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226 Cards in this Set

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Physics

Experimental science concerned with basic principles of universe

Elements of Physics

Energy, Water, Matter, Space, Time

Science

Systematized knowledge from observation, study & facts

"ta physika"

Greek word which literally means natural things

Mechanics

classical branch of physics that deals with inertia, motion, forces and energy

Thermodynamics

classical branch of physics that deals with heat flow, transformations and temperature

Electromagnetism

classical branch of physics that deals with electric charge, current and magnetism

Optics

classical branch of physics that deals with nature and propagation of light

Modern Branches

1. Relativity


2. Quantum Mechanics


3. Nuclear Physics


4. Astrophysics

Describing Physical Phenomenon

ability to define and measure as requisite of science

Measurement

describing physical phenomenon that deals with comparison of unknown quantity, assigned while considering a specific parameter, relative to a standard

Fundamental Quantities

quantities that can exist by themselves




Ex. time, length, mass

Derived Quantities

quantities that are dependent on other quantities




Ex. velocity, volume

Scalar

types of physical quantities that involves only of magnitude

Vector

types of physical quantities that involves magnitude and direction

Standards

reference from which you will compare physical quantity of interest wherein in units are used

System of Units

choice of standards for fundamental quantities which is also known as MKS system




*MKS - meter, kilogram, second

UNITS


meter


kilogram


second


ampere


Kelvin


meter


candela

MEASURED


length


mass


time


electric current


temperature


amount of distance


luminous intensity

Dimensional Analysis

dimension denoting physical nature of quantity which checks correctness of equation, and in which they are treated as algebraic quantities

Conversions

inconsistent units are transformed to appropriate units wherein they are treated as algebraic quantities to cancel out

Axial Notation

way of writing vectors wherein magnitude and angle formed with x-axis is created




regular coordinate system is used

NEWS Notation

way of writing vectors wherein magnitude and appropriate directions based on NEWS configuration are used




geographic reference frame

Equality of Two Vectors

Two vectors are equal if they have same magnitude & direction




(Property of Vectors)

Movement of Vectors in Diagram

Any vector can be moved parallel to itself without being affected which means same vector even if moved




(Property of Vectors)

Negative Vectors

two vectors are negative if they have the same magnitude bu are 180 degrees apart




(Property of Vectors)

Resultant Vectors

sum of given set of vectors result to adding two or more together which results to vector R




(Property of Vectors)

Addition of Vectors

directions of vectors must be considered and units must be the same

Parallelogram Method

graphical technique which is most applicable for two vectors




1. draw 2 vectors


2. construct parallelogram


3. construct line bisecting the parallelogram

Polygon Method

graphical technique for three or more vectors

Component Method

analytical method in which components, projection of vector to x & y axis, are used

Ax = Acosθ

formula of the x-component of vector projected along the x-axis

Ay = Asinθ

formula of the y-component of vector projected along the y-axis

X ad Y Components Formula

A = Ax + Ay

TRUE

x and y component are the legs of the right triangle whose hypotenuse is A

TRUE

components can be positive or negative and will have same units as original vector

Addition of Vectors Algebraically

1. Choose a coordinate system & sketch vector


2. Find x & y components of all vectors


3. Add all x-components


4. Add all y-components


5. Use Pythagorean Theorem to find magnitude of R


6. Use of inverse tangent function to find direction of R

Natural and Violent Motion

two types of motion that Aristotle stated in attempt to clarify motion by classification

Natural Motion

motion is based on nature of objects




"objects were thought to fall at speeds proportional to their weights"

Violent Motion
motion resulted from pushing and pulling



"all motion resulted from either nature of the moving object or sustained push or pull:

Galileo Galilee

stated that time is an important factor in describing motion

Isaac Newton

stated the Three Laws of Motion

Mechanics

involves the motion on object and the relationship with motion and other concepts of physics

Kinematics

mechanics that involves the description of motion

Dynamics

mechanics that involves the causes of motion

One-Dimensional Motion

motion that is described along a straight line considering objects to travel along a flat and narrow straight line




*anything considered as particle

Distance

kinematic concept that is a scalar quantity which describes the total length traveled




"How much space an object has covered?"

Displacement

kinematic concept that is a vector quantity which describes the shortest path from one point to another




"How far out an object is?"

