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60 Cards in this Set

  • Front
  • Back
At what age do IQ scores become dependable acording to Schuerger and Wit?
age 6
Terminal Decline
An abrupt decline in measured intelligence about 5 years before death.
What IQ determines retardation
under 70
Crystallized Intelligence

-how does it develop with age?
Involves abilities based on knowledge accumulated experience and general information.

-increases with age
Fluid Intelligence
-how does it develop with age?
Involves skills dependent on speed, adaptation, flexibility and abstract reasoning

-declines with age
What are valid uses of the IQ test?
-the only valid use of the IQ test is to predict school performance.

the BEST PREDICTOR of a person's intelligence is the most recent test
Learning
a relatively permanent change in behavior resulting from practice (experience)
I. M. Sechenov
-believed that unrelated mental events become associated if they occur together often enough
Ivan Pavlov
proved Sechenov's proposal
Orienting Reflex (2 things)
-FIRST step in conditioning

-organism pays attention to a neutral stimulus
Unconditioned Stimulus (US)
is innately capable of eliciting a responce

-training not required
Conditioned Stimulus (CS)
-An initially neutral stimulus which comes to elicit a new response by virtue of pairings with the unconditioned stimulus (US)

-needs to be taught
Conditioned Response
- A learned Response

-the respones elicited by an initially neutral stimulus as a result of pairings with the
US


REPRESENTS THE BASIC BUILDING BLOCK OF ALL LEARNING
Classic Conditioning
-a form of learning in which an initailly neutral stimulus (CS) is paired with a stimulus (US) innately capable of causing the response
What is learned in Classic Conditioning
the relationship or association between two stimuli
Taste Aversion Learning
-an ACTIVE dislike for a particular food frequently created when the food is associated with sickness
Temporal Relations Between CS & US
when two events occur close together, approx 1/2 sec, they come to have similar meaning and produce a similar response
Extinction
-the process of consistently NOT REINFORCING a learned response
Spontaneous Recovery
The sudden reappearance of learned response after apparent extinction following a brief rest period
Stimulus Generalization
refers to the tendency to respond to stimuli similar to, but different from, the original conditioned stimulus (CS).

-the greater the simularity, the greater the tendency
Insturmental/Operant Conditioning
concerned with how we learn to associated responses with their consequences
Basic Principal of Operant Conditioning
acts followed by reinforcement tend to be repeated
Edward L Thorndike
(2 things)
-introduced the concept of reinforcement to psychological theory

-what is learned are S-R bonds
Thorndike's Law of Effect
The consequenes of a response determine whether the tendency of the stimulus to produce that response again is strengthed or weakened
B. F. Skinner
believed that what gets strengthened is the operant (spontaneously emitted behavior) itself
Shaping
method of modifying behavior by reinforcing successive approximations of the desired behavior
Reinforcers

(2 things)
-any event that follows a resonse and is determined to have INCREASED the likelihood of the response occuring again

-Behavior is made more probable if it is followed by the presentation of a reinforcer (positive or negative)
Positive Reinforcement
-involves the presentation (addition) of something the organism wants
Negative Reinforcements
-involves the removal (subtraction) of an AVERSIVE stimulus

-taking away something the organism wanted removed
what do positive and negative reinforcements do to behavior?
they strengthen it
Punishment
the presentation of an AVERSIVE stimulus when the organism makes the instrumental response

-giving the orgtanism something it doesn't want, or taking away something it wants
How does punishment effect behavior?
the organism is less likely to make that response in the future
How long should a consequense come after the desired response to be valid?
IMMEDIATELY
Social Reinforcement
Reinforcers, such as attention, approval, and/or affection, provided by other people.
Continuous Reinforcement
-Each performance of the desired behavior is followed by reinforcement
Partial (intermittent) Reinforcement
-Not every performance of the desired behavior results in reinforcement

-is more resistant to extinction
Ratio Schedules
-Reinforcement depends only on the NUMBER of responses the subject makes
Ratio Schedules
-Fixed Ratio (FR)
-Reinforcement is given after a specified number of correct responses (ex: piecework in a Factory)
Ratio Schedules
-Variable Ratio
-Reinforcement is given after a changing number of correct responses

ex: GAMBLING, slot machines
Which ratio provides the highest response?
Variable Ratio (partial schdules)
Interval schedules
Reinforcement occurs only at certain times

-the number of correct repsonses does not matter
Interval Schedules
-Fixed Interval
Reinforcement is given after a specified time interval has passed

for example: recieving a paycheck every friday
Interval Schedules
-Variable-Interval
-The interval between reinforced trial VARIES

ex: the fisherman
Escape Learning
Learning to make a response in order to end an adversive stimuli
Avoidance Learning
Learning to make a response in order to postpone or prevent discomfort
Cognitive Map
-is an internal representation of the relationship between goals and behavior as well as knowledge of the enviornment where the goals are to be found.
Social Learning Theory
(3 A's)
-Albert Bandura
-contends that behavior

-can be learned in the Absence of reinforcement

-is regulated to a large extent by Anticipated outcomes
keystone of social learning theory
We can learn many things by observing others
Vicarious Reinforcement
watching a model being reinforced serves as reinforcement for the observer and may lead to changes in behavior
Children tend to:
Imitate what parents DO rather that what they SAY
Sensory Memory
(3 things)
Large Capacity
Information loss = decay
Retention Time = 1/3 - 2 seconds
Short-Term Memory (STM)
(3 things)
*capacity = 7 +/- 2 (Miller's magic #)

*Information Loss= Displacement

*Retention Time: 30 seconds
Long-Term Memory
Capacity= Infinite

Info Loss= Poor retrieval

Retention Time= Forever
Recognition
percieving something as having been experienced before

ex: a mulitiple choice test
Recall
involves searching for and producing a required memory trace

example: an essay or short answer test
Tip-of-the tounge Phenomenon
-refers to situations in which a person cannot recall a memory immediately but does have knowledge of it
Serial Position Curve
Most likely to remember items at the begining (primary effect) and end (recency effect) of a list and are least likely to remmeber items in the middle
The von Restorff Effect
-refers to the tendency to remember UNUSUAL items
Latent Learning
(hidden learning)
-learning occurs without obvious reinforcement and remains hidden until reinforcement is provided.
Premack Principle
Any high-frequency response can be used to generate a low-frequency response.

ex. not watching television until you're homework is done.