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21 Cards in this Set

  • Front
  • Back
  • 3rd side (hint)
CV/CVN
Launches and retreives combat aircraft. It is the center of the naval task force or task group.
CG/CGN
Cruiser

Serves as protective screen from surface and air attacks and provides gunfire support for land operations.
DD/DDG
Destroyers

General purpose warships. Operates against subs, surface ships, air attacks, and support for amphib assaults.

Can also patrol, and SAR
FF/FFG
Frigates

Open ocean escort and patrol. Slower and less armament then DDG.
T-AO
Auxiliary Ship

Primary - Fuel

Secondary - Water, Provisions, and Spare Parts
T-AE
Auxiliary Ship

Transports Munitions
AOE
Auxiliary Ship

Primary - both liquids and ammunition.

Secondary - refrigerated and dry stores.
AFS
Combat Stores Ship

Transports technical stores including weapon systems, electronics, and propulsion system components.

(Shelf stored items)
ATF (hint)
Ocean Tugs

Primary - ocean towing

Secondary - rescue, salvage, fire fighting
T =
F =
ARS (hint)
Salvage and Rescue

Primary - salvage and fire fighting

Secondary - ocean towing
R =
S =
LCC
Amphibious Command Ship

Command ship for amphib forces.
LHA
Amphibious Assault Ship

able to embark, deploy, and land a marine battalion by HELO, landing craft, or amphib vehicles.

Combines features of LPH, LPD, LKA, and LSD into one ship.
LHD
Amphibious Warfare Ship

Contains Harrier V/STOL fighters for ground assault
LPH
Amphibious Assault Ship

designed to embark, transport and land 1800 troops and their equipment by means of HELO in conjunction with a beach assault.
LSD (hint)
Dock Landing Ship

Transports and launches a variety of amphibious craft and vehicles.
DLS =
LST (hint)
Tank Landing Ship

Transports troops, tanks, vehicles, ammunition, fuel and supplies.
TLS =
MCM
Mine Countermeasures Ship

Wooden hull sheathed in fiberglass.

Contains a remote operated Mine Neutralization Vehicle (MNV)
MHC
Mine Hunter, Coastal

Patrols US harbors and coastal waterways.

First ship in the USN to be composed of Glass-Reinforced Plastic (GRP)
PHM (hint)
Guided Missle Patrol Combatant

Designed for strike, patrol, and surveillance missions.

Can move in heavy seas with a stability usually found in larger ships
M=
P=
SSN
Nuclear Attack Submarine

attacks ships, subs, and shore-based targets.
SSBN
Nuclear Ballistic Missle Submarine

Launches multiple missles to various targets worldwide. Detection is more difficult because it remains submerged for entire patrol. Patrols alternate crews (blue and gold crews)