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53 Cards in this Set
- Front
- Back
punishments |
in place to stop behavior |
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thorn dikes law of effect |
if you do sorting and get a reaction from doing that you will do it again |
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4 criteria for effective punishment |
swift but not immediate constant consistent *hit them where it hurts |
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positive punishment |
adding something to the situation |
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negative punishment |
taking something away |
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generalization |
when two separate but similar stimuli generate and get the same response |
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discrimination |
two similar but serrate stimuli generate and don't get the same response |
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extinction |
when the reinforcement is removed and the behavior stops-takes time |
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spontaneous recovery |
reinforcement is present again and again and the behavior resumes |
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schedules of reinforcement fixed- |
set number of time |
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schedules of reinforcement variable- |
amount of time changes, varies |
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schedules of reinforcement ratio |
number of times you try changes before the ratio changes ex. slot machine |
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shaping |
rewarding successful approximations |
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behavioral therapy operant- |
using reinforcement and punishments to change behavior |
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behavioral therapy aversive- |
pain and discomfort are associated with a behavior to be learned |
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behavioral therapy desensitization |
fears are overcome by gradually confronting the fear |
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information processing system |
similar to how a computer works, how we recall and process information |
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sensory memory |
happens frequently - associating things to remember |
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short term memory |
can hold around seven things |
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encoding |
how we sort information give it meaning and remember easier |
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rote rehearsal |
say something over and over |
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chunking |
putting info into groups to give it meaning and make easier to remember |
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elaborative rehearsal |
putting extensive meaning behind things to remember relating to something you already know |
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serial position effect |
in long list, which order you remember things |
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primacy effect |
in long list you remember things at beginning and forget things at the end |
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recency effect |
remembering things at the end of the list |
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cognitive |
ability to understand and do things |
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problem representation |
analyze the problem |
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divergent thinking |
innovation thinking doing things outside tof the box |
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convergent thinking |
routine behavior doing things the same way all the time |
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algorithm |
set by step plan to solve a problem |
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trail/error |
trying things over and over |
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hevristic |
helps simplify things, things are the way they should be bc that is how it how it is, stereotypical |
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availability |
based on the most readily available info |
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representation |
based on similarity to to something stereotype |
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functional fixedness |
using things for what they are intended for |
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intelligence |
how much knowledge a person has, general ability on how things are |
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gardner theory of multiple intelligence |
everyone is intelligent but you must find out how you are intelligent |
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sir francis galton |
first person to create intelligence tests |
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alfred binet |
hired by french school system to develop intelligence tests |
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4 categories of intelligence tests direction- |
working towards a goal, thought process behind it, plan to achieve it |
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4 categories of intelligence tests adaptability- |
you can change your behavior to fit the change in situation |
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4 categories of intelligence tests comprehension |
having a basic understanding of what the change in situation is and how to fix it |
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4 categories of intelligence tests self evaluation |
after doing something, you can review and assess what happened |
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Stanford Binet intelligence test |
mental age multiplied by 100 |
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charles spearman |
2 factor |
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g theory |
generalized intelligence- something we all share |
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specialized intelligence |
people have individual things that they are good at |
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louis thurston |
pma - primary mental abilities - 7 processing speed |
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validity |
how well and accurate test is |
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reliability |
how accurate test is |
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aptitude tests |
ability of how you will do |
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achievement |
how well you will do when reviewing something |