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31 Cards in this Set

  • Front
  • Back
electromagnetic spectrum
range of electromagnetic radiation
ray model of light
symbolizes light rays as geometric rays
images
occur when light rays have changede direction while traeling to us, causing us to see things that aren't really there
real images
light rays that make up the image CONVERGE
virtual images
light rays that make up the image DIVERGE
reflection
when light (or any wave) bounces off of the boundary of a new material
specular reflection
when light bounces off a smooth surface, so that all of the incoming light at a certain angle bounces off at the same angle
diffuse reflection
occures when light bounces off of a rough or textured surface, so that incoming light at a certaiun angle bounces off at many different outgoing angles and is scattered
angle of incidence
angle made by light ray and normal of surface
angle of reflection
angle outgoing light makes with normal of surface
plane mirror
mirror with flat surface
spherical mirror
mirror shaped like part of a sphere
center of curvature
pont where center of sphere would be if mirror were a complete sphere
radius of curvature
radius the mirror would have if it were a complete mirror
focal point
point at whihc incoming parallel light rays converge or the point from which they diverge
focal length
distance from the mirror to the focal point
spherical aberration
b/c not all light rays converge at a single point for spherical mirrors, it creates a blurred image
principle rays
three particular light rays that are easy to identify and draw on diagrams

1) in parallel, out thru focal point
2) in thru focal point, out parallel
3) in and out thru center
concave mirrors
light hits the inside of the sphere (into the cave)
convex mirrors
light hits the outside of a sphere
refraction
light (or any wave) is transmitted into a new material
index of refraction
ratio of the speed of light in a vacuum to the speed of light in that material
critical angle
angle of incidence less than 90 degrees which produces a refracted angle of 90 degrees
total internal reflection
for angles of incidence greater than critical angle, the reflected wave is sent back into original material
converging lenses
lenses that make light rays converge
divergine lenses
make light rays diverge
dispersion
spreading out of light into component wavelengths
polorization
a process off blocking out all light rays except those with an electric field aligned in a particular way
scattering
when light is absorbed and re radiated by particles
additive color wheel
light rays combine to make white
subtractive color wheel
pigments (like paint) combine to create black