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34 Cards in this Set

  • Front
  • Back
Goals of Phy Ed
Gives program a purpose
Holds program accountable
Defend PE in school
Curriculum
What you cover over the year
Objective
written statement about what you want students to active in a lesson
3 objective domains:
psychomotor
cognitive
affective
Psychomotor Objective
physical skills (throw, catch)
Cognitive Objective
what you want the students to understand. i.e Throwing..arm back, follow through
Affective Objective
emotional/ social side
How do you determine what activities to teach in class?
based on, objectives of your lesson
the nature of the content
characteristics of students
Facitlities and equipment
How to maximize activity time?
lesson design, equipment, space, independently, unit length
content behavior
directly related to lesson content
Management Behavior
arranging and maintaining the learning environment
How do children learn motor skills
1. Interacting with environment
2. Expermentation
3. Imitation
4. Instruction
Behaviorist
role of environment plays in shaping behavior
Information Processing
Stress importance of cognative processing
Cognitive instruction
how students solve problems create and apply what the have learned
Stages of Motor Learning
Cognitive
Associative
Automatic
Stages of Motor Learning: Cognitive
starting to learn
Stages of Motor Learning: associative
timing speed dream
Stages of Motor Learning: automatic
added defense, game speed
5 things needed to learn motor skills
Prereqs
Clear idea of the task
Motivational
Practice
Feedback
Motor skills: discrete
skills that are performed once, with a clear beginning and end
i.e Vault
Motor Skills: Serial
Skills are put together in a series to be performed as a whole.
i.e. fielding + throwing
Motor Skills: Continous
Skills that have random beginning and ending points.
i.e. Laps
Closed Skills
skills performed in environments that remain stable.
i.e. Free Throw
Open skills
performed in changing environment
massed practice
teaching a skill in a short amount of time
Distributed practice
teaching a skill over a long amount of time
Intertask transfer
when you learn a skill that is applicable in another
i.e. tennis/raquetball
Intratask transfer
Nerf- real
multidimensionality
PE classes are full of differents, with different needs
immediacy
things happen in PE fast, must be able to cope
unpredictability
classroom events take unpredicted turns
publicness
events happen in front of you also occurs in front of the students
History
how a group of students act during the day is a result of past