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36 Cards in this Set
- Front
- Back
insight |
a solution that occurs without benefit of learning |
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solution |
accidental success; trying on thing then another until hit solution |
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problem |
a situation in which reinforcement is available but the behavior necessary to produce it is not |
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behavior chain |
connected sequence of behavior; segments of chain must be completed in a particular order |
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chaining |
process of reinforcing each of a series of related behaviors to form a behavior chain |
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learned industriousness |
training people not to quit; reinforcing high level of effort and persistence despite difficulties increases the tendency to work hard at difficult tasks |
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shaping |
the reinforcement of successive approximations of a desired behavior |
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procedure of chaining |
1) break task down into component elements (task analysis) 2) reinforce performance of the links in the correct sequence (forward or backward chaining) |
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task analysis |
breaking task down into its component elements |
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forward chaining |
reinforce performance of first link in chain, reinforce performance of first two links, the performance of first three link and so on |
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backward chaining |
begin with last link in chain, work backwards towards first element; perform last link, then last two links, then last three links |
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three major theories of positive reinforcement |
1) drive reduction theory (reinforce reduces drives) 2) relative value theory (values determine reinforcing properties of behavior) 3) response - deprivation theory (reinforcement depends on discrepancy between baseline rate) |
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premack's relative value theory |
need to know only the relative values of the activities |
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behavioral momentum |
behavior that has been reinforced many times is more likely to persist when obstructed in some way |
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secondary (conditioned) reinforcers |
not innate but the result of learning experiences (smiles, praise, recognition) |
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generalized (conditoned) reinforcers |
reinforcers that have been paired with many different kinds of reinforcers that can be used in a wide variety of situations |
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contingency in operant learning |
degree of correlation between a behavior and its consequence (stronger correlation the more effective the reinforcer) |
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response deprivation theory |
behavior becomes reinforcing when the individual is prevented from engaging in the behavior at its normal frequency |
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motivating operations |
anything that changes the effectiveness of a consequence -establishing: increase effectiveness of consequence -abolishing: decrease its effectiveness |
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operant learning |
experiences whereby behavior is strengthened or weakened by its consequences |
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temporal contiguity rule |
gap in time between a behavior and its reinforcing consequence (the shorter the interval is, the faster learning occurs) |
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Premack Principles |
high probability behavior reinforcers low probability behavior |
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automatic reinforcers |
reinforcing event is an automatic consequence of an action |
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law of effect |
behavior is a function of its consequences |
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positive reinforcement |
the consequence of a behavior is the appearance of, or an increase in the intensity of a stimulus (added) |
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negative reinforcement |
(escape-avoidance learning) behavior is strengthened by the removal, or a decrease in the intensity, of a stimulus (removal) |
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primary (unconditional) reinforcers |
those that appear to be innately effective, not dependent on learning experiences (food, water, sex) |
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natural reinforcers |
events that follow spontaneously from a behavior |
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contrived reinforcers |
events that are provided by someone for the purpose of modifying behavior |
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role of dopamine |
one of the brain's major neurotransmitters and one source of natural high |
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reinforcement procedure |
an increase in strength of behavior due to its consequences |
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three characteristics to qualify as reinforcement |
1) behavior must have consequence 2) behavior must increase in strength (occur more) 3) increase in strength must be result of consequence |
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difference between response deprivation and Premack's relative value theory |
relative says that relative value of one reinforcer to another is not vital, what is vital is extent to which each behavior occurs below baseline |
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reward pathway |
implication was that ordinary reinforcers might be reinforcing because they had the power to stimulate brain reward's center (middle brain) |
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creativity |
novelty |
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supersitious behavior |
any behavior that occurs repeatedly even though it does not produce the reinforcers that maintain it |