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53 Cards in this Set
- Front
- Back
Psychological Behaviorism
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Behavioral theory proposed byStaats, that includes traditional personality concerns (e.g., emotion testing) as well as behavior
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Time-out procedure
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A procedure or environment in which no reinforcements are given in an effort to extinguish unwanted behavior
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Basic Behavioral Repertoires (BBRs)`
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learned behaviors fundamental to later learning of more complex behavior, in three categories: language-cognitive, emotional-motivational, and sensory motor
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Language Cognitive
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Speech, reading, thinking , planning, social interaction
personality tests= intelligence tests, reading readiness tests |
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Emotional Motivational
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Social interactions with friends and family, sexual arousal. enjoying work and recreation, depression, anxiety, responses to reinforcement and punishment, religious values, music, art
personality tests= interest tests, values tests, motivation tests, depression and anxiety tests, attitude tests |
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Sensory Motor
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Feeding toilet training, writing, aggressive behavior, active-passive behavior, athletic behavior, social skills, "masculine", "feminine"
personality tests=intelligence tests (geometric designs and mazes) behavioral assessments, sensation seeking, expressive behavior measures |
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Act frequency Approach
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Measuring personality traits by assessing the frequency of prototypical behaviors
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Drive
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What a person wants which motivates learning; first fundamental concept about learning
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Cue
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What a person notices which provides a discriminative stimulus for learning; second fundamental concept of learning
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Response
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What a person does which can be learned; third fundamental concept of learning
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Reward
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What a person gets as a result of a response in the learning sequence, which strengthens responses because if its drive reducing effect; fourth fundamental concept of learning
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Learning Dilemma
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A situation in which existing responses are not rewarded, which leads to change
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Response Hierarchy
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List of all the responses a person could make in a given situation, arranged from most likely to least likely
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Dominant Response
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A person's most likely response in a given situaion
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Resultant Hierarchy
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A response hierarchy after it has been modified by learning
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Gradient of Reward
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The more closely the response is followed by a reward, the more it is strengthened
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Gradient of Punishment
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Delayed punishment is less effective than immediate punishment
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Anticipatory response
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Tendency of responses that precede reward to occur earlier and earlier in the behavioral sequence
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Imitation
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Learning by observing actions of others
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Same behavior
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a person's behavior being the same as that of a model, considering the cues and reinforcements as well as th response
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Matched Dependent Behavior
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Learning to make the same response as a model, in response to a cue from the model
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Gradient of Approach
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The greater tendency to approach a goal, the closer one is to it
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Gradient of Avoidence
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The greater tendency to avoid a goal, the closer one is to it
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Approach-Avoidance Conflict
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Conflict in which an organism simultaneously wishes to approach and avoid the same goal
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Avoidance-Avoidance Conflict
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Conflict which an organism must choose between two goals, both of which it finds undesirable but is constrained from leaving the field (abandoning the situation)
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Approach-Approach Conflict
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Conflict in which an organism simultaneously wishes to approach two incompatible goals
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Double Approach-Avoidance Conflict
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Conflict in which an organism must choose between two options, both of which have positive and negative aspects
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Frustration aggression hypothesis
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The hypothesis that frustration always leads to aggression, and aggression is always; caused by frustration
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Suppression
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Willfully putting thoughts out of consciousness
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Personality Coefficient
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The average relationship between self report personality measures and behavior, estimated by Mischel at r=.30
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Consistency Paradox
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The mismatch between intuition, which says that people are consistent, and research findings which say they are not
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Cognitive Person Variables
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Cognitive factors within a person, less global than traits, which influence how an individual adapts to the enviornment
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Personal Constructs
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Trait terms that people use to describe themselves and other people
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Encoding Strategies
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Person variables concerned with how a person construes reality
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Prototype
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A typical example of an object or type of a person; a "fuzzy" concept typical of the categories people use in perceiving others
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Competencies
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person variables concerned with what a person is able to do
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Expectancies
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subjective beliefs about what will happen in a particular situation (including behavior outcomes, stimulus outcomes, and self efficacies)
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Behavior outcome expectancies
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Expectancy about what will happen if a person behaves in a particular way
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Stimulus-outcome expectancies
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Whether individual believes a behavior will lead to a desired reinforcer
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Self-efficacy
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Subjective beliefs about what a person will be able to do
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Subjective Stimulus value
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How much an outcome is valued by an individual
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Self regulatory systems and plans
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ways that a person works on complicated behavior (i.e., by setting goals and by self criticism)
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Delay of gratification
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The ability to give up immediate gratifications for longer, more distant rewards
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Reciprocal Determinism
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The interacting mutual influences of the person, the environment, and the behavior
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Retention process
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Remembering what a model has done
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Motor Reproduction Process
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Being able to do what one has seen a model do
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Motivational process
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Deciding whether it is worthwhile to behave as a model has behaved
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Vicarious Learning
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Learning by observing others, without being directly rewarded oneself
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Collective Efficacy
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The sense that a group can do what is to be done
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Moral Disengagement
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Failure to regulate one's behavior to live up to high moral standards
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Julian Rotter
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Locus of Control--beliefs about the ability to affect outcomes
-external-doing something for something else -internal-achievement motivation;solely for the feeling of doing something well |
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Reinforcement Value (incentive)
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value to expected reinforcer to individual
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Behavior Potential
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likelihood a behavior will be performed in a particular situation
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