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60 Cards in this Set
- Front
- Back
At what age do IQ scores become dependable acording to Schuerger and Wit?
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age 6
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Terminal Decline
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An abrupt decline in measured intelligence about 5 years before death.
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What IQ determines retardation
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under 70
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Crystallized Intelligence
-how does it develop with age? |
Involves abilities based on knowledge accumulated experience and general information.
-increases with age |
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Fluid Intelligence
-how does it develop with age? |
Involves skills dependent on speed, adaptation, flexibility and abstract reasoning
-declines with age |
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What are valid uses of the IQ test?
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-the only valid use of the IQ test is to predict school performance.
the BEST PREDICTOR of a person's intelligence is the most recent test |
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Learning
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a relatively permanent change in behavior resulting from practice (experience)
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I. M. Sechenov
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-believed that unrelated mental events become associated if they occur together often enough
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Ivan Pavlov
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proved Sechenov's proposal
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Orienting Reflex (2 things)
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-FIRST step in conditioning
-organism pays attention to a neutral stimulus |
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Unconditioned Stimulus (US)
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is innately capable of eliciting a responce
-training not required |
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Conditioned Stimulus (CS)
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-An initially neutral stimulus which comes to elicit a new response by virtue of pairings with the unconditioned stimulus (US)
-needs to be taught |
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Conditioned Response
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- A learned Response
-the respones elicited by an initially neutral stimulus as a result of pairings with the US REPRESENTS THE BASIC BUILDING BLOCK OF ALL LEARNING |
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Classic Conditioning
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-a form of learning in which an initailly neutral stimulus (CS) is paired with a stimulus (US) innately capable of causing the response
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What is learned in Classic Conditioning
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the relationship or association between two stimuli
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Taste Aversion Learning
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-an ACTIVE dislike for a particular food frequently created when the food is associated with sickness
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Temporal Relations Between CS & US
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when two events occur close together, approx 1/2 sec, they come to have similar meaning and produce a similar response
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Extinction
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-the process of consistently NOT REINFORCING a learned response
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Spontaneous Recovery
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The sudden reappearance of learned response after apparent extinction following a brief rest period
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Stimulus Generalization
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refers to the tendency to respond to stimuli similar to, but different from, the original conditioned stimulus (CS).
-the greater the simularity, the greater the tendency |
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Insturmental/Operant Conditioning
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concerned with how we learn to associated responses with their consequences
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Basic Principal of Operant Conditioning
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acts followed by reinforcement tend to be repeated
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Edward L Thorndike
(2 things) |
-introduced the concept of reinforcement to psychological theory
-what is learned are S-R bonds |
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Thorndike's Law of Effect
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The consequenes of a response determine whether the tendency of the stimulus to produce that response again is strengthed or weakened
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B. F. Skinner
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believed that what gets strengthened is the operant (spontaneously emitted behavior) itself
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Shaping
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method of modifying behavior by reinforcing successive approximations of the desired behavior
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Reinforcers
(2 things) |
-any event that follows a resonse and is determined to have INCREASED the likelihood of the response occuring again
-Behavior is made more probable if it is followed by the presentation of a reinforcer (positive or negative) |
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Positive Reinforcement
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-involves the presentation (addition) of something the organism wants
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Negative Reinforcements
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-involves the removal (subtraction) of an AVERSIVE stimulus
-taking away something the organism wanted removed |
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what do positive and negative reinforcements do to behavior?
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they strengthen it
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Punishment
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the presentation of an AVERSIVE stimulus when the organism makes the instrumental response
-giving the orgtanism something it doesn't want, or taking away something it wants |
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How does punishment effect behavior?
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the organism is less likely to make that response in the future
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How long should a consequense come after the desired response to be valid?
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IMMEDIATELY
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Social Reinforcement
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Reinforcers, such as attention, approval, and/or affection, provided by other people.
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Continuous Reinforcement
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-Each performance of the desired behavior is followed by reinforcement
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Partial (intermittent) Reinforcement
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-Not every performance of the desired behavior results in reinforcement
-is more resistant to extinction |
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Ratio Schedules
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-Reinforcement depends only on the NUMBER of responses the subject makes
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Ratio Schedules
-Fixed Ratio (FR) |
-Reinforcement is given after a specified number of correct responses (ex: piecework in a Factory)
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Ratio Schedules
-Variable Ratio |
-Reinforcement is given after a changing number of correct responses
ex: GAMBLING, slot machines |
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Which ratio provides the highest response?
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Variable Ratio (partial schdules)
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Interval schedules
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Reinforcement occurs only at certain times
-the number of correct repsonses does not matter |
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Interval Schedules
-Fixed Interval |
Reinforcement is given after a specified time interval has passed
for example: recieving a paycheck every friday |
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Interval Schedules
-Variable-Interval |
-The interval between reinforced trial VARIES
ex: the fisherman |
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Escape Learning
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Learning to make a response in order to end an adversive stimuli
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Avoidance Learning
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Learning to make a response in order to postpone or prevent discomfort
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Cognitive Map
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-is an internal representation of the relationship between goals and behavior as well as knowledge of the enviornment where the goals are to be found.
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Social Learning Theory
(3 A's) |
-Albert Bandura
-contends that behavior -can be learned in the Absence of reinforcement -is regulated to a large extent by Anticipated outcomes |
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keystone of social learning theory
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We can learn many things by observing others
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Vicarious Reinforcement
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watching a model being reinforced serves as reinforcement for the observer and may lead to changes in behavior
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Children tend to:
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Imitate what parents DO rather that what they SAY
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Sensory Memory
(3 things) |
Large Capacity
Information loss = decay Retention Time = 1/3 - 2 seconds |
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Short-Term Memory (STM)
(3 things) |
*capacity = 7 +/- 2 (Miller's magic #)
*Information Loss= Displacement *Retention Time: 30 seconds |
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Long-Term Memory
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Capacity= Infinite
Info Loss= Poor retrieval Retention Time= Forever |
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Recognition
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percieving something as having been experienced before
ex: a mulitiple choice test |
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Recall
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involves searching for and producing a required memory trace
example: an essay or short answer test |
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Tip-of-the tounge Phenomenon
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-refers to situations in which a person cannot recall a memory immediately but does have knowledge of it
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Serial Position Curve
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Most likely to remember items at the begining (primary effect) and end (recency effect) of a list and are least likely to remmeber items in the middle
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The von Restorff Effect
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-refers to the tendency to remember UNUSUAL items
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Latent Learning
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(hidden learning)
-learning occurs without obvious reinforcement and remains hidden until reinforcement is provided. |
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Premack Principle
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Any high-frequency response can be used to generate a low-frequency response.
ex. not watching television until you're homework is done. |