Distance; Displacement

__________ may be but not necessarily the magnitude of the _________.

FALSE

Displacement is greater than or equal to Distance

Position-Time Graphs

graph that is not necessarily a straight line even though motion is along the x-direction

Speed

kinematic concept that is a scalar quantity that is described as the total distance over the total time




"How fast an object is moving?"

Velocity

kinematic quantity that is described as the rate an object changes its position or total displacement over total time

Average Velocity

determined from a position-time graph which is equal to the slope of the line joining the initial and final positions

Instantaneous Velocity

indicates what is happening at every point of time and is the slope of the tangent line to the curve of time of interest

Instantaneous Speed

magnitude of the instantaneous velocity

Uniform Velocity

define as the constant velocity wherein the instantaneous velocity are always the same

Acceleration

kinematic concept which is a vector quantity which is the rate an object changes its velocity

Types of Acceleration

1. Increasing Speed


2. Decreasing Speed


3. Constant speed, changing direction (Curved)

FALSE

Acceleration is related with moving fast

Slowing Down

acceleration in opposite direction of motion

Constant Velocity

acceleration is zero




velocity (magnitude & direction) is not changing with time

Speed Increasing

sign of velocity and acceleration are the same

Speed Decreasing

sign of velocity and acceleration are opposite

Instantaneous Acceleration

slope of the tangent line to the curve of the Velocity-Time Graph




described as limit of average acceleration as time interval goes to zero

Instantaneous accelerations are always the same

happens when acceleration is uniform and the instantaneous will always be equal to average

Average Acceleration

slope of the line connecting initial and final velocities on Velocity-Time Graph

Constant Acceleration

acceleration (magnitude & direction) is not changing with time




non-zero acceleration

Free Fall

movement along y-axis with the assumption that no force is affecting the fall of any object

Air Resistance negligible

moving freely under the influence of gravity

Constant Acceleration

Condition when all objects are falling near the earth's surface

Gravity at Sea Level

9.8 m/s^2

TRUE

acceleration is independent of the object's characteristics (mass, density or shape)



(T or F)

Value of gravity

value varies slightly with latitude and elevation

Negative gravity

acceleration of free fall since it moves downward on y-axis

Object dropped

- initial velocity is zero


- up is positive & down is negative

Object thrown downward

- acceleration is gravity


- acceleration (gravity) is negative


- initial velocity is not equal to zero

Object thrown upward

- initial velocity is upward (positive)

- instantaneous velocity at maximum height is zero


- acceleration is gravity

Symmetrical Motion

object falls where it is thrown




Final velocity = Initial velocity

Asymmetrical Motion

object does not fall to where it was thrown either by disrupting the path




solved by dividing motion into segments

Two-Dimensional Motion

motions including projectile, circular and relative

Projectile Motion

anybody that is given an initial velocity and the follows a path determined entirely by effect of gravity which can be assessed by point particle

Projectile

object being launched or projected

Trajectory

parabolic path traveled by projectile motion

Range

horizontal displacement of projectile motion

Assumptions on Projectile Motion

1. Free fall acceleration (g) is constant over the range of motion and is directed downward


2. Air Resistance is negligible


3. Combination of accelerated motion and free fall

Horizontal component

Its velocity is same all throughout the path of projectile

Vertical Component

only velocity that changes in a projectile

Top of Trajectory

the velocity only consist of horizontal velocity & vertical component vanishes to zero

Maximum Projectile Range

achieved when an object is launched at angle of 45 degrees

FALSE

horizontal and vertical motions are independent of each other

Without air resistance

vertical motion of projectile is governed by same principle as in free fall

lost, up


gained, down

Speed ___ while going ___ will equal the speed ___ going ___

TRUE

Time going up will also equal time going down

With air resistance

the trajectory is expected to be high-speed projectile

Velocity of projectile

____ in y direction is equal to zero at maximum height reached

Conditions where dynamics is inapplicable

1. very tiny objects (


2. objects moving near speed of light

Forces

quantitative description of the interaction between bodies or between a body and its surroundings which is a vector quantity

Newton (unit)

(kg)(m/s^2)

Dyne

(g)(cm/s^2)

Pound

(slug)(ft/s^2)

Fundamental Forces

1. strong nuclear force


2. electromagnetic force


3. weak nuclear force


4. gravitational force (weakest)

Strong Nuclear Force & Weak Nuclear Force

fundamental forces that need strong force

Electromagnetic Force & Gravitational Force

fundamental force that is affected even if from afar

Isaac Newton

Father of classical mechanics

Galileo Galilee

described the property of inertia by stating:




