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22 Cards in this Set

  • Front
  • Back
kinematics
the study of how things move
origin
a reference point used to measure the position of objects in relation to the origin
position
vector quantity specifying where an object is - how far away from and what direction from the origin (m)
scalar quantity
values that only give magnitude
ex. speed, mass, distance
vector quantity
measurement that give direction as well as magnitude. Differentiated by an arrow above the abbreviation. Direction is given in [square brackets] after magnitude ex. position, velocity, weight. etc.
distance
(scalar) length of the path taken to move from one position to another. Add up all distances! (m)
displacement
(vector) length of distance between object and reference point (initial and final) positions. Do not use all distance; draw and measure a straight line from position A to B (m)
position-time graph
curved slope = accelerating
straight slope = constant velocity
straight horizontal line = at rest
speed
scalar quantity outlining how fast an object is going
*objects can be going the same speed but have different velocities!
velocity
(vector) outlining how fast an object is going and what direction - m/s
uniform motion
when the object is going complete constant velocity; one speed, one direction.
*technically impossible since Earths surface is curved
velocity-time graph
slope = acceleration
straight horizontal line = constant velocity (no acceleration)
area beneath velocity line = total displacement
straight diagonal line = constant acceleration
non-uniform motion
motion where velocity or speed is changing - varying in speed or direction (most motion qualifies)
acceleration
(vector) quantity that represents change in velocity (magnitude and direction!) per unit of time (m/s2)
instantaneous velocity
moment-to-moment measure of an objects velocity. On a graph where acceleration is changing, it can be found by drawing a tangent line to the point in which you want to measure and finding the slope of the tangent.
tangent
straight line drawn that only touches the curve once. Each tangent on a curved line will be different.
uniformly accelerated motion
constant change in velocity per unit of time. Occurs (graphically) when line is perfectly diagonal.
average velocity
to find average velocity graphically, calculate area underneath line and divide by total time
acceleration-time graphs
not a continuous graph; composed of horizontal lines differentiating the segments of journey
using kinematics equations, remember...
- if object starts from rest, vi = 0m/s
- if object comes to a stop, vf = 0m/s
- uniform motion, a = 0
projectile
object that is released into the air; object dropped, thrown, etc.
projectile motion
the trajectory and motion of a projectile while it is in the air. the horizontal and vertical actions of the projectile are completely separate!
create a table outlining different values for horizontal vs vertical