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244 Cards in this Set

  • Front
  • Back
Health
A state of mental, physical and social well-being
Fitness
The ability to cope with everyday demands
Stamina
The ability to delay the onset of fatigue

Component of most games due to duration of continuous movement

Concerned with the ability to transport and use O2 for energy

Tested by the multistage fitness test
Muscular endurance
The ability of muscles to keep contracting

A component of most games due to repeated actions

Concerned with the ability to not build up lactic acid in muscles

Tested by the multistage situp test
Strength
The ability to move resistance

A component of most games due to heavy resistance

Concerned with the ability to exert maximum force

Explosive (power)/dynamic (endurance)/static

Tested using a dynameter
Speed
The ability to move part/whole body quickly

A component of most games due to the need to move quickly and generate power

Concerned with using fast twitch muscle fibres

Tested by sprints
Power
The ability to move resistance quickly

A component of most games due to the need to move large body parts/whole body quickly

Concerned with moving the body quickly

Tested by the vertical jump
Flexibility
The ability to move a joint through a large range of motion

A component of most games due to the need to stretch to reach

Concerned with limits to movement

Tested by the sit and reach test
Reaction
The ability to respond to a stimulus quickly

A component of most games due to a need to respond quickly

Concerned with speed of information processing

Tested by ruler drop
Agility
The ability to change direction quickly

A component of most games due to the need to change direction quickly

Concerned with combining speed and coordination

Tested by the illinois agility run
Balance
The ability to stay stable

A component of most games due to the need to maintain control whilst moving

Concerned with the base of support and centre of mass

Tested by the stork balance test
Food classes
Carbohydrate - energy

Fat - slow release energy

Protein - growth and repair

Vitamins - regulate metabolism/facilitate energy release

Minerals - Calcium provides structure in boens and teeth/iron is needed for RBC production

Water - medium for reactions

Dietary fibre - digestion
Coordination
The ability to perform smooth and accurate motor tasks

Tested by trying to juggle 3 tennis balls
Relationship between health and fitness
Athlete may be physically fit but emotionally unstable - fit but not healthy
Consequences of obesity
Arthritis

Heart disease

Angina

Diabetes

Loss of stamina

Loss of speed
Obesity
An accumulation of excess body fat that may impair health (over 30%)
BMI
Body weight in kg / Body height in m squared
Tidal volume
The amount of air moving in and out during normal breathing
Expiratory reserve volume
The maximal amount of air expired in addition to TV
Vital capacity
The maximum amount of air breathed in and out
Inspiratory reserve volume
The maximal amount of air inspired in addition to TV
Residual volume
The amount of air left in the lungs after breathing out
Diffusion
The process by which substances move from an area of high concentration to an area of lower concentration
Gas exchange at muscles
O2 diffuses from blood into muscles

Combines with red pgiment - myoglobin - an oxygen store

O2 used to produce energy

CO2 produced as a waste product

Diffuses from muscle into blood
Control of breathing
Levels of blood CO2/acidity

Detected by chemoreceptors

Respiratory centre in medulla

Sends nerve impulses to diaphragm/intercostals

Causes contraction - breathe in

Stop sending impulses - contractions stop - breathe out
Transport of CO2
5% in plasma

20% combines with haemoglobin

75% combines with water forming bicarbonate ion
Transport of O2
Heart to arteries to muscles

Enters RBC

Combines with haemoglobin

Forms oxyhaemoglobin

Depends on amount of O2 present
Saturation of haemoglobin
When lots of O2 available all haemoglobin becomes fully saturated

When not much O2 around oxyhaemoglobin splits releasing O2 into muscles
Forming oxyhaemoglobin
In lungs there is lots of O2 so haemoglobin becomes fully saturated with O2

Oxygenated blood goes to muscles

In muscles there is less O2 so O2 leaves the haemoglobin - dissociates
Extraction of O2
Lots of oxygen rich blood delivered to muscles

Need for muscle to remove this oxygen

Diffrence between O2 content of artery approaching/vein leaving muscle =a-VO2 diffrence - increases during exercise
Oxygen into muscles
Oxygen combines with pigment - myoglobin - O2 store

Used in aerobic process to make energy

In the form of ATP
Circulatory systems
Pulmonary: Lungs to hearth to lungs

Systemic: Heart to body to heart
Arteries
Thick

Muscular walls

Blood from heart

High pressure

Elastic
Capillaries
Tiny

Very thin walls

Diffusion of substances in/out
Veins
Thin walled

Low pressure blood

Carry blood to heart

Venous return
Pressure and velocity
Large CSA/more friction = slow velocity/high pressure
Starling's law of the heart
The same volume of blood will return to the heart as that leaves it
Venous return
Valves in veins

