• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/12

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

12 Cards in this Set

  • Front
  • Back

formula for computing two perpendicular vectors

formula for two non perpendicular vectors

formula for computing 2 or more vectors

restrictions of dot product

formula for the slope

rise over run or ∆x/∆t

4 kinematic equations

in projectile motion, the initial velocity is....

*always positive



*changing in vertical axis



*constant in horizontal axis

in projectile motion, acceleration is....

*zero in horizontal



*9.8 m/s^2 in vertical

at the highest point of trajectory, velocity is ______

0

formula for projectile motion

in uniform circular motion, the instantaneous acceleration always points toward the ......



and it is called....

center of the circle



centripetal acceleration

formula for uniform circular motion