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53 Cards in this Set

  • Front
  • Back
Psychological Behaviorism
Behavioral theory proposed byStaats, that includes traditional personality concerns (e.g., emotion testing) as well as behavior
Time-out procedure
A procedure or environment in which no reinforcements are given in an effort to extinguish unwanted behavior
Basic Behavioral Repertoires (BBRs)`
learned behaviors fundamental to later learning of more complex behavior, in three categories: language-cognitive, emotional-motivational, and sensory motor
Language Cognitive
Speech, reading, thinking , planning, social interaction
personality tests= intelligence tests, reading readiness tests
Emotional Motivational
Social interactions with friends and family, sexual arousal. enjoying work and recreation, depression, anxiety, responses to reinforcement and punishment, religious values, music, art
personality tests= interest tests, values tests, motivation tests, depression and anxiety tests, attitude tests
Sensory Motor
Feeding toilet training, writing, aggressive behavior, active-passive behavior, athletic behavior, social skills, "masculine", "feminine"
personality tests=intelligence tests (geometric designs and mazes) behavioral assessments, sensation seeking, expressive behavior measures
Act frequency Approach
Measuring personality traits by assessing the frequency of prototypical behaviors
Drive
What a person wants which motivates learning; first fundamental concept about learning
Cue
What a person notices which provides a discriminative stimulus for learning; second fundamental concept of learning
Response
What a person does which can be learned; third fundamental concept of learning
Reward
What a person gets as a result of a response in the learning sequence, which strengthens responses because if its drive reducing effect; fourth fundamental concept of learning
Learning Dilemma
A situation in which existing responses are not rewarded, which leads to change
Response Hierarchy
List of all the responses a person could make in a given situation, arranged from most likely to least likely
Dominant Response
A person's most likely response in a given situaion
Resultant Hierarchy
A response hierarchy after it has been modified by learning
Gradient of Reward
The more closely the response is followed by a reward, the more it is strengthened
Gradient of Punishment
Delayed punishment is less effective than immediate punishment
Anticipatory response
Tendency of responses that precede reward to occur earlier and earlier in the behavioral sequence
Imitation
Learning by observing actions of others
Same behavior
a person's behavior being the same as that of a model, considering the cues and reinforcements as well as th response
Matched Dependent Behavior
Learning to make the same response as a model, in response to a cue from the model
Gradient of Approach
The greater tendency to approach a goal, the closer one is to it
Gradient of Avoidence
The greater tendency to avoid a goal, the closer one is to it
Approach-Avoidance Conflict
Conflict in which an organism simultaneously wishes to approach and avoid the same goal
Avoidance-Avoidance Conflict
Conflict which an organism must choose between two goals, both of which it finds undesirable but is constrained from leaving the field (abandoning the situation)
Approach-Approach Conflict
Conflict in which an organism simultaneously wishes to approach two incompatible goals
Double Approach-Avoidance Conflict
Conflict in which an organism must choose between two options, both of which have positive and negative aspects
Frustration aggression hypothesis
The hypothesis that frustration always leads to aggression, and aggression is always; caused by frustration
Suppression
Willfully putting thoughts out of consciousness
Personality Coefficient
The average relationship between self report personality measures and behavior, estimated by Mischel at r=.30
Consistency Paradox
The mismatch between intuition, which says that people are consistent, and research findings which say they are not
Cognitive Person Variables
Cognitive factors within a person, less global than traits, which influence how an individual adapts to the enviornment
Personal Constructs
Trait terms that people use to describe themselves and other people
Encoding Strategies
Person variables concerned with how a person construes reality
Prototype
A typical example of an object or type of a person; a "fuzzy" concept typical of the categories people use in perceiving others
Competencies
person variables concerned with what a person is able to do
Expectancies
subjective beliefs about what will happen in a particular situation (including behavior outcomes, stimulus outcomes, and self efficacies)
Behavior outcome expectancies
Expectancy about what will happen if a person behaves in a particular way
Stimulus-outcome expectancies
Whether individual believes a behavior will lead to a desired reinforcer
Self-efficacy
Subjective beliefs about what a person will be able to do
Subjective Stimulus value
How much an outcome is valued by an individual
Self regulatory systems and plans
ways that a person works on complicated behavior (i.e., by setting goals and by self criticism)
Delay of gratification
The ability to give up immediate gratifications for longer, more distant rewards
Reciprocal Determinism
The interacting mutual influences of the person, the environment, and the behavior
Retention process
Remembering what a model has done
Motor Reproduction Process
Being able to do what one has seen a model do
Motivational process
Deciding whether it is worthwhile to behave as a model has behaved
Vicarious Learning
Learning by observing others, without being directly rewarded oneself
Collective Efficacy
The sense that a group can do what is to be done
Moral Disengagement
Failure to regulate one's behavior to live up to high moral standards
Julian Rotter
Locus of Control--beliefs about the ability to affect outcomes

-external-doing something for something else
-internal-achievement motivation;solely for the feeling of doing something well
Reinforcement Value (incentive)
value to expected reinforcer to individual
Behavior Potential
likelihood a behavior will be performed in a particular situation