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20 Cards in this Set
- Front
- Back
why is games different
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-focus on manipulative skills which can only be done with master of body mgmt skills (locomotor and nonlocomotor)
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body concepts in locomotor/nonlocomotor
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actions-bend, stretch, twist
activities-run, jump, turn shapes- stretch to curled... parts- roles played by different parts |
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space concept of loco/nonloco
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-flexibility for change of direction
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locomotor and nonlocomotor skills in games
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-jumping, running, stopping, and turning
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manipulative skills
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sending away
recieving travelling with |
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relationship concepts in locomotor/nonlocomotor
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to team members
to opposition boundaries and goals |
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nonmanipulated objects
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-boundaries, zones, and targets
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2 types of relationships in games
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a. cooperative relationships
b. competitive relationships |
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weight concept of loco/nonloco
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-most require firmness rather than fineness
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competitive relationship
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=participants try to achieve opposing objectives by playing different roles
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nonmanipulative skills
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jump
run stop turn |
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cooperative relationship
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=group of min. 2 people work together to achieve a common objective
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cooperative games
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-aka "new games"
=develops group skills and reduces the emphasis on competition |
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cooperative members
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-has to be aware of all others all the time
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effort concepts in locomotor/nonlocomotor
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time-changes of speed
weight-resiliency space-direct and flexible flow-conrol, continuity |
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manipulative skills in games
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-jump to catch a ball, dribble ball in playing area, turn to throw ball
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time concept in loco/nonloco
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constant pace (ex. hockey)
bursts with rest (ex. tennis) fluctuations (ex. soccer) *all have sudden movements, and change of speed |
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spatial concepts in locomotor/nonlocomotor
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changes in direction
extension different pathways |
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flow concept of loco/nonloco
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controlled(predictable)= bound flow with efficient movement
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body parts used in loco/nonloco
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hands/arms (oncoming opponent)
head (faking) feet (shifting) *when all together, attain control |