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21 Cards in this Set

  • Front
  • Back

Ultimate causes

evolutionary genetic disposition

Proximate Causes

variables in the immediate environment

Four consequences for controlling behavior

Positive Reinforcement


Negative Reinforcement


Positive Punishment


Negative Punishment

Reinforcement

Consequence to cause increase in behavior

Punishment

Consequence to cause decrease in behavior

Catagorized Consequences

Positive/Negative P/N


Immediate/ Future I/F


Certain/Uncertain C/U

most effective consequences are

PIC/NIC

Least effective consequences are

PFU/NFU

Contingency trap

immidiate reinforcement that overpowers future punishment

consequence management

the one who controls the consequences

3 kinds of reinforcers

tangible


social


activity

Instrumental (operant) conditioning

associating responses with their consequences

Trial and error learning

Many actions, only repeating the ones that are rewarded

Thorndike's Law of Effect

The probability of repeating a response is altered by the effect it has

Thorndike's Puzzle Box

Empirical experiment on cats using operant learning to escape

A B C model of Behavior

Antecedent - Behavior - Consequence

Antecedent

Events occurring before Behavior


(only effective to the extent that they make consequences available)

Consequences

Events following behavior that change probability that it will happen again

Behavior Shaping

Successive Approximations- gradually changing rewarded behavior to match closer and closer to desired behavior

The skinner box

Operant conditioning chamber with a lever that released food

Reinforcement History

A participent's exposure to various schedules or contingencies of reinforcement that are no longer in place