories
(define individually as well) |
-objects are classified on the basis of their properties
-concepts:a mental representation of a category (ex: animals, letter, numbers) -Categorization: recognizing an object as a member of a roup |
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Prototypes:
What does Rosh believe? |
Prototypes: we rate things based on their similarity to models or prototypes which represent the main characteristic of a group
-Rosch believes concepts are defined by a prototype or the most typical memoer of a "class", something that serves the "typical" qualities of a class: ex: is a sparrow a bird? a bat a bird? |
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Define:
-Reasoning -Algorithms |
-Reasoning: the process by which we generage and evaluate arguments
-Algorithms: a methodical, step by step procedure for typing all possible alternatives to sove a problem |
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Types of Reasoning:
-Inductive -Deductive |
-Deductive: draw concludions from a set of assumptions; the conclusion is true if the premise is true
-Inductive: we reason from specific observations to general propositions (ex: number series: 2.4.6.8) |
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Syllogism
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syllogism: form of deductive reasonins, consists of 2 premises and conclusions
-Premise: All A or B (all professors short) -Premise: C is an A (schreier's a prof.) -Therefore: C is a B (schreir's short) |
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-Problem Solving:
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-Problem solving: transform one situation into another to meet a goal. Active effors to achieve the goal
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Greenos Three types of Problems
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-Problems of inducing structure:( think of inductive reasoning) relationships between numbers, words, or symbols
-Problems of arrangement: arrange the parts of a problem to satisfy a criterion(anagrams) -Problems of transformation: need to carry out a sequence in order to achieve a specific goal |
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Framing
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framing: how decisions or problem solving is posed or asked my change the decisions making task (depends on your you ask the question)
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Mental Simulation
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Mental Simulation: mental rehearsal of the steps needed to solve a problem (go through your day to get through all of the things you need to get done)
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Mental Set
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tendency to stick to solutions which have worked in the past
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Functional Fixedness
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Functional fixedness: our tendency to rely on a function for an object and ignore other possible uses (ex: screwdriver-only think of it for the use of turning screws and prying things open, not as a weight)
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Confirmation bias
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Confirmation bias: we seek to confirm what we already believe (pro-reading a paper)
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Insight
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Insight: the sudden discovery of the correct solution following incorrect attempts based primarily on trial and error. The AHA experience
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Decision Making:
-Compensatory Decision Models -Noncompensatory Decions Models |
Decision Making: evaluating alternatives and making choices among them
-Compensatory Decision Models: allows attractive attributes to compensate for unattractive attributes (taking a flight with a bunch of layovers to get the cheapest flight possible) -Noncompensatory Decision Models: do not allow some attributes to compensate for others |
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Heuristics
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Heuristics shorcuts that guide us in decision making
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Availability Heuristic
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Availability Heuristic: decision making based on the fact that things which are easily recalled seem to be typical/common (ex: people taking cars instead of planes after 9/11, even though planes are safer)
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Representative Heuristic
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Representative Heuristic: matching an object to a “concept” or “category” without processing how likely the fit may be (ex: a guy coming into lecture w/ leather on-think right away he is a biker, even if he really is somone coming into lecture giving a different lecture)
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