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43 Cards in this Set

  • Front
  • Back
operant conditioning
learning from the consequences of ones actions
positive/negative reinforcement/punishment
positive=added
negative=taken away
reinforcement=more likely to do again
negative reinforcement subtypes
escape-experience, then action
avoidance-action before experienced anything
reinforcer
consequence that strengthens behavior
primary reinforcer
positive: tied to biological need: food water etc.
negative: escape
secondary reinforcer
reinforcer (sR) with acquired value by being paired with an established reinforcer (sR) or exchanged with an established reinforcer (sR)

ex: money or praise
secondary reinforcer subtypes
standard: exchange for one type of primary reinforcer

generalized conditioned reinforcer: can be exchanged for multiple reinforcers
extrinsic reinforcer
getting an external reinforcer for performing a behavior

ex: reading book for good grade
intrinsic reinforcer
reinforcement simply by performing the behavior

ex: reading book for pleasure
shaping
using behavior subject already does and shape it into behaviors you want
continuous reinforcement (CRF)
every response is reinforced
ratio schedule
reinforcement depends on the number of times a response is repeated
interval schedule
reinforcement depends on the passage of time plus a response
fixed schedule
reinforcer is predictable
fixed ratio (FR)= get reinforcer after x responses, graphed steps
fixed interval (FI)= get reinforcer after x seconds plus one response, graphed scallops
variable schedule
reinforcer is unpredictable
variable ratio (VR):get reinforcer after about every x responses, graphed steep slope
variable interval (VI): get reinforcer after about every x seconds, plus one response, graphed moderate slope
skinner's view of reinforcement
if something acts to change B, then it is a reinforcer; a reinforcer is a stimulus that reinforces the operant response
two types of reinforcement theories
reinforcers are stimuli (Hull) or reinforcers are activities (sr not food but is eating the food)
Hulls drive reduction theory
a reinforcer as stimuli theory
stimuli that reduce a biological need or reduce strong aversive stimuli will become reinforcers
problem was found stimuli with high reinforcement that didnt reduce any drives.
premack's principle
reinforcement is a contingency between two behaviors, instrumental reinforcer and contingent reinforcer.
getting to do the second behavior is contingent upon first performing the instrumental behavior.
measure using free baseline, what organism does with no input. more probable behaviors reinforce less probable. significant effect is performing the instrumental behavior above baseline level
shortfalls of premack's principle
assumes activities preformed most are preferred.
make subject perform x longer than it normally would to allow it to perform y as long as it usually does.
response deprivation theory
a reinforcement effect will occur only when the reinforcement contingency deprives the subject of the contingent activity.
performing baseline amount of instrumental response earns you less than baseline amount of contingent response.
make subject perform instrumental behavior at a higher level than its baseline level of the contingent behavior.
can increase time required for instrumental or decrease time allowed for contingent.

contingent ratio > baseline ratio then contingency should work
problem with response deprivation
subjects sometimes compromise instead of performing as expected (extreme conditions)
bliss point theory
baseline= behavioral ideal
any contingency disrupts the 'bliss point' so subject increases frequency of instrumental behavior as a compromise.
operant extinction
no longer reinforcing the operant behavioral response
effects of extinction
extinction burst
emotional behaviors (frustration, aggression)
increase behavior variability
resurgence
depression
spontaneous recovery
discriminative stimuli
stimulus where rewarded when present and when absent not reinforced.

only reinforce a lighted key peck, not dark key.
stimulus control
presence of a discriminative stimulus reliably affects the probability of the behavior.

more likely to pack a lighted key if that is reinforced.
stimulus generalization
tendency for an operant response to be emitted in presence of stimulus similar to discriminative stim.

'generalization gradient'
stimulus discrimination
tendency for an operant response to be emitted more in the presence of one stimulus than another.

'picky pigeons' with steep bell curve
discrimination training/ discriminative stimulus for extinction
reinforcement of responding in the presence of one stimulus but not in the presence of another

the stimulus that signals the absence of reinforcement
intradimensional discriminative training
both discrim. stimulus and discrim stim for extinction from the same dimension
interdimensional discriminative training
discrim. stimulus and discrim stim for extinction from the different dimensions

having a stimulus being on or off counts as this
peak shift
only occurs with intradimensional training

peak moves away from Sdelta and no longer centered over discriminatory stimulus.
signaled avoidance
signal stimulus preceded aversive stimulus
non signaled avoidance
no indication of aversive stimulus
two factory theory of avoidance
factor one: classical conditioning of fear to a signal for the aversive stimulus

factor two: operant conditioning of the avoidance response which decreases the CR of fear

two factor only works with fixed time intervals, variable time is always afraid
one factor theory
reduction of aversive stim in long term reinforces behavior
one factor/two factor compound
two factor = 'molecular', what happens immediately after the behavior. signaled conditions

one factor = 'molar' concentrate on larger time scales. non signaled/variable
basic punishment rule
punisher must be more intense than positive reinforcer
effectiveness of punisher
reduces the behavior quickly, reduces the behavior significantly
factors influencing effective punishment
intensity
method of introduction (ineffective if starts low and builds up)
immediacy
contingency
frequency
discrimination (best if not discriminative stim. signaling the punisher is in effect)
problems with punishment
aggression
agent delivering punishment becomes aversive
doesnt teach new behavior
encourage unwanted avoidance behavior
negatively reinforce agents behavior (lead to abusive behavior example)
ideal punishment combination
punish inappropriate b with positive reinforcement of alternate incompatible new behavior