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105 Cards in this Set
- Front
- Back
DIGIT-SPAN TEST (STM)
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measures attention & STM
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HIGHER ORDER CONDITIONING
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new stimuli that takes on characterisitics of US
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PERMENANCE (LTM)
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memories are permenant b/c of constructive memory= as new memory comes in old ones are excluded
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CONTINGENT (CLASSICAL)
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get reinforcement immediately after & only after desired response
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SENSORY MEMORY
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pose an exact copy for few sec. - hold echo, sound, pic
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RESPONSE CHAINS (CLASSICAL)
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series of event for RF
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PRIMARY OPERANT REINFORCER
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not learned (food, water, & air)
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PHOBIC
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unrealistic fear of some specific object or situation
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Cognitive Map
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mental representation
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UNCONDITIONED RESPONSE
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an innate replex response elicited by and UC
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PUNISHER
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anything that decreases bx
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REINFORCEMENT
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any event that increases the chance that a response will occur
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MAINTENANCE REHEARSAL
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repeat {phone #}
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SPONTANEOUS RECOVERY
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reappearance of distinguished response after period of non-exposure to CS
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GENERALIZATION (OPERANT)
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respond to stimuli similiar to ones present when you got reinforcement
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STIMULUS GENERALIZATION
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tendancy to respond to things similar to CS
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SHORT-TERM MEMORY/ WORKING MEMORY
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hold small amt. of info. for brief period - stored by sound - mental scratch pad - sensitive to interruption
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NEUTRAL STIMULUS
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produces no response naturally
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SHAPING
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reinforce desired approximations of response (shape response)
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PAVLOV
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Physiologist who discovered classical conditioning - studied saliva of dog during digestion
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FIXED RATIO (PARTIAL)
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reinforcement occurs after set # of responses - fastest responding
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CONDITIONED RESPONSE
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learned response elicited by a CS
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NEGATIVE ATTENTION SEEKING
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innappropriately use reinforcement & extinction
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STIMULUS DISCRIMINATION
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give CR only for CS
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FEEDBACK
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info. on affect of bx
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VICARIOUS CONDITIONING
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learn CR from others
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VARIABLE RATIO (PARTIAL)
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reinforcement after variable # of responses {slot machines}
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ANTECEDENTS
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events that happen before a response
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PARTIAL REINFORCEMENT
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not every correct response gets reinforced - more resistance to extinction
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OPERANT REINFORCER
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anything that follows a response is likely to increase response
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RESISTANCE TO EXTINCTION
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person continues response even after reinforcement is stopped (resists)
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TASTE AVERSION
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avoid b/c of past experience
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SECONDARY OPERANT REINFORCER
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nothing biologically significant about reinforcer but can still be highly reinforcing (money)
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CLASSICAL CONDITIONING
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type of learning that is contentgent upon what happens b/f a response
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POSITIVE REINFORCEMENT
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increases likelihood for response by providing something desirable
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CLASSICAL CONDITIONING
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bx guided from what happened before - automatic - Pavlov's experiement
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RECODING
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info. chunks are made up of bits grouped in larger units
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CONSEQUENCES
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events that happen after a response
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CONTINUOUS REINFORCEMENT
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every response gets reinforced - extinction occurs quickly when stopped
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DESENSITIZATION
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(therapy) expose person to gradations of feared object (steps to overcome fear)
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DISCRIMINATION (OPERANT)
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use context clues to know if u will receive reinforcement
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SKINNER BOX/ CONDITIONING CHAMBER
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(Operant) 1. motivated rat 2. rat receives food when hits lever 3. once realizes, he starts hitting lever more
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OPERANT EXTINCTION
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weakening of response b/c no longer reinforced
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RESPONSE
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any identifiable bx - can be covert or overt
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ELABORATIVE REHEARSAL
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more efficient - enhance meaning of info.
