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10 Cards in this Set

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 Impulse (p) F*t Elastic Collisions (m1v1 + m2v2)before = (m1v1 + m2v2)after *momentum (p) conserved *KE conserved Inelastic collisions (m1v1 + m2v2)before = (m1+m2)v after *momentum (p) conserved *some KE conserved *some E converted to HEAT power (P) (to keep a body in motion at a const v, against an opposing F) P = F * v Power (P) (to move a body through a particular space) P = W/t [W] = [J/s] momentum (p) p = m * v *always conserved vf vf = v0 + at xf xf = x0 + v0t + 0.5(a)(t^2) vf^2 vf^2 = v0^2 + 2ax projectile motion vx = v0 * cos(theta) vy = v0 * sin(theta) *vx is CONSTANT during projectile flight (remains = v0x until it hits ground) *gravity slows vy with deceleration of 9.8 *at max height, vy = 0