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23 Cards in this Set

  • Front
  • Back

technology has decreased the amount of occupational PA since the stone age

bone density shows ancient farmers did less activity


-amish don't use modern tech. get more steps/day than other americans

tech. has decreased the amount of occupational PA in industrial societies

since 1960s, less energy in work place due to tech changes and changes in job types


tech. has decreased the time and energy spent in household PA

time/energy spent in home dropped dramatically in last 50 years


-household media has increased but PA have increased modestly

adult media use in the US today

more tv sets than people in the US


-234 mill. own computers, 211 mil. have home internet access


-1/2 people in america have mobile web access


*tech use takes up the overwhelming amount of our daily free time*


children and media in the US

2010- kids reported watching 11 hrs of tv a day


2010- more time multitasking with one or more form of media


-heavy media does not predict PA level--heavy media= more PA per day than light media using children

media use & health

time watching TV, small but predictor of BMI=being over weight


-studies show greater media= associated with BMI and becoming overweight

media use, PA, diet

time spent watching tv is NOT correlated with PA levels, but risk factor for obesity


-greater tv viewing= bad dietary patterns in kids

internet based interventions

using internet to communicate with ppl. log their activity


-PA with internet-based intervention were small

social media--facebook & twitter

147 million americans use FB


-people using social media report stating their weight loss progress with friends via FB, cell phone, email

Facebook and PA-- scientific studies

use of FB is associated with PA in college students


cell phones and smart phones


-most people use their phone when their working out


-use phone to look for health info


-smart phone users have at least 1 health app on their phone


*most americans own cell phones, many of them use them working out, but growing # for health purposes*

cell/smart phone-scientific studies

using cell phones for interventions= improvement in PA

active gaming

video games that use tech to include body movement-- wii fit, DDR


-14% use gaming as a system to exercise

active gaming-studies

increase in energy expenditure is small, no major gains in health/fitness outcomes


-overtime kids get bored/distracted


internet based activity


PROS

-very inexpensive—don’t pay for “face to face”



An easy and inexpensive way to provide promoting or logging of activity levels for large numbers of subjects



Most American have access to the internet either through work. Home, computers or smart phones




Easier to fit around both experimenter and subject schedules

internet based activity


CONS

May be less effective than face to face interventions



Some poor and or blue collar subjects might not have access to the internet


INSERT

Social media PROS

An easy and inexpensive way to reach large numbers of people




Facebook may provide form of social support for and/or social influence on physical activity

Social media CONS

Some people choose not to participate in facebook




Just reading post and comments of others may not be enough to change intentions to exercise, attitude towards exercise, or exercise behavior itself

smart phone CONS

Cell phones usage while exercising can interfere with your workout—cell phone usage while walking decreases walking speed 33% for texting 13% for talking



Cell phone usage while working out decreases attention and increases risk of injury– people talking on cell phone were more than twice as likely to get hit by a car in a virtual stimulation as people not on the phone





Women more likely caught in this act

cell/smart phone PROs

An easy and inexpensice way to provide prompting or logging of activity levels for large number of subjects



Cell phones allow people ot make calls, check emails, messages,text, and send emails, allowing them to work while trying to be active, which may increase the time and ability to be physcially active



Using GPS chips and accelerometers, many apps, now exist on smart phones that have a pedometer, heart rate moniroting and workout tracking information that would provide people with greater info. about their activity and health




New interactive game apps for smart phones encourage physcial actviity and make it more fun, social, interactive

active gaming pros

Its fun



Active gaming systems like wii fit, kinect, and DDR, increase physical activity levels compared to non-active gaming and other sedentary behaviors such as watching TV, siting, standing



Benefits


Active gaming may be more benefical for improving strength coordination, flexivility, funcitonal gains, and fitness health compromised patients and elderly subjects




Active gaming may allow self conscious, insecure, or anxious persons to engage in these activities free from perceptions

active gaming cons

The increase in energy expenditure is very small, slow walking, no studies have shown major gains in health or fitness outcomes



May prevent kids from getting real activity particularly outside




People can cheat

bottom line with tech

neutral, reflects both the (+/-) aspects we bring or take from them