Blood only flows one way

Muscle pump

Respiratory pump

Suction pressure of heart
Vasodilation
Pre-capillary sphinters relax

Vessels dilate

Additional blood flow

Active muscles

Controlled by sympathetic nerve impulses from brain
Diastole
Diastole = period of relaxation of heart muscle

During diastole the relaxed heart msucle allows the chambers to fill with blood
Systole
Systole = period of contraction of heart muscle

SAN sends impulses through cardiac tissue in atria - causes atria to contract

Muscular wall prevents contraction of ventricles

Impulses reach AVN

Impulses go through bundle of HIS in septum

Impulses spread through bottom of heart via Purkinje fibres

Ventricles contract
Cardiac output
The volume of blood pumped by the left ventricle of the heart in one minute

Q = SV x HR
Stroke volume
The volume of blood pumped by the left ventricle of the heart in one minute

Determined by venous return and elasticity/contractility of myocardium
Heart rate
Number of beats of ther heart per minute
Heart rate in response to exercise
Anticiaptory rise - due to hormonal action of adrenaline, happens as person tends to get excited before start

Sharp rise - during anaerobic work due to proprioceptor sensory stimulation, also due to continuous release of hormones/skeletal muscle pump

Steady state - some recovery of O2 debt

Continued high HR - due to maximal workloads continuing to stress anaerobic systems, produce lactic acid/O2/K which stimulate chemoreceptors

Rapid recovery - due to cessation of proprioceptive stimuli/skeletal muscle pump/withdrawal of hormones

Slow recovery - clearance of metabolites e.g. lactic acid
Regulation of heart rate
Chemoreceptors - located in blood vessels, detect chemical changes, stimulate heart rate via cardiac accelerator nerve

Adrenaline - increases strength of ventricular contractions/stimulates HR
Cardiac Hypertrophy
Result of regular aerobic training - heart becomes larger/stronger

SV larger - bradycardia

HR slower

Maximal exercise - increased SV + increase in HR = increased Q

During recovery - HR decreases mroe rapidly
Starlings Law
Same volume of blood must enter the heart as leaves it during a period of time

Blood is incompressible fluid

Mechanism for return of venous blood to the heart once it has flown around body/given up energy to muscles/organs
Cardiovascular drift
SV increases/HR decreases - Q remains constant

Need to transfer excess heat - moved by blood during vasodilation

Evaporation = primary rout for heat dissipation - as fluid/sweat evaporates heat is lost

Loss of fluids = decreased plasma volume - decreased SV

Reduced SV initiates compensatory HR increase to maintain nearly constant Q
Class 1 lever
Fulcrum in middle

Triceps/elbow/forearm

Atlas/neck (nodding)
Class 2 lever
Load in middle

Load bigger than effort

Achilles tendon/calf

Used in most running/walking movements
Class 3 lever
Effort in middle

Mechanical disadvantage

Effort bigger than load

Most common
Force arm
Shortest perpindicular distance between fulcrum and effort
Resistance arm
Shortest perpendicular distance between fulcrum and resistance
Frontal plane
Movements that are sideways

Frontal axis
Sagital plane
Movements that are forwards/backwards

Transverse axis
Transverse plane
Movements that are rotational

Longitudinal axis
Knee articulating bones
Femur

Tibia
Elbow articulating bones
Humerus

Radius

Ulna
Skill
Learned behaviour to bring about pre-determined results with maximum certainty often with the minimum outlay of time, energy or both as a result of evaluating information and decision making

Has an objective
Is learned
Is efficient
Is aesthetically pleasing
Consistentely succesful
Result of recieving/evaluating info
Ability
Inherited, stable traits which determine your ability to acquire skills. Specific abilities are needed to perform a skill
Motor ability
Series of genetically inherited traits that determine an individual's coordination, balance and speed of reactions
Perceptual ability
to be able to take in information, recognise it and make sense of it
Cognitive skill
Use of the brain to reason/problem solve as a result of learning and experience

Selecting what to do

Develops as we learn from experiences

E.g. tennis player makes better decisions when they have played opponent before and evaluated strengths/weaknesses
Perceptual skill
Selecting, interpreting and making sense of the information from our senses

Developed as a consequence of maturation

E.g. tennis player responds to call of team mate despite background noise
Psycho-motor skill
Movement decided upon and controlled by the brain

E.g. being able to combine/coordinate muscle contractions/relaxations to control movement e.g. badminton overhead clear
Open skill
Affected by the environment or performed in a dynamic changing situation or environment
Closed skill
Performed in a stable and unchanging environment, which has little or no impact on the skill
Externally paced skill
Initiated by something other than the performer, the pace is dictated by factors other than the performer
Self paced skill
Performer decides when the movement is begun and the pace of the movement
Gross skill
Strong or powerful movement using major muscle groups, fine control is not possible or required
Fine skill
Small or precise movement showing high levels of accuracy and coordination using small muscle groups
Discrete skill
Movement with a clear beginning and end
Serial skill
A series of specific movements chained together in a sequence
Continuous skill
No clear beginning or end, one end phase of the movement blends into the start phase of the next cycle
Input
Seeing, hearing and feeling, all the things that are going on around you, known as perceiving the situation or the relevant environmental features

