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82 Cards in this Set

  • Front
  • Back

Name the three learning styles

Kinesthetic Learning


Visual Learning


Auditory Learning

Define kinesthetic learning

Ability of our nerves to fire without visually watching


Learn the best from DOING.

Define visual learning

Learn the best from seeing diagrams or illustrations

Define auditory learning

Learn the best from listening to information

Define gross skills

Large muscle movements that are imprecise


IE. Shotput

Define fine skills

Intricate precise movements using small muscle groups. High level of hand-eye coordination.


IE. Snooker

Define open skills

Environment is constantly changing so movements have to be adapted. Skills are perceptual and externally paced.

Define closed skills

Stable, predictable environment where the performer knows exactly what to do. Skill is self-paced and is not affected by the environment.

Define internally paced skills

Performer controls the rate at which the skill is executed

Define externally paced skills

The environment controls the rate of performing the skill

Define discrete skills

Well defined actions with a clear beginning and end.

Define serial skills

Group of discrete skills strung together to make a new and complex movement

Define continuous skills

No obvious beginning or end. End of one cycle is the beginning of the next

Define simple skills

One that is straightforward, requires little concentration and cognitive ability

Define complex skills

Large attention span because they are complicated

Define low organisation

Very easy and uncomplicated. Phases of the skill are discrete.

Define high organisation.

Complex phases that cannot be broken down. Require large amounts of attention.

Define cognitive learner

Learners can only deal with small amounts at one time. Knows they are making errors but not sure why. Feedback needs to be specific. Prone to making many errors

Define associative learner

Errors are smaller and less frequent. Begin to recognise errors. Begin to generate an idea of what a skill should feel like.

Define autonomous phase

Errors are rare. Self-appraisal and correction are possible. Tactical awareness increases. Deal with pressure more efficiently now.

Characteristics of a skilled performer

All the time in the world. Performs the correct action. Flexible action. Perfectly timed. Produce desired result. Superior anticipation. High level of consistency. Greater accuracy. Physiologically economic. Smoothness of movement.

Define signal detection

Athletes ability to detect the presence of a cue. Elite performer will detect less obvious signals and detect cues earlier.

Define selective attention

Ability to focus only on important cues and ignore irrelevant cues.

Define anticipation

Ability to react to partial cues. Due to improved signal detection and improved selective attention. Athlete has more time to initiate a response.

Define timing

Athletes with superior timing will have greater generation of power.

Define Hick's Law

Amount of information being handled by the brain determines the speed of the response

Define Psychological Refractory Period

The time between two stimuli being processed

Define knowledge of results

Feedback that focuses on the outcome of a performance

Define knowledge of performance

Feedback that focuses on the process involved during the performance. How the execution 'felt'.

List factors that impact on task difficulty

Cognitive demands


Safety concerns


Physical demands


Motor demands

Define cognitive demands

Level of thinking


Information to be processed

Define safety concerns

The risk of the task to the learner


The nature of the environment and equipment

Define physical demands

Fitness/strength needed


Physical development of the learner

Define motor demands

Movement required


Sequence and complexity

List types of practice

Fixed practice


Variable practice


Massed practice


Distributed practice

Define fixed practice

Type of practice involved drills


Drills are repeatedly practiced

Define variable practice

Repeating a skill in a dynamic environment

Define massed practice

Continuous form of practice


Continuous skill repetition


Produces fatigue to stimulate game intensities

Define distributed practice

Skills are practiced in blocks of time (sets) followed by periods of rest. Keeps motivation high and feedback constant. Excellent for practicing difficult skills.

List types of goals

Task goals


Outcome goals


SMARTA goals

Define task goals

Set by the athlete or learner based on their own level of performance.


IE. Improving skill level to play A grade

Define outcome goals

Set by the athlete based on competition with others.


IE. Wanting to make A grade so they can be picked for the state team

List the stages of SMARTA goals

Specific


Measurable


Attainable


Relevant


Time-framed


Accountability

Define SMARTA : Specific

The goal must be clear and well defined

Define SMARTA : Measurable

Set dates or targets that allow measurement of success.

Define SMARTA : Attainable

Realistic yet challenging goals

Define SMARTA : Relevant

Developed in relation to a level of achievement

Define SMARTA : Time-Framed

Set a deadline


Increases the need for urgency

Define SMARTA : Accountability

Keeping up with the goal


Remaining responsible and on track

Define Anxiety

Psychological issue that affects normal psychological or physiological performance. Anxiety interferes with how information is processed.

Define arousal

Anxiety can increase arousal. Arousal is your readiness to perform.

List examples of cognitive anxiety

Confusion


Fear


Forgetful


Poor concentration


Indecision


Lack of confidence

List examples of somatic anxiety

Pounding heart


Increased respiration rate


Muscle tension


Nausea

List examples of behavioural anxiety

Introvertedness


Biting fingernails


Fidgeting

Define Low Arousal

Relaxed and calm


Good for darts

Define High Arousal

Excited and agitated


Good for boxing

Define optimal arousal

Ability to complete a skill at its maximum ability

Define drive theory

Desire to succeed will initiate success

Define optimal arousal theory

Each skilled performer has an optimal functioning zone

Define visualisation

Mentally rehearsing a skill. Visualisation improves performance by strengthening neural pathways.

List uses of visualisation

To motivate


To perfect skills/technique


To familiarise


To set stage for performance


To refocus


To see success

Define cognitive visualisation

Focuses on the technique or technical aspects of the skill

Define psychological visualisation

Focuses on the motivational aspect of performing in competition

Factors that makes visualisation effective

Practiced regularly


Be performed after relaxation


Use all the senses


Developed through training and competition


Based on success and control

Define self-talk

Involves positive affirmations. Can be used in conjunction with self-talk.

Benefits of visualisation

Rest, recovery and recuperation


Alleviate stress


A sense of calm before a competition or event


Increases the sense of positivity

Explain how momentum is created

When we produce a force, we can create motion. Once a body mass is in motion, it has momentum.

Define force

A push or pull that alters the state of motion of a body. Forces can be internal or external.

Define internal forces

Occur when bones, muscles and ligaments act on one other

Define external forces

Forces exerted from the outside of the body


IE. Gravity

Define force summation

Individual forces that produce successive movements to create a larger total force

Define sequential acceleration of body parts

Slow and strong body parts move first, followed by the weaker and faster extremities

Define motion

An object changing position

Define linear motion

All body parts moving in the same direction at the same time. Builds up momentum in order to create speed.

Define angular motion (rotational)

Motion of a body around a fixed point or axis of rotation. When mass is closer to the axis, the movement is quicker.

Define general motion

Combination of linear and angular motions

Define speed

Distance travelled divided by time taken


Speed = Distance (m) / Time (secs)

Define velocity

Similar to speed, however velocity incorporates direction. Velocity measures displacement divided by time.


Velocity = Displacement / Time (secs)

Define acceleration

Change in speed over a given time.




Acceleration (meters per second squared) = Change in velocity / Time taken

Define long lever

Longer lever travels a greater distance than a shorter lever in the same amount of time

Define equilibrium

An object is balanced if the centre of gravity (CoG) is inside the Base of Support (BoS)

Wide stance = Larger BoS = CoG has a greater range

Define impulse

Creating force over time means a bigger build up which creates more force.




Absorbing force over time helps to slow down an object down and reduce the force