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51 Cards in this Set
- Front
- Back
RETENTION TEST
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skill performance test given following a period of no practice that measures the persistence of improved skill performance
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TRANSFER TEST
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test that measures the adaptability of a response, determined by testing the learner's ability to use a skill in a novel context or manner (different context)
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PERFORMANCE PLATEAU
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a period of time during the learning process in which no overt changes in performance occur
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FITTS AND POSNER'S 3 STAGE MODEL
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3 learning stages: 1. cognitive stage, 2. associative stage, 3. autonomic stage
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LEARNER BEHAVIOR for F&P
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C - develop understanding of mvmt requirements, attempt strategies, reformulate past experiences to make new ones
A - commit to learning mvmt pattern, perform more consistently, detect errors A - perform skill proficiently, multitask, detect errors, processing time decreases |
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PRACTITIONERS RESPONSE for F&P
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C - demonstration (visual and verbal), develop appropriate activities
A - constructive and effective feedback helps consistency A - serve as a motivator |
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GENTILE'S 2 STAGE MODEL
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stages from learner's perspective and emphasizes the goal of the learner and the influence of the task and environment
1. "getting the idea of the movement" 2. fixation/diversification stage |
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LEARNER BEHAVIOR for GENTILE
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1. GIM: organize a corresponding mvmt. concentration and coordination. Develop btwn regulatory and non-regulatory condition.
2. accomplish goal regardless of circumstance. Consistency. Closed Skill: FIXATION. Open Skill: DIVERSIFICATION |
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PRACTITIONERS RESPONSE for GENTILE
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1. point out regulatory and non-regulatory conditions and communicate the goal clearly
2. continue to highlight reg and non-reg and direct learner's focus. |
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INDICATORS OF INFERRING PROGRESS
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Movement pattern
Attention Knowledge and memory Error detection and correction Self-confidence mvmpt pattern: increase in coordination and control; fluid muscle activity; efficient energy expenditure; increased consistency. attention: skill execution (becomes automatic), visual (recognize situations) knowledge and memory: declarative (what - content), procedural (how to apply to contexts) |
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GLOBAL LEARNER
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learner who learns more easily when first presented with the big picture and then asked to concentrate on details. Humor, anecdotes, graphics
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ANALYTICAL LEARNER
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learner who prefers to have new information presented in a sequential manner building towards the main concept. rules, guidelines, and procedures.
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MOTIVATION
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an internal condition that incites and directs action or behavior
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PERCEPTUAL MODES
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1. Visual learners
2. Kinesthetic learners 3. Analytical learners 4. Auditory learners |
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LEARNING STYLES
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influenced by instructional environment preferences, emotionality preferences, sociological preferences, physiological preferences, psych preferences.
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TRANSFER
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the phenomenon in which the learning of a new skill or performance of a skill under novel conditions can be influenced by past experience with another skill
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POSITIVE TRANSFER
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occurs when a learner's past experiences with one skill facilitate the learning of a new skill or the use of a skill in a different context (ie. zone defenses in football and basketball)
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NEGATIVE TRANSFER
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occurs when a learner's past experiences with one skill hinders or obstructs the learning of a new skill or the performance of a skill under novel conditions (ie. tracking a baseball and tracking a softball)
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ZERO TRANSFER
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when two skills are completely unrelated the experience of the first skill has no influence on the second (swimming and waterpolo)
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TRANSFER THEORIES: IDENTICAL ELEMENTS
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hypothesizes that transfer was based on the number of common elements shared by two skills. The more identical elements, the greater the positive transfer.
Amended to say that the similarities btwn the stimulus and response conditions of the two tasks that were fundamental. For opposite stimulus-response requirements, negative transfer. |
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TRANSFER THEORIES: TRANSFER APPROPRIATE PROCESSING
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accounts for cognitive processing similarities that occur btwn practice conditions and the performance criterion. Expect positive transfer when practice conditions require learners to engage in problem-solving processes similar to those that the criterion task requires. Need to change the direction, speed, position, trajectory in practice.
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FOSTERING POSITIVE TRANSFER
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understanding past experiences, highlighting similarities and differences, use analogies, maximize similarities, adjust instruction to the skill level of the learner.
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CAPTURING ATTENTION
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1. location should be free of distractions.
2. learner should be able to hear/see clearly 3. equipment should be away from learning area 4. introduce skill in a manner that stimulates interest - dynamically, with enthusiasm |
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VERBAL INSTRUCTIONS
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Role of task instructions - introduce skill, refining a goal?