E.g. basketball pass - reciever needs to take in all around him

Information comes from the display (the environment that surrounds the performer)
Perception
The process of acquiring, selecting and organising sensory information
Proprioception
Information about the movement of our body in space; its balance, position of limbs etc
Selective attention
The process of picking out and focusing on those parts of the display that are relevant to our performance
Detection
The process of registering stimulus by the sense organ
Comparison
The process of referring the stimulus to the memory to compare with previously stored stimuli
Recognition
The process of finding corresponding stimuli in the memory
Short-term Sensory Store
Large capacity temporary store for all incoming sensory information

Receives info from sense organs about the display

Selective attention occurs
Short term memory
Relates to what we are thinking about at any given moment in time - created by our paying attention to an external stimulus/internal thought

Perception occurs

Recieves info from STSS

Compares info to/from LTM

Receives feedback during skills

Initiates motor programmes

Decision making
Short-term Sensory Store characteristics
Huge capacity

Requires immediate attention or is lost

Temporary memories last for half a second or less
Short term memory characteristics
Only has attended info

Limited capacity; 5-9 items

Limited duration - info retained for up to 60 seconds

DCR perception occurs

Rehearsed info goes into LTM

If attention is directed elsewhere, info lost within 30 seconds
Long term memory
A store of past experiences of almost limitless capacity and long duration

Store of past experiences

Store of motor programmes

Mental images of movements to be performed

Only correct/relevant info stored

Info moved to/from STM
Long term memory characteristics
Unlimited capacity

Requires rehearsal to be retained

Meaningfulness

Speed of learning

Overlearning
How to improve memory
Practise

Meaningfulness - link info to previously learned info

Mental rehearsal

Chunking (storing groups of items as single pieces of info)

Chaining (simplifying an action by reducing it into smaller links in a chain of events)
How to improve selective attention
Cue identification

Increase intensity of stimulus e.g. brighter ball

Motivate/arouse performer

Refer to past experiences/transfer of skill

Practise with distractions

Make stimulus meaningful
How to make mental rehearsal effective
Relax before

Mental picture using all senses

See self through mind's eye

Evaluate movements/mentall experience consequences
Reaction time
the time between the onset of a stimulus and the start of a response
Simple reaction time
The time taken to respond to a single stimulus
Choice reaction time
The time taken to select the correct stimulus to respond to - more = longer

Hicks law
Response time
Reaction time + movement time
Anticipation
The ability to predict future events from early signals/past events

Can speed up reaction time

Good performers start running motor programmes before the stimulus is fully recognised
Factors affecting reaction time
Age

Gender

Stimulus intensity

Height

Arousal levels

Importance of cues

Anticipation
Psychological refractory period
About what happens when after an initial stimulus, there is a presentation of a second stimulus - slows down the processing of information causing a time lag between the relevant stimulus and appropriate response
Single channel hypothesis
A performer can only attend to one thing at a time, so info is processed sequentially
Motor programmes
General movement patterns stored in the long-term memory

Contain all the information required to make a movement:

Which muscles to use
The order in which muscles are used
The phasing/degree of contraction of muscles

Formed through repetition of movements
Subroutines
The segments which go towards building a whole movement pattern/programme
How to improve response times
Detecting the relevant cues

Eliminating alternative choices

Decision making

Change in attentional focus

Controlling anxiety

Creating optimum motivation

Warm-up
Cognitiv phase of learning
Initial learning of basic skill

Understanding of the activity

Analysis of techniques

Use of models
Associative phase of learning
Focus on movement

Comparison of action with model

Error detection and correction

Skill still inconsistent
Autonomous phase of learning
Action automatic

Attention can be given to environmenal aspects of activity

Focus on tactics/strategy
Causes of learning plateau
Limited ability of performer

Training tasks too difficult

Transitional period before development of a more complex skill

Injured/over-trained

Bored

Fatigues

Coaching reached limit of ability

Less-well motivated

Having reached a certain level, improvement requires more time/intensity of focus
Ways of avoiding learning plateau
New goals

Praise

New responsibility

Regular rest

Maintaining motivation

Explaining the plateau

Providing feedback

Varying types/methods of training

Re-establishing physical fitness

Looking at technial development for possible variations/improvements

Improving coaching knowledge

Changing way a skill is taught
Motivation
The driving and striving to succeed, to win, to improve performance and to pursue goals
Intrinsic motivation
The internal drives or feelings that make us do things - enjoyment, pride, satisfaction
Extrinsic motivation
The feelings coming from rewards externally delivered
Operant conditioning
Manipulating behaviour to shape the correct response through the use of reinforcement