"remove all external forces on an object and its velocity will never change

Net Force

vector sum of all forces

Newton's First Law of Motion

"If no force act on an object, it continues in its original state of motion; that is unless something exerts an external force on it"

At Rest

What happens to an object at rest according to the 1st Law of Motion

Same Velocity

What happens to an object moving with velocity according to the 1st Law of Motion

External Force

Force that results from any interaction between an object and environment

Zero Acceleration

acceleration when there is no external force acting on an object

Inertia

tendency of an object to continue in its original motion

Measure of Inertia

scalar quantity usually the mass which is the resistance of an object to changes in its motion

FALSE

If an object has no acceleration, force is not acting on it

Force

any external influence that causes a change in state of motion

Newton's Second Law of Motion

"The acceleration of an object is directly proportional to the net force acting on it and inversely proportional to its mass"

Similar

direction of acceleration and the direction of the net force according to the 2nd law of motion

Body Accelerates

What happens if an external force acts on a body according to the 2nd law of motion

Net External Force

factor that causes a body to change in motion or accelerate according to the 2nd law of motion

Newton's Third Law of Motion

"Force always occurs in pairs. If object A exerts a Force on object B, an equal but opposite force is exerted by object B and A."

Newton's Third Law of Motion Formula

Fw = -Fw

Nature of Force

type of forces that involves Gravitational Force, Strong Nuclear Force, Weak Nuclear Force and Electromagnetic Force

Based on Interaction

type of force that include force at a distance and constant forces

Force at a Distance

type of force based on interaction that is formed between two particles separated in space which also introduces concept of force fields

Constant Force

type of force based on interaction that involves force in direct contact which are microscopically electromagnetic in origin and extend between molecules of object

Applied Force

type of force that is applied to systems by force load in which class can't be carried because simplicity is maintained




push or pull

Gravitational Force

type of force that deals with natural force attraction between any two objects

Weight

type of force that is the magnitude of gravitational force acting on an object of mass near in earth's surface


TRUE

weight is dependent on the location

Tension (T)

type of force that arises from pulling with the use of strings that is always directed away from the object being pulled

Normal Force

type of force that is always directed perpendicular to the surface of contact and arises due to resistance of material from being penetrated or compressed

Frictional Force

type of force that is always directed parallel to the surface of contact which is also known as retarder or motion stopper

Static Frictional Force

frictional force that acts to keep object from moving wherein force is directly proportional to friction

Kinetic Frictional Force

frictional force that acts when object is in motion

Force of Friction

resistance to the motion when an object is in motion on a surface through a viscous medium

TRUE

force of static friction > force of kinetic friction

Opposite

relationship of direction of friction force and direction of the motion according to frictional force

Terminal Speed

when the upward force of air resistance equals the downward force of gravity, the net force on the object is zero




constant speed of object

Air Resistance

another type of friction that is proportional to the speed of object

Hookean Spring Force

type of force that arises when a system has spring capable of compression of extension

Hooke's Law

the defining law for spring systems

Work

link between force and energy done by constant force on an object




product of the force along the direction of the displacement and magnitude of displacement

Time of occurrence &


Velocity or acceleration

information that work does not give

Zero Work

value of work when there is no displacement or force and displacement are perpendicular to each other




cos90 is equal to zero

Moving at a distance

only situation that allows work to happen

Positive Work

work if the force has the same direction as the displacement

Negative Work

work if force has the opposite direction as the displacement

Energy

scalar quantity of capacity to do work that can be transformed from one form to another but cannot be created nor destroyed

Mechanical Energy

form of energy which is relative to position of interacting bodies

Kinetic Energy

scalar quantity which is the mechanical energy possessed by the body of an object in motion




not dependent on direction

TRUE

never negative but zero if at rest

Magnitude

factor that kinetic energy is dependent on

Work Kinetic Energy Theorem

only change in object is speed which is directly proportional to work




total work done is equal to change in KE

Potential Energy

mechanical energy associated with position of object within some system and not object via processes that are internal to system

Gravitational Potential Energy

mechanical energy associated with relative position of an object in space near the earth's surface




interaction of object with earth

PE = mgh

formula of gravitational potential energy

Reference Levels for GPE

location where GPE is zero must be chose for each problem




choice is arbitrary since change in PE gives work done

By Work

transferring energy applying force which produces displacement in system

By Heat

transferring energy by collision between molecules

By Mechanical Waves

transferring energy by disturbance propagating through a medium

By Electrical Transmission

transferring energy by means of electrical current

By Electromagnetic Radiation

transferring of energy through any form of electromagnetic waves

Conversion of Mechanical Energy

"We can neither create nor destroy energy, it is conserved"




total ME is equal to sum of KE & PE in system

Through a mechanism

If total energy does not remain constant, energy must have crossed boundary through what?

