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20 Cards in this Set

  • Front
  • Back
why is games different
-focus on manipulative skills which can only be done with master of body mgmt skills (locomotor and nonlocomotor)
body concepts in locomotor/nonlocomotor
actions-bend, stretch, twist
activities-run, jump, turn
shapes- stretch to curled...
parts- roles played by different parts
space concept of loco/nonloco
-flexibility for change of direction
locomotor and nonlocomotor skills in games
-jumping, running, stopping, and turning
manipulative skills
sending away
recieving
travelling with
relationship concepts in locomotor/nonlocomotor
to team members
to opposition
boundaries and goals
nonmanipulated objects
-boundaries, zones, and targets
2 types of relationships in games
a. cooperative relationships
b. competitive relationships
weight concept of loco/nonloco
-most require firmness rather than fineness
competitive relationship
=participants try to achieve opposing objectives by playing different roles
nonmanipulative skills
jump
run
stop
turn
cooperative relationship
=group of min. 2 people work together to achieve a common objective
cooperative games
-aka "new games"
=develops group skills and reduces the emphasis on competition
cooperative members
-has to be aware of all others all the time
-
effort concepts in locomotor/nonlocomotor
time-changes of speed
weight-resiliency
space-direct and flexible
flow-conrol, continuity
manipulative skills in games
-jump to catch a ball, dribble ball in playing area, turn to throw ball
time concept in loco/nonloco
constant pace (ex. hockey)
bursts with rest (ex. tennis)
fluctuations (ex. soccer)
*all have sudden movements, and change of speed
spatial concepts in locomotor/nonlocomotor
changes in direction
extension
different pathways
flow concept of loco/nonloco
controlled(predictable)= bound flow with efficient movement
body parts used in loco/nonloco
hands/arms (oncoming opponent)
head (faking)
feet (shifting)

*when all together, attain control