Based on trial and error with the correct response reinforced

Can be used to learn from a demonstration

To be effective reward will closely follow correct response
Positive reinforcement
Uses praise and rewards to achieve the desired result
Negative reinforcement
Rewards are withdrawn if there is a poor performance
Punishment
Inflicting retribution on a learner who performs it incorrectly - breaks a bond between the learner's learning process and an incorrect performance
Insight theories
Where the learner has a sudden leap of understanding and experiences a rapid improvement in performance
Schmidts schema theory
Generalised motor programmes exist which can be modified by taking in info while a skill is being performed

Recall schema: Stored information about how to produce a movement, made up of the initial conditions and the response specification

Recognition schema: Information that allows the performer to evaluate their movement - made up of sensory consequences (KP) and response outcomes (KR)
Social learning theory
Learning by copying others because we wish to be socially accepted

Demonstration - followed by the learning process which includes:

Attention (learner takes note of demonstration)
Retention (learner remembers demonstration)
Motor reproduction (learner attempts to copy movement) - motivated to do so
Matching performance (successful reproduction of skill)
Observational learning theory
Learning from a skill by copying or modelling ourselves on another person

Learn via watching and then imitating what is seen

Imitation more likely if model is:

Seen as relevant
Complies with social norms
Similar in age/ability

Behaviour is:

Reinforced
Succesful

E.g. tactics of nadal likely to be copied
Positive transfer
Occurs when learning of one skill is enhanced by learning of another skill

e.g. learning a golf stroke may be enhanced by cricketing ability
Negative transfer
The effect of the previously learned skill is damaging to the learning of the new skill

e.g. tennis player who spend the winter playing badminton then tennis technique becomes too wristy
Zero transfer
There is no effect on current learning from previous learning
Bilateral transfer
When there is a transfer from one limb to another

e.g. helping a player kick a ball with non-dominant foot by relating it to more skilful performance of dominant foot
Proactive transfer
When what the learner is practising has an effect on a later skill
Retroactive transfer
When learning of a skill is affecting a skill that was learned in the past
Goals are either
Outcome orientated

Performance orientated

Process orientated
Goals should be
Specific

Measureable

Accepted

Realistic

Incremental

Challenging but achievable

Progressively more difficult

Training goals should be planned around overall goals

Time phased

Exciting

Recorded
Characteristics of play
Fun

Spontaneous

Rules/space are changeable

Not strictly structured

Intrinsic value

Can also be serious

Allows an individual to be in a fantasy world

Can be childlike
Benefits of play
For children:

Test boundaries
Experience risk whilst safe from harm
Teaches social rules
Fosters independence/self-esteem
Develops respect for each other
Offers opportunities for social interaction

For adults:

Escape reality
Be childlike
Opportunity for creativity
Characteristics of physical education
Compulsory

Recognises that extra-curricular sport/physical recreation in the school day may inspire desireable knowledge/values

Sport/recreation/education elements
Benefits of physical education
Improves health/fitness

Develops physical skills

Opportunity to improve communication skills and teamwork
Characteristics of leisure
Engaged during free time

Freely chosen activities

Used for ease/relaxation

Done for enjoyment
Characteristics of recreation
Engaged dyuring free time

Freely chosen activities

Used for ease/relaxation

Done for enjoyment

To refresh mind/body

Recuperating from other obligations

Recreating - being creative, activities for self-fulfilment
Characteristics of active leisure
Engaged during free time

Freely chosen activities

Used for ease/relaxation

Physically active

Can be competitive/uncompetitive

Done for enjoyment
Benefits of active leisure
Allows you to relieve mind of worries/obligations

Get enjoyment out of it

Do what you want

Allows you to be more productive in work time

Improves health

Keeps you in acceptable physical condition
Characteristics of outdoor and adventurous activities
Reliance on self/others

Adrenaline rush

Risk/danger

In the natural environment

Involving crucial decision making

Not bound by rules

Challenging

Conquests

An escape
Benefits of outdoor and adventurous activities
Sense of freedom

Handling risk

Leadership and response to leadership

Crucial decision making

Appreciation of environment

Self-reliance

Trust in others

Escape from pressures of an urban lifestyle

Sense of danger

Cross-curricular links with geography
Characteristics of sport
Officials

Competitive

Extrinsic rewards

Physical prowess

Physical commitment

Highly organised rule structure

Involves an element of sportsmanship
Benefits of sport
Individual:

Release of tension
Developing health/fitness/skills
Learning to accept decisions of others
Working with/elading others
Developing sense of fair play

Society:

