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22 Cards in this Set
- Front
- Back
kinematics
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the study of how things move
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origin
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a reference point used to measure the position of objects in relation to the origin
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position
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vector quantity specifying where an object is - how far away from and what direction from the origin (m)
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scalar quantity
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values that only give magnitude
ex. speed, mass, distance |
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vector quantity
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measurement that give direction as well as magnitude. Differentiated by an arrow above the abbreviation. Direction is given in [square brackets] after magnitude ex. position, velocity, weight. etc.
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distance
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(scalar) length of the path taken to move from one position to another. Add up all distances! (m)
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displacement
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(vector) length of distance between object and reference point (initial and final) positions. Do not use all distance; draw and measure a straight line from position A to B (m)
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position-time graph
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curved slope = accelerating
straight slope = constant velocity straight horizontal line = at rest |
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speed
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scalar quantity outlining how fast an object is going
*objects can be going the same speed but have different velocities! |
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velocity
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(vector) outlining how fast an object is going and what direction - m/s
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uniform motion
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when the object is going complete constant velocity; one speed, one direction.
*technically impossible since Earths surface is curved |
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velocity-time graph
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slope = acceleration
straight horizontal line = constant velocity (no acceleration) area beneath velocity line = total displacement straight diagonal line = constant acceleration |
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non-uniform motion
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motion where velocity or speed is changing - varying in speed or direction (most motion qualifies)
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acceleration
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(vector) quantity that represents change in velocity (magnitude and direction!) per unit of time (m/s2)
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instantaneous velocity
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moment-to-moment measure of an objects velocity. On a graph where acceleration is changing, it can be found by drawing a tangent line to the point in which you want to measure and finding the slope of the tangent.
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tangent
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straight line drawn that only touches the curve once. Each tangent on a curved line will be different.
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uniformly accelerated motion
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constant change in velocity per unit of time. Occurs (graphically) when line is perfectly diagonal.
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average velocity
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to find average velocity graphically, calculate area underneath line and divide by total time
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acceleration-time graphs
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not a continuous graph; composed of horizontal lines differentiating the segments of journey
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using kinematics equations, remember...
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- if object starts from rest, vi = 0m/s
- if object comes to a stop, vf = 0m/s - uniform motion, a = 0 |
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projectile
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object that is released into the air; object dropped, thrown, etc.
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projectile motion
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the trajectory and motion of a projectile while it is in the air. the horizontal and vertical actions of the projectile are completely separate!
create a table outlining different values for horizontal vs vertical |