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63 Cards in this Set

  • Front
  • Back
chromatic abberation
dispersion causes different color lights to refract differently

needs to choose whether blue or red is focused
achromatic doublet
made of 2 different types of glass

converging glass converges more blue than red

diverging glass diverges more
spherical abberation

and

how to correct
when the top and bottom of the lens converges more than middle, creates circle of confusion

solved by putting in a stop, creating aperture (too small, no light)
F-stop
changes aperture
stopping down
makes aperture shrink
concave lenses are ____ lenses
diverging
convex lenses are _____ lenses
converging
large aperture =

small aperture =
lots of light and distortion

less light, less distortion
depth of field
distance object can change position by and still be in focus
problems with viewfinders
viewfinder image and real image are slightly different

composition will be different

cant tell if you are in focus
parallax problem
misalignment of what you see in viewfinder and what lens picks up

heads can be cut off
ground glass
transparent and rough surface, allowing to see image on other side

slow because glass must be removd after photo is set and photo film must be inserted in dark
reflex camera
light goes in , hits mirror and bounces up to viewfinder

mirror then moves, allowing light to hit film

distance from mirror-ground glass matches mirror-film so in focus in both places
parts of reflex camera

why is prism needed?
lens --> mirror --> prism --> eye

prism flips image right way up and inverses lateral inversion caused by mirror
Biprism
2 prisms - when image is in focus it is forming in middle of two prisms.

unfocused --> biprism splits

mounted in center of ground glass screen
Auto focus
sends out pulse of infrared , hits object then bounces back to camera

sensor chip measures time wave took to get back, calculates distance
Regular cameras underwater?
Autofocus doesnt work because sensor calculated for wave speed in air

Components calibrated for air, image in air and water form at different distances
Magnification =
image size seen through camera / image size viewed directly

= f (lens) / f (eye)
standard lens
50mm since f (eye) = 50mm

no difference between size in photo and actual size
telephoto lens
makes image bigger, used for far off objects

f>50mm

bigger f value --> bigger image
lenses and distortions
wide angle/fish eye causes barrel distortion

telephoto causes pincushion distortion
macro lens
uses telephoto lens to enlarge scene

difference between normal telephoto lens -- no distortions
shutter
speed window moves same always, width of window moving across film changes

quick exposure = narrow window
slow exposure = wide window

normal = 1/60 of a second

longer shutter is open --> more blur on moving objects
Problems with fast exposures

and Solutions
little light on film

solution: bigger lenses increase stop aperture, increasing light
stop apertures and f numbers
stop aperture given by "f number"

f number = focal length of lens/diameter of stops hole

f number indicates amount of light per unit area falling on film

large f --> dim
Series of steps in photography
Fast Object

fast shutter to reduce blur

less light

open stop (small f)

1. more distortion
2. small depth of field
depth of field depends on...
focal length of lens
object distance
stop size
problem with fixed focus cameras
very small aperture, very little light
camera vs. eye
compound lens = cornea and lens
stop = iris
aperture = pupil
film = retina
eye diagram on pg 383
know iris, pupil, cornea, lens, retina, vitreous and aqueous humor, fovea
inverting spectacles
proves that brain flips things right way up for us to see
focusing in the eye
most converging occurs at cornea surface

eye lens fine tunes the convergence so that the image is focused at retina
accomodation
muscle contraction produces change in lens curvature

how we ensure things stay in focus
eye defects
myopia - cornea converges too much

and

hyperopia - doenst converge enough
myopia

advantage?
too much convergence, problems focusing at infinity

focus in middle of eye

corrected using diverging lens or surgery

near point closer than normal
hyperopia
too little convergence, problems focusing close

focus behind eye

corrected using converging lens
improvements to reduce spherical abberations
graded index lens

aspheric lenses
chromatic abberations in eye reduced by
lens material has low dispersion

short wavelengths absorbed by lens

brain removes it
plexiform layer
nerves connecting to brain

recieves light converts to electricity for brain
two types of detectors in eye
rods and cones
cones
sensitive to color (wavelength) , produce a sharp image . need more light to function
rods
require low level of light

less refined
fovea
no rods, all cones centered there

directly behind lens, recieves images from center of scene being viewed
how many cones in human eye?

how many rods?
6 million , most located in fovea

120 million rods spread across retina
adaptation
response of rods and cones to changing light conditions
photopic

and

scotopic
photopic = cone dominated

scotopic = rod dominated
lateral inhibition
makes contrast more apparent

form of retinal processing
what determines the color of an object?
if the light waves are on or off resonance for the object

ex: for leaf, green is off resonance and thus not absorbed so leaf appears green
when you shine light on a white object,

when you shine light on a black object,
all colors are reflected so it appears white

all colors are absorbed, appears black
3 parameters to describe complex colors
hue

saturation

lightness
hue
spectral color that dominant wavelength corresponds to

nearest spectral color to the peak reflection
saturation
purity of a color

concentrated and steep wavelength graph, broader and more spread out (desaturated)
most desaturated color?
white

desaturated creates grayscale -- added colors , less concentrated
lightness
more light reflected = lighter

darker colors reflect less light

add black to make darker
primary colors

secondary colors
red green blue

cyan magenta yellow
color mixing:

blue + green =

red + green =

blue + red =

blue + green + red =
cyan

yellow

magenta (non=spectral color)

white
why is magenta not a color?
does not have a hue
complimentary colors

example?
two colors acting as one

blue + red + green = white
but
red + green = yellow

so blue + yellow = white and they are complimentary
additive color mixing
when different color lights overlap

color determined by adding distribution curves

ex: stage lights, pointillist painting
subtractive color mixing
when different colors are removed

ex: filters
Filters
Removes a color of light

example: complimentary colors yellow and blue

yellow + blue = white
so
blue - white = yellow

Yellow filter removes blue light!
Subtractive process
cyan - yellow = green
cyan - magenta = blue
magenta - yellow = red
cyan - yellow - magenta = black
interference
constructive --> bright
destructive --> dark