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34 Cards in this Set
- Front
- Back
Goals of Phy Ed
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Gives program a purpose
Holds program accountable Defend PE in school |
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Curriculum
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What you cover over the year
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Objective
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written statement about what you want students to active in a lesson
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3 objective domains:
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psychomotor
cognitive affective |
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Psychomotor Objective
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physical skills (throw, catch)
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Cognitive Objective
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what you want the students to understand. i.e Throwing..arm back, follow through
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Affective Objective
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emotional/ social side
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How do you determine what activities to teach in class?
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based on, objectives of your lesson
the nature of the content characteristics of students Facitlities and equipment |
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How to maximize activity time?
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lesson design, equipment, space, independently, unit length
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content behavior
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directly related to lesson content
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Management Behavior
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arranging and maintaining the learning environment
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How do children learn motor skills
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1. Interacting with environment
2. Expermentation 3. Imitation 4. Instruction |
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Behaviorist
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role of environment plays in shaping behavior
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Information Processing
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Stress importance of cognative processing
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Cognitive instruction
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how students solve problems create and apply what the have learned
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Stages of Motor Learning
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Cognitive
Associative Automatic |
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Stages of Motor Learning: Cognitive
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starting to learn
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Stages of Motor Learning: associative
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timing speed dream
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Stages of Motor Learning: automatic
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added defense, game speed
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5 things needed to learn motor skills
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Prereqs
Clear idea of the task Motivational Practice Feedback |
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Motor skills: discrete
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skills that are performed once, with a clear beginning and end
i.e Vault |
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Motor Skills: Serial
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Skills are put together in a series to be performed as a whole.
i.e. fielding + throwing |
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Motor Skills: Continous
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Skills that have random beginning and ending points.
i.e. Laps |
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Closed Skills
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skills performed in environments that remain stable.
i.e. Free Throw |
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Open skills
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performed in changing environment
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massed practice
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teaching a skill in a short amount of time
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Distributed practice
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teaching a skill over a long amount of time
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Intertask transfer
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when you learn a skill that is applicable in another
i.e. tennis/raquetball |
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Intratask transfer
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Nerf- real
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multidimensionality
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PE classes are full of differents, with different needs
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immediacy
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things happen in PE fast, must be able to cope
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unpredictability
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classroom events take unpredicted turns
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publicness
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events happen in front of you also occurs in front of the students
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History
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how a group of students act during the day is a result of past
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