Socialisation of individuals
Prevention of anti-social behaviour
Improvements in international relationships
Improvements in social morale
Characteristics of the public sector
Capital funding provided by taxation/lottery

Facilities are to financially break even

Local authorities will have a sport/leisure development plan

Use is subsidised for poor

Management policies set by local authorities for the good of the community

Day-today management of the facilities may be a private company, must adhere to community provision constraints within the contract

Dual use
Advantages of the public sector
Underpinning requirementt to act in the public good for national/local community

Resources allocated from taxation for this purpose

Not driven by profit

Good local provision = improved health/reduced crime
Disadvantages of the public sector
Funds may be insufficient to provide good quality activities

Local authorities do not have same financial freedom as private sector to borrow money to invest in facilities for future

Local authorities in economically disadvantaged areas have less to spend on recreational facilities
Characteristics of the private sector
Foremost objective is profit

Provides high quality facilities

Membership/admission charges are higher than the public sector

High value goods/services for better off members of community

No public service commitment
Advantages of private sector
Can react quickly to meet a demand

Can meet individuals needs

Can restrict membership to avoid overcrowding
Disadvantages of private sector
High costs of joining = out of reach for less well off

Restriction of numbers - waiting lists

Degree of social exclusivity/hidden discrimination

Sport may suffer from image of exclusivity and so people may not wish to participate
Characteristics of voluntary sector
Operates on a not-for-profit basis

Players pay to play through match fees/subscriptions

Support roles filled with volunteers

Grant aid received from Lottery/Sports England/NGB

Funds raised through social activities

Surplus income retained within club
Advantages of voluntary sector
Whole range of activities at all kinds of level available

Enthusiastic people can provide a lacking opportunity

Rarely an economic disincentive for people

Lot of financial support from government/business community
Disadvantages of voluntary sector
Unplanned and relatively uncontrolled

Does not have an equal opportunities remit

Continuity cannnot be guaranteed

Financial support cannot be guaranteed

Can still be socially exclusive
Best value
Government policy

Requires bidding process to be held for local authority servies

Service contracts awarded on basis of best value for money

Bidders survey public to find out what they want

Monitoring processes set up to measure service delivery in relation to agreed standards
Rational Recreation
Provision of activities for the lower classes whose work/leisure time had become strictly limited

Sudden boom in sport

Mainly due to industrial revolution

Transport/communication improved - enabled competitions/fixtures to develop

Media helped spread publicity about fixtures/events
1902 Model Course
Three central components

Delivered by NCOs

Improving health/fitness

Weapon familiarity

Discipline/obedience
1904 syllabus
Sound educational principles

Some military exercises continued

Based on scientific principles

Linked with health/physical fitness

Strong disciplinary approach

Use of simple apparatur depending on availability
1909 syllabus
Introduced following first world war

Less formal - enjoyment/creative elements seen as important

Aimed to provide enjoyment/play for under 7s, and more therepeutic work for over 7s
1933 syllabus
Contained games

Increased significance of skills

Group work at end of lesson

First step in recognising importance of individual child - encouraged extension of play activities for older children

Playground/small equipment - physical training to physical education

Individual activities such as cartwheels with gymanstic skill dependant on available apapratus

Competitive fun element
Post 1945 Syllabus
Many schools bombed - rebuilt with indoor/outdoor sports facilities

War fought in diffrent way - commando techniques using assault courses gave idea of adventurous apparatus

Double revolution - idealistic aims of freedom of individual/gender equality

Well being of individual child first

Educational gymnastics/modern dance - engage interest/imagination
Social control
Mechanism where one group within society attempts to control another group

6th formers controlled yougner boys - playing of games kept the boys undr control
Athleticism
Fanatical devotion to both the physical side of playing sport, but also the development of moral integrity
Industrial revolution
Preiod in history when the development of machines led to much greater production of materials, and the need to have a skilled workforce to run those machines
Gentleman amateur
Played sport for pleasure; played to a strict mormal code - fair play
Codification
Formalising of the rules of a sport
Characteristics of KS1
Fundamental motor skills

Sequences of movement

Individual/pair work

Understand/recognise effect of exercise on body
Characteristics of KS2
Furthering of motor skills

Co-ordination developed

More complex movement patterns

Experience/understand/maintain sustained periods of exercise
Characteristics of KS3
Refine motor skills

Learn rules/tactics of games

Learn more complex movements

Learn how to prepare for/recover from activities
Characteristics of KS4
Undertake diffrent roles

Prepare specific training programmes

Refine skills/tactical knowledge

Understand theoretical principles on which exercise programmes are based
Factors affecting PE provision in schools
Available finance

Time available

Resources available

Availability of dual use facilities

Enthusiasm/knowledge of teachers

Emphasis placed by schools on particular sports
Factors affecting pupils experienceperformance in PE
Value placed on sport by own particular school