Power

rate at which energy transfer takes place and at which a force is done





Power;


Work

___ connection of force and time


___ connection of force and distance

Momentum

force present in changing an object's velocity and considers effects of collisions




vector quantity; direction same with velocity; 2D motion

Linear Momentum

effort needed to stop an object from moving which considers both inertia and velocity

Mutation Motus

change of motions caused by force impressed

Impulse

has dimensions of momentum and is a measure of degree to which external force changes momentum of particle




associated with force of interaction during collision

Equal

time rate of change of momentum of an object is __ to the net force acting on it

Inverse Relationship

relationship between collision time and force

Airbags

one of the ways to increase time in collision where in some of the energy from the body is also absorbed

Conservation of Momentum

indicates conservation for system of objects including the interaction of objects with each other assuming that only internal forces acts thus assuring collision

Inelastic Collision

type of collision in which kinetic energy is not conserved and some of them are converted into other types of energy

Perfectly Inelastic Collision

type of collision that occurs when total KE of system is lost when objects collide or stick together

Elastic Collision

type of collision that momentum and KE are conserved

Actual Collision

type of collision that mostly fall between elastic and perfectly inelastic collisions

Formula of Speed


Formula of Velocity


Average Velocity Formula


Average Acceleration Formula

UARM Formula


(no position)

hf

UARM Formula


(no acceleration)

UARM Formula


(no time)

Free Fall Formula


(no position)

gj

Free Fall Formula


(no velocity)

Free Fall Formula


(no time)

Free Fall Formula


(no acceleration)


Distance Formula of Projectile Motion


(at any time)

Speed Formula for Projectile Motion


(at any time)

Second Law of Motion Formula

Newton's Law of Universe Gravitation

Work Formula

Kinetic Energy Formula

Work Kinetic Energy Theorem

jf

Power Formula

Momentum Formula

fh

Inelastic Collision Formula

Solid

state of matter that has a definite volume and shape wherein molecules are held together in specific locations by electric forces & vibrate about equilibrium positions

Crystalline Solid

type of solid where atoms have ordered structure

Amorphous Solid

type of solid wherein atoms are arranged randomly

Liquid

state of matter that has definite volume but no definite shape wherein molecules wander in a random old fashion

Higher

Liquids exist at __ temperature than solids

Intermolecular Forces

forces that are not strong enough to keep position of liquid fixed

Gas

state of matter that has no definite volume and shape wherein molecules are in constant random motion and only exert weak forces on each other

Large

average distance between molecules is ___ compared to size of molecules

Plasma

state of matter that has many electrons are freed from the nucleus resulting to collection of free electrically charged ions

Fluids

state of matter that has no definite shape wherein collection of molecules that are randomly arranged and held together by weak cohesive forces

Fluid Static

fluid mechanics wherein fluid is at rest



consists of density & specific gravity, pressure, buoyancy

Fluid Dynamics

fluid mechanics involving fluids in motion

Density

ratio of material's mass to its volume

Sinking

object's density is greater than that of water

Floating

object's density is less than that of water

Fraction of Volume Submerged

ratio of the density of the object to that of the liquid is equal to object's ____

Specific Gravity

fluid static that is the ration of its density to the density of the water at 4 degree Celsius

Floats

what happens to object when


0 < specific gravity < 1.00

Sinks

what happens to object when


specific gravity > 1.00

Pressure

perpendicular force to the surface that the fluid exerts when a body is submerged in a fluid

Large Pressure

pressure of an object when area is small

Small Pressure

pressure of an object when area is large

Pressure in Fluid

pressure that is directly proportional to both density and depth of fluid

Formula of Pressure

P = pgh

Depth

aspect in which pressure is dependent on

TRUE

pressure in any liquid at any location is exerted in equal amount in all directions

Perpendicular

direction to which the liquid pressure acts in respect to the side of the container as it increase with depth