Introducing the skill - describe critical elements Amount of info - short and simple Precise language - developmentally approp language Focus - interval vs. external Awareness of reg conditions - task relevant or irrelevant Learning styles Previously learned skills - find connections, etc Verbal cues Check for understanding - restate info, ask questions |
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4 VERBAL CUES
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concise, accurate, limited, repetition
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THEORIES OF OBSERVATION LEARNING: SOCIAL COGNITIVE
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learner processes info conveyed by a model and transforms it into a cognitive representation (memory). This makes a frame of reference. More popular theory
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THEORIES OF OBSERVATION LEARNING: DYNAMIC INTERPRETATION
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learner acquires relative features of a movement pattern or, in other words, the pattern of coordination of the limbs relative to each other. This enables the learner to coordinate body movements to reproduce the observed relative motion
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DEMONSTRATIONS: WHAT
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Coordination vs. control, entire vs. partial, real time vs slow motion
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DEMONSTRATIONS: WHO
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expert vs learning model, model-observer similarity, alternative mediums - video, pictures
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DEMONSTRATIONS: HOW
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formation, avoid product options, limb preference
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DEMONSTRATION: WHEN & HOW OFTEN
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when introduced? interspersed throughout practice
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DISCOVERY LEARNING:
GUIDED LEARNING |
teacher guides and directs. Combines questions, problems, examples to move towards a desired result (convergent).
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DISCOVERY LEARNING: PROBLEM SOLVING
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teacher guides and directs - many answers possible from same question (divergent).
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MANUAL GUIDANCE
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moves learner through goal mvmt. Being led passively thru a mvmt is not ideal and shoudl ge used sparingly. Produces diff response and produced feedback, leads to being less attentive. eliminates opportunity to detect/correct one's own errors
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PRACTICE MAKES PERFECT?
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practice does not guarantee learner will become more proficient, and it needs to be designed so as to lead to optimal gains in skill proficiency
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WHOLE OR PART PRACTICE?
3 - considerations |
1. NATURE of SKILL:
Task complexity (motor actions required) Task organization (how much the performance of each part depends on the component that precedes it) 2. CAPABILITY OF THE LEARNER past experiences? overwhelmed? frustrated? motivated? 3. PRACTICE TECHNIQUES segmentation, fractionization, simplification |
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HIGH IN ORGANIZATION, LOW IN COMPLEXITY. whole or partial
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whole practice
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LOW IN ORGANIZATION, HIGH IN COMPLEXITY
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part practice
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SEGMENTATION
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Part-whole: catch, approach, drop, combine all.
Progressive-part: catch, approach, catch+approach, drop, catch+approach+drop Repetitive-part: catch, catch+approach, catch+approach+drop Forward chaining: catch, approach, drop Backward chaining: drop, approach, catch |
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FRACTIONIZATION
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skill components that are normally performed simultaneously are partitioned and practiced independently
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SIMPLIFICATION
how? |
reduce the level of difficulty of the task or some aspect of the task
1. modify equipment 2. reduce coordination requirements 3. change complexity of environment 4. lead-up games 5. simple to complex |
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ATTENTION CUEING
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learner directs attention to a specific aspect of the skill during practice of the whole skill. Doesn't change temporal/spatial characteristics - allows learner to focus on 1 task component problem
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SPEED-ACCURACY TRADE-OFF
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emphasis on speed negatively affects accuracy and vice versa.
contradiction: increased speed, decreased timing errors. If goal is spatial accuracy, speed not as important. If goal is temporal accuracy, speed is important. Initial stages of learning: emphasize speed, de-emphasize accuracy |
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BILATERAL TRANSFER
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transfer of a skill learned on 1 side of the body to the other side.
Learning a skill lefty is faster when skill is already learned with the right. Transfer is not enough that practice is not needed. Skills should be practiced first with the preferred limb and then introduced to the non-preferred limb. |
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PSYCHOLOGICAL STRATEGIES: MOTIVATION
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practice: fun and variety. Every learner should have some degree of success. Loss of motivation: boredom and frustration.
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GOAL SETTING TYPES
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1. outcome - final result
2. performance - self improvement - how YOU are gonna get there 3. process - technical elements needed to perform and have an outcome. Participants need to be engaged |
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GOAL SETTING COMPONENTS
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Specific
Measurable Achievable Realistic Timely Goals need to be individualized. |
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MENTAL PRACTICE
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process in which performers think through or about the cognitive, symbolic or procedural aspects of a motor skill in the absence of overt movement. Strategy sessions
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MENTAL IMAGERY
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mental process in which people imagine themselves performing a motor skill from either a first person or third person perspective
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APPLICATION FOR MENTAL PRACTICE
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no substitute for actual practice, combo of both needed.
BENEFITS: reduce anxiety, increase confidence, enhance motivation, improve selective attention, injury rehab |
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THEORIES FOR MENTAL PRACTICE
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Neuromuscular: activates same motor pathways that would have been used if the movement had been physically done. Supported by EEG
Cognitive: facilitates the acquisition of the cognitive elements of a skill (understanding, testing, strategy). Can practice the skill over and over w/o becoming fatigued. |