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EXTINCTION
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lack of US when CS is present
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ESCAPE LEARNING
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(neg RF) punishment teaches escape learning
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LEARNING
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relatively permenant change in bx or knowledge due to experience
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DUAL MEMORY
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combine STM and LTM
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UNCONDITIONED STIMULUS
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stimulus innately capable of eliciting a response
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VARIABLES AFFECTING PUNISHMENT
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1. Immediacy
2. Consistency 3. Sufficiently Intense (degree of punishment) |
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CONDITIONED STIMULUS
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stimulus that evokes a response b/c it has been repeatedly paired w/ an US
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MILLER
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stated that 5-9 things are working in head at one time
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OPERANT CONDITIONING/
INSTRUMENTAL |
(B.F. Skinner) bx is guided by consequences (voluntary)
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REHEARSAL
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repetition forces into LTM
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CONTINUOUS (CLASSICAL)
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2 things close in time
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ALBERT BANDURA
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"Bo-bo Doll Experiment" - kids repeated what they saw
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SUPERSTITIOUS BX
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repeats exact bx that caused reinforcement
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POSITIVE PUNISHMENT
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applying an aversive (neg) stimulus to decrease bx {spanking}
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THORNDIKE'S LAW OF EFFECT
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bx that is reinforced is more likely to happen again
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SELECTIVE ATTENTION
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focus on selected portion of sensory input (tune in & out)
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ELIZABETH LOFTUS
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psychologist; researced reconstructive memory= constructive processing; leading questions influence judgement of facts
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FIXED INTERVAL (PARTIAL)
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reinforcement given for correct response only after certain amt. of time
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RECOVERED MEMORIES
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bring back memories from childhood; false memories can occur
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VARIABLE INTERVAL (PARTIAL)
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reinforcement given after varied period of time - most likely to cause extinction
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RETRO ACTIVE
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new learning interferes w/ old learning
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NEGATIVE REINFORCEMENT
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increases likelihood of response by taking away something undesirable
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PROACTIVE
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old learning interferes w/ new learning
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AVOIDANCE LEARNING
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make response to postpone or prevent something aversively {lying}
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MILLER'S MAGIC #
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7+-2
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LONG TERM MEMORY
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lasting storehouse for meaningful info. - limitless - based on meaning
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PRIMARY
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remembering first items of a list converted to LTM
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MEMORY
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active system that receives, stores, organizes, alters, and recovers info.
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CONSTRUCTIVE PROCESSING
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gaps in memory may be filled in by logic, guessing, or new info.; personal
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NEGATIVE PUNISHMENT
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"Response Cost" - take away something pleasant
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RECENCY
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items at the end of the list b/c they are recent and still in STM
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REDINTERGRATIVE MEMORIES
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memories that flow from one another.
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SPACED PRACTICE
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better to study in blocks; take breaks
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PROCEDURAL
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memory based on skills or procedures
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WHOLE LEARNING
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study everything at once
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TIP-OF-TONGUE
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feel like you know answer but not right away
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PART LEARNING
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study a section at a time
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LOFTUS & PALMER
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filmed car accident; phrased diff. wording of a ?; people changed answers
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SERIAL POSITION EFFECT
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tendency to remember the first and last words of a list
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PSEUDOMEMORIES
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"false memories"
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IMPROVE MEMORY
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knowledge of results, recitation, rehearsal, selection, organization, "whole v/s part learning", "serial position effect", memory cues, over learning, "spaced & mass practice", sleep, eat, extended time, review, strategies
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EPISODIC
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autobiographical= based on you life- more likely to be forgotten
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PROGRESSIVE PART METHOD
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study section 1 then continue adding a section to 1st
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3 TYPES OF LTM
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semantic
episodic procedural |
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SUPPRESSION
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conscious; active effort to keep out of mind
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NETWORK MODEL
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things closely related to the topic are easier to respond to
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SERIAL POSITION EFFECT
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spend extra time on middle sections; they are most likely to be forgotten
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SEMANITC
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encyclopedia or dictionary in your head-durable and constant
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FLASHBULB MEMORIES
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highly vivid; formed from something emotional
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RECALL
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produce facts or info all on your own
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RECOGNITION
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(multiple choice)
-recognize answer -superior to recall |
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REPRESSION
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unconscious; motivated forgetting
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PROACTIVE LEARNING
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interference in learning
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MASS PRACTICE
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cram
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DISTRACTORS
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false items are included
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MNEMONIC STRATEGIES
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make unusual hints; use mental pics; make things meaningful; makes info. familiar
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ROTE LEARNING
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repeating things; maintenance learning; no thought involved
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POSITIVE TRANSFER OF TRAINING
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task learned in one area helps in another
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2 TYPES OF TRANSFER OF TRAINING
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positive
negative |
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NEGATIVE TRANSFER OF TRAINING
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training in 1 area will conflict w/ next
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