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18 Cards in this Set

  • Front
  • Back
Classical conditioning
Pavlov's dogs
Learning is most closely associated with
behaviorism
Acquisition
repeatedly presenting CS and US leads to conditioning
Second-Order conditioning
conditioning a new CS using a previous CS
Extinction
elimination of CR when US no longer present with CS

e.g. Continue using clicker, and stop giving treats
Spontaneous recovery
tendency for an extinct CS to recover after a rest period

e.g. bring clicker back out after a while of not using it, and dog will be excited by it again
Generalization
CR observed even though CS slightly different to original CS

Dog becomes excited both when the doorbell rings and when a doorbell rings on the TV
Operant conditioning
learning wherein an action's consequences determine the likelihood of it being repeated
Operant conditioning
learning wherein an action's consequences determine the likelihood of it being repeated

example: thorndike's cat--learns to push a lever to get out of a box
Law of effect
Positivity or negativity of an action's outcome determines the likelihood of the action being repeated
Operant behavior (which impacts the environment) can be reinforced or punished
reinforcement--increases likelihood of behavior

punishment--decreases likelihood of behavior

positive--giving something that wasn't being experienced before

negative--taking away something that you had before
Levels of reinforcers
Primary reinforcer--satisfies a biological need (food, water, shelter, love)

Secondary reinforcer--conditioned to be associated with a primary reinforcer (money, grades)
Premack principle
preferred activities are better reinforcers
Overjustification effect
It's possible to ruin people's intrinsic motivation if you reward them for something and then take the reward away

i.e. if you take a course you like and then start getting paid for it, you may not like the course anymore if that reward is taken away
Extinction of operant conditioning may occur, depending on the reinforcement schedule:
1. fixed interval schedule: interval of rewards is fixed, regardless of how may times the behavior is exhibited (can be learned, and so animal may engage in behavior only when a treat is coming soon)

2. Variable interval schedule: Vary time between rewards

3. Fixed ratio schedule: example: every fifth time you do something right, you get a reward

4. Variable ratio schedule (most effective)
Intermittent reinforcement effect/Superstition
Incorrect association of actions with outcomes. E.g. using a lucky pencil because you once did well on a test while using it
Latent learning
learning that isn't translated into behavior until later
Shaping
Giving allistair a treat when he touches his nose to a pall--teach him to play soccer