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23 Cards in this Set

  • Front
  • Back
dynamics
study of why things move
force
(vector) push or pull on an object measured in Newtons (N)
Cartesian Method
method of measuring forces using diagrams on cartesian plane using angles 0 to 360
Navigator Method
method of diagraming forces using direction; north/south, east/west
net force
the sum of all forces acting on an object in a system; as forces are vector quantities they can be added like all other vectors
free body diagram
- diagram that shows an object and all the force vectors acting on the object
- vectors are drawn from the centre of the object
INERTIA
- the tendency for an object to maintain an unchanged velocity
- a property of all objects with mass
Newtons First Law
An object with no net force acting on it moves with a constant velocity.
Fnet = 0N then change in velocity = 0m/s
Newtons Second Law
The acceleration of a body is directly proportional to the net force acting on it.
The acceleration of a body is inversely proportional to its mass.

Fnet = ma
mass (kg) acceleration (m/s2) Force (N)
Newtons Third Law
When one object exerts a force on a second object, the second exerts a force on the first that is equal in magnitude, but opposite in direction.
For every action, there is an equal but opposite action.
action-reaction pair
forces come in "action-reaction pairs" involving only 2 objects.
ex. propelling yourself forward; by pushing backwards, the ground propels you forward.
mass vs. weight
mass; measure of the inertia of an object, and is the same everywhere - no matter the gravity-induced environment.

weight; measure of the force of gravity acting on an object. Changes depending on force of gravity. In gravity-free environment, object is weightless.
weight (Fg) = mg
friction
force that opposes motion.

For 2 surfaces in contact, force of friction is parallel to the 2 surfaces, and in the opposite direction of the motion.
what causes friction?
friction is caused by microscopic high points of one surface temporarily bonding - caused by electromagnetic forces - with the high points of another surface.
static friction
force that opposes the start of motion. In order to get an object moving, you must exert a force greater than the force of static friction.
sliding (kinetic) friction
force that opposes sliding motion of one surface on another. Generally less than static friction, this is the reason a car will stop faster if the tires are not skidding when brakes are applied.
coefficient of friction (μ)
number representing how easily one surface slides on another. the smaller the number, the easier surfaces slide. NO UNITS!
*greater the force pushing two objects together, the greater the force of friction
*the more weight of an object, the greater the force of friction
normal force
normal: perpendicular to...
upward force applied by a surface on an object. Perpendicular to surfaces that are in contact.
Fn=-Fg
vertical vs. horizontal force problems
horizontal - dealing with a force being applied, mass, acceleration, and coefficient
vertical - deals with the same, but gravity must be included
force problems
are solved the same as vector quantity problems; as forces are vectors, you can resolve their vectors to find the x and y components
equilibrium
when Fnet = 0N
when forces in all directions are equal or balanced and the object is not accelerating.
*hanging signs are at a state of equilibrium
equilibrant force
a force that cancels out any existing net force and therefore, when applied, will produce equilibrium.
equal in magnitude but opposite in direction to net force.
ramp problems
when dealing with ramp problems, we resolve the force of gravity into x and y components relative to the angle of the hill.
Angle between Fg and Fperp = angle of the slope