Amount of time spent on PE

Range of activities on offer

Experience/attitudes of teachers

Availability of funds for PE

Availability of extra-curricular programme

Availability of resources/facilities
Efects of school-club links
Major increase in participation

Improved success in international competition - feel good factor associated with winning
PESSCLS
Eight strands including SSPs. Sports colleges and Step into sport

Main aim: to improve the participation of 5-16 year olds in physical activity

Will be expected that all children will spend at least 2 hours per week on high quality PE/sport

Government putting into place plans for five hours of quality sport per week for this age group - the '5 hour offer'
School Sports Partnerships
Groups of schools working together to develop PE and sport opportunities for all young people

Partnership development manager - usually based in sports colege

School Sport Co-ordinators - concentrates on day-to-day task of improving school sport opportunities

Primary link teachers - improve quantity/qualityof PE in their own schools
Sports colleges
Established by Youth Sports Trust

Bring into action the government policy on school academies for sport in the age group 11-16

Extra funding fro facilities/staff to improve participation and develop excellence in sport amongst their pupils

Trageted for the 2 hours per week of PE/sport

Aim to improve expertise of staff and make all possible use of new technologies
Active sports
Sport England initiative

Aimed at encouraging an increase in participation through liasion between local providers such as schools/clubs and community groups

Active schools - opportunities for children to participate at foundation level

Active communities - looks at reducing the post-student gap

World class programme - looks at talent identification
Sports Leaders UK
Purpose is to increase the quality/quantity/diversity of young people engaged in volunteering and leadership

Provides opportunities for young peoploe aged 14-19 to obtain a qualification

Enccourages volunteering in community activities and aims to reduce youth crime by including vulnerable young people in positive activities

Four qualifications:

JSLA
CSLA
HSLA
BELA
TOPS programme
Youth Sports Trust roganised programme

Includes equipment for each targeted age group, and the training/provision of teachers to deliver the activities

Top Tots
Top Start
Top Play
Top Sports
Top Skill
Top Sportsability
Wholse Sports Plans
Plans that have to be produced by each NGB for the whole of a sport (grass routes - elite)

Identifies how the NGB will achieve its vision

Used by Sport Enfland to provide funding/resources

Provide Sport England with opportunity to measure how NGBs are delivering their sports
NGBs
Responsible for:


Establishing rules
Organising national competitions
Coaching within each individual sport
Picking teams for international competition
Sport England
Government funded agency responsible for developing a world-class sport system

Aims to encourage participation/talent development

Grow (increased participation), Sustain (maintain participation), Excel (developing talent support systems)
Youth Sport Trust
Organisation with responsibility for developing school sports

Works with range of partners - Sport England/Sports Leaders

Believes youngsters should:
Receive an introductiont o PE and sport
be able to experience/enjoy PE as a result of high-quality teaching/resources
Be able to progress along a structured pathway of sporting opportunities
Develop a sporting lifestyle/foundation for lifelong participation
Discrimination
Treating people differently through prejudice
Prejudice
Holding a preformed judgement or opinion of someone based upon irrational, incomplete or inaccurate stereotypical views
Stereotype
An oversimplified view of someone, a standardised image
Barrier to participation
An obstacle placed in an individuals way by others, themselves or a member of their community or family that is a deterrent to participation or personal development in a sport or physical activity
Inclusiveness
Including people of all kind within an activity or group
Equal Opportunity
An equal chance to participate regardless of gender, sexual preference, age, race and social class
Barriers for disability
Lack of confidence

Low income levels

Poor access to facilities

Low levels of media coverage - fewer role models

Low levels of funding

Fewer competitions/clubs

Myths/stereotypes
Solutions for disability
Provide opportunities for success

Increase investment to make more affordable

Provide transport to facilities

Increase media coverage

Increase funding from National Lottery

More competitions at all levels/more clubs for disabled in wider variety of sports

Educate people
Barriers for Socio-economic class
Less disposable income - less to spend on sport

Stereo-types causing people to feel they will be rejected/discriminated against

Less leisure time available for recreation

Geographical location lacking facilities

Lack of contacts to introduce them to a new sport
Solutions for Socio-economic class
Local community schemes e.g. Sport Action Zones

Aims to:

Work to help those that excel succeed in their chosen sport
Work with young people involved in anti-social behaviour
Work with community health services to support people in poor health
Provide education, training and support for community sports workers
Set up local sports clubs where none exist
Make sports centres more accessible
Barriers for ethnic groups
Conflict with religious observances

Higher value placed on education

Racism

Fewer role models

Lower self-esteem/fear of rejection
Solutions for ethnic group
Training more ethnic minority sports teachers/coaches

Ensuring there is single-sex provision for Muslim women

Publicising/punishing severely any racist abuse

Organising campaigns against racism in sport

Making mroe provision in PE programmes for diffrent ethnic preferences e.g. relaxing kit rules
Barriers for gender
Stereotypical myths

less media coverage - fewer role models

Fewer sponsorship opportunities

Lower prize money

Negative effect of school PE programmes

lack of time due to work/family responsabilities

Lack of disposable income

Fewer female coaches/officials
olutions for gender
Greater social acceptance of women having jobs/financial independence

Increased media coverage

Positive female role models to aspire to

Education to refute stereotypical myths

More women qualified to coach/officiate

More clubs/competitions to enter
Principle of training: Specificity
Individual

Activity

Energy system
Principle of training: Progression
Amount of overload needs to increase progressively

As adaptations occur increase overload

Avoid overtraining

Moderation is important
Principle of training: Overload
Frequency

Intensity

Time

Type
Principle of training: Reversibility
Fitness lost quicker than gained

2 weeks off = 3/4 weeks to regain
Principle of training: Tedium
Vary training

Use cross training

Use training diary
Principle of training: Frequency
Amount of training
Principle of training: Intensity
Load

Reps

Range

Duration

Sets

Recovery

Frequency

Speed
Principle of training: Time
Aerobic: 20-30 mins for starter, 45-60 mins for fit

Anaerobic: 45-60 mins low intensity, 20-30 mins high intensity
Principle of training: Type
Continuous - aerobic

Interval - anaerobic/variable

Weights - strength

Circuits - variable

Plyometrics - power

Mobility - flexibility
Borg Scale
Subjectuve

Rating of Perceived exertion

Correlates to heart rate
Heart rate as a measure
Max = 220-age

Moderate intensity = 50-70%

High intensity = 70-85%
1 rep max
Measures strength
Fitness testing requirements
Specific to sport

Valid

Reliable

Accurate

Sensitive
Reasons for fitness testing
Provides measurement of starting level

Shows strengths/weaknesses

Shows improvement

Provides motivation/information

Measures progress/success of training

Provides variation
Maximal/sub-maximal testing
Based on stamina

Maximal - works to exhaustion e.g. multi-staged fitness test - more accurate but problems of injury/fatigue and need for motivation

Sub-maximal - not to exhaustion e.g. step tests - limited accuracy; estimates stamina
Limitations of fitness testing
Effects may interfere with current programme

May cause injury

May cause fatigue

Results may cause psychological harm
Making tests specific
Use same:

Energy systems

Method of locomotion

Intensity

Direction of movements

Equipment
Making tests valid/reliable
Valid - measure what it is supposed to measure

Test protocol should be same action as used in activity

Reliable - needs to produce same results when repeated

Diffrences in result should be due to variations in fitness not in test

Limitations to accuracy of measurements
Benefits of warmup
better O2 delivery to muscles

Faster metabolism increases enzyme activity improving energy production

Improved blood flow by reducing blood viscosity

Increased sensitivity of nerve receptors - improved alertness

Increased efficiency of heart

Improved psychological preparation - controls anxiety

Movement rehearsal

Increased muscle temperature improves elasticity/speed/force of contraction

Reduces injuries
Benefits of cool down
Clears waste products e.g. lactic acid

Reduces chances of DOMS

Prevents blood pooling

Reduces adrenaline levels

Allows HR to fall gradually
Active stretching
Hold stretched position with no assistance

Improves flexibility/strength
Passive stretching
Stretch held by partner/apparatus/self

Good for cooling down

Good for healing after rehabilitation
Static stretching
Stretch held

Isometric contractions applied against a force

Quick way to improve flexibility
Ballistic stretching
Stretch by bouncing
Dynamic stretching
Muscle moved through full range of motion in more gradual/controlled way
Safe Practise
Flexibility must be sport specific - use the muscles you use in your activities

Gradually increase intensity of stretch

Only ever stretch warm muscles

Never hold a painful stretch

Don't bounce

Balance/equalise - work both agonist and antagonist
Continuous training
No rest/break
Normally associated with developing aerobic capacity
Duration should be at least 20 minutes
Adjusting effot can very intensity
Should be at least 3 times a week to benefit
E.g. 30 min swim

Benefits:

Trains cardio/muscular endurance
Needs no specialist equipment
Highly suitable for fat burning
Time efficient
Can be sport specific
Less chance of injury as lower intensity

Negatives:

Can lead to tedium
May not be sport specific
Interval training
Periods of alternating exercise/rest - versatile
Enables the individual to perform considerably more work with greater physiological benefits
Can vary duration/intensity/sets/reps/recovery
Variables govern the adaptive response produced - enables individual to select required intensity of work to stress the relevant energy system

Benefits:

Sport specific
Effective in establishing levels of required fitness for both anaerobic and aerobic
Individual able to perform more work during session due to rest periods

Negatives:

Can lead to over-training/chronic injury
Takes longer due to rest periods
Weight training
Form of interval training
Can be used to develop strength and strength endurance depending on reps/sets/rest
Four groups of exercise: shoulders/arms, trunk/back, legs, all body

Benefits:

Can be sport specific
Trains cardio/muscular/endurance
Easy to measure improvements from previous session

Negatives:

Needs access to equipment
Issue of safety
Can cause chronic injury through repetitive impact
Circuit training
Type of interval training
Provides all-round body fitness
Characterised by a number of exercises/stations performed in succession so that diffrent body parts are exercised succesively
Normal organised for a set time period at each station

Benefits:

Can be sport specific
Trains cardio/muscular/endurance
Enables large numbers to train
Easy to measure improvements from previous session
Time efficient

Costs:

Needs access to equipment
Can cause chronic injury through repetitive impact
Plyoemetrics training
Type of power training
Involves eccentric-to-concentric actions at 100% effort
Designed to improve elastic strength
Muscle performs an eccentric contraction quickly so that the loaded agonist muscle stretches slightly prior to conecntric action
Stimulated adaptation within the neuromuscular system

Benefits:

Maximises muscle development by improving power/elastic strength
Can be very sport specific

Negatives:

Because of repetitive nature can cause chronic repetitive trauma injuries
Because of vigorous nature can cause acute injuries
Mobility training
AIms to improve the range of motion over which muscles can act and joints can operate
Work on the stress-overload principle by forcing the contractile tirruses to operate at full stretch
Best done during cool down - muscular system more relaxed/muscle temp slightly higher

Benefits:

Helps prevent potential injury
Sport specific training can improve performance

Negatives:

Can lead to hyper-flexibility
Extreme range of motion isn't necessary in many sports activities
Command teaching style
Teacher makes all the decisions

Benefits:

Good for learners
Simple skills
Safety
Control

Negatives:

Discourages individuality
Little help with open skills
Reciprocal teaching style
Teacher decides what is taught - learners work in pairs

Benefits:

Learners communicate
Instant feedback
Develops self-confidence

Negatives:

Demanding
May encourage faulty technique
Assumes reasonable skill levels
Discovery teaching style
Learner solves problem set by teacher

Benefits:

Good when variety of correct solutions
Helps with self-confidence

Negatives:

Time consuming
Needs to be kept to ask and prerformer specific
Problem solving teaching style
Teacher sets problem for learners to solve

Benefits:

Increases understanding and motivation
Works with individuals and groups
Good to create decision-making

Negatives:

Learners need confidence
Time consuming
Determinants of whether skill shoudl be taught as whole or part
Type of skill being taught

Complexity of skill

Classification of skill

Environment

Ability of performer

Motivational level of performer
Whole Practise
The whole skill - no breakdown into parts

Established feel

Used for complex skills with high organisation

Benefits:

Appreciation of flow/feel
Develops own schema
Used for skills with high organisation - hard to break down/fast
Maintains motivation
Part Practise
Isolate and practise parts

Used for complex skills with low organisation

Benefits:

Best for complex/serial tasks
Can work on specific weaknesses
Builds confidence and experience
Can remove danger
Stages of success - motivation
Progressive part practise
Practise parts
Chain them back together in order

E.g. Gymnastics routine

Establishes continuity
Whole part whole practise
Attempt whole skill

Improve part

Repeat whole

Establishes kinesthesis

Maintains coherence
Determinants of massed or distributed practise
Fatiguing/boring skill

Experience of learner

Skill level of learner
Massed practise
Better for experienced

Fitter

Simple skills

Highly motivated

Limited time
Distributed practise
Better for beginners

Less fit/motivated

Can develop schema

For continuous/gross skills

For complex skills

Rest for mental rehearsal
Mental rehearsal
Learner - creates mental picture

Expert - part of warm up - focusing

Some evidence of nerves being stimulated

Best used with physical practise
Visual guidance
Good for learners

Demonstration

Models

Images for LTM
Verbal guidance
On its own or with visual

Suitable for all performers
Manual guidance
Supporting

Directing (forced response)
Mechanical guidance
Mechanical aid

E.g. stabalisers on bike
Feedback
Receipt of information about movment and its outcome
Intrinsic feedback
Information received by sense organs in muscles, tendons and ligaments

Proprioceptors

Body awareness or kinesthesis

Improves as performer learns skill
Extrinsic feedback
From outside of themselves

Most used by beginners

E.g. from coach/team mats/crowd/officials
Other forms of feedback
Terminal - end of movement

Concurrent - during movement

Positive - praise to encourgae

Negative - critical to remedy

Delayed - after the event

KR - success of outcome

KP - success of movement
Which feedback when?
Cognitive:

Extrinsic
KR
Terminal
Positive

Autonomous:

Intrinsic
KP
Concurrent
Negative