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51 Cards in this Set

  • Front
  • Back
RETENTION TEST
skill performance test given following a period of no practice that measures the persistence of improved skill performance
TRANSFER TEST
test that measures the adaptability of a response, determined by testing the learner's ability to use a skill in a novel context or manner (different context)
PERFORMANCE PLATEAU
a period of time during the learning process in which no overt changes in performance occur
FITTS AND POSNER'S 3 STAGE MODEL
3 learning stages: 1. cognitive stage, 2. associative stage, 3. autonomic stage
LEARNER BEHAVIOR for F&P
C - develop understanding of mvmt requirements, attempt strategies, reformulate past experiences to make new ones
A - commit to learning mvmt pattern, perform more consistently, detect errors
A - perform skill proficiently, multitask, detect errors, processing time decreases
PRACTITIONERS RESPONSE for F&P
C - demonstration (visual and verbal), develop appropriate activities
A - constructive and effective feedback helps consistency
A - serve as a motivator
GENTILE'S 2 STAGE MODEL
stages from learner's perspective and emphasizes the goal of the learner and the influence of the task and environment
1. "getting the idea of the movement"
2. fixation/diversification stage
LEARNER BEHAVIOR for GENTILE
1. GIM: organize a corresponding mvmt. concentration and coordination. Develop btwn regulatory and non-regulatory condition.
2. accomplish goal regardless of circumstance. Consistency.
Closed Skill: FIXATION.
Open Skill: DIVERSIFICATION
PRACTITIONERS RESPONSE for GENTILE
1. point out regulatory and non-regulatory conditions and communicate the goal clearly
2. continue to highlight reg and non-reg and direct learner's focus.
INDICATORS OF INFERRING PROGRESS
Movement pattern
Attention
Knowledge and memory
Error detection and correction
Self-confidence
mvmpt pattern: increase in coordination and control; fluid muscle activity; efficient energy expenditure; increased consistency.
attention: skill execution (becomes automatic), visual (recognize situations)
knowledge and memory: declarative (what - content), procedural (how to apply to contexts)
GLOBAL LEARNER
learner who learns more easily when first presented with the big picture and then asked to concentrate on details. Humor, anecdotes, graphics
ANALYTICAL LEARNER
learner who prefers to have new information presented in a sequential manner building towards the main concept. rules, guidelines, and procedures.
MOTIVATION
an internal condition that incites and directs action or behavior
PERCEPTUAL MODES
1. Visual learners
2. Kinesthetic learners
3. Analytical learners
4. Auditory learners
LEARNING STYLES
influenced by instructional environment preferences, emotionality preferences, sociological preferences, physiological preferences, psych preferences.
TRANSFER
the phenomenon in which the learning of a new skill or performance of a skill under novel conditions can be influenced by past experience with another skill
POSITIVE TRANSFER
occurs when a learner's past experiences with one skill facilitate the learning of a new skill or the use of a skill in a different context (ie. zone defenses in football and basketball)
NEGATIVE TRANSFER
occurs when a learner's past experiences with one skill hinders or obstructs the learning of a new skill or the performance of a skill under novel conditions (ie. tracking a baseball and tracking a softball)
ZERO TRANSFER
when two skills are completely unrelated the experience of the first skill has no influence on the second (swimming and waterpolo)
TRANSFER THEORIES: IDENTICAL ELEMENTS
hypothesizes that transfer was based on the number of common elements shared by two skills. The more identical elements, the greater the positive transfer.
Amended to say that the similarities btwn the stimulus and response conditions of the two tasks that were fundamental. For opposite stimulus-response requirements, negative transfer.
TRANSFER THEORIES: TRANSFER APPROPRIATE PROCESSING
accounts for cognitive processing similarities that occur btwn practice conditions and the performance criterion. Expect positive transfer when practice conditions require learners to engage in problem-solving processes similar to those that the criterion task requires. Need to change the direction, speed, position, trajectory in practice.
FOSTERING POSITIVE TRANSFER
understanding past experiences, highlighting similarities and differences, use analogies, maximize similarities, adjust instruction to the skill level of the learner.
CAPTURING ATTENTION
1. location should be free of distractions.
2. learner should be able to hear/see clearly
3. equipment should be away from learning area
4. introduce skill in a manner that stimulates interest - dynamically, with enthusiasm
VERBAL INSTRUCTIONS
Role of task instructions - introduce skill, refining a goal?
Introducing the skill - describe critical elements
Amount of info - short and simple
Precise language - developmentally approp language
Focus - interval vs. external
Awareness of reg conditions - task relevant or irrelevant
Learning styles
Previously learned skills - find connections, etc
Verbal cues
Check for understanding - restate info, ask questions
4 VERBAL CUES
concise, accurate, limited, repetition
THEORIES OF OBSERVATION LEARNING: SOCIAL COGNITIVE
learner processes info conveyed by a model and transforms it into a cognitive representation (memory). This makes a frame of reference. More popular theory
THEORIES OF OBSERVATION LEARNING: DYNAMIC INTERPRETATION
learner acquires relative features of a movement pattern or, in other words, the pattern of coordination of the limbs relative to each other. This enables the learner to coordinate body movements to reproduce the observed relative motion
DEMONSTRATIONS: WHAT
Coordination vs. control, entire vs. partial, real time vs slow motion
DEMONSTRATIONS: WHO
expert vs learning model, model-observer similarity, alternative mediums - video, pictures
DEMONSTRATIONS: HOW
formation, avoid product options, limb preference
DEMONSTRATION: WHEN & HOW OFTEN
when introduced? interspersed throughout practice
DISCOVERY LEARNING:
GUIDED LEARNING
teacher guides and directs. Combines questions, problems, examples to move towards a desired result (convergent).
DISCOVERY LEARNING: PROBLEM SOLVING
teacher guides and directs - many answers possible from same question (divergent).
MANUAL GUIDANCE
moves learner through goal mvmt. Being led passively thru a mvmt is not ideal and shoudl ge used sparingly. Produces diff response and produced feedback, leads to being less attentive. eliminates opportunity to detect/correct one's own errors
PRACTICE MAKES PERFECT?
practice does not guarantee learner will become more proficient, and it needs to be designed so as to lead to optimal gains in skill proficiency
WHOLE OR PART PRACTICE?
3 - considerations
1. NATURE of SKILL:
Task complexity (motor actions required)
Task organization (how much the performance of each part depends on the component that precedes it)
2. CAPABILITY OF THE LEARNER
past experiences? overwhelmed? frustrated? motivated?
3. PRACTICE TECHNIQUES
segmentation, fractionization, simplification
HIGH IN ORGANIZATION, LOW IN COMPLEXITY. whole or partial
whole practice
LOW IN ORGANIZATION, HIGH IN COMPLEXITY
part practice
SEGMENTATION
Part-whole: catch, approach, drop, combine all.
Progressive-part: catch, approach, catch+approach, drop, catch+approach+drop
Repetitive-part: catch, catch+approach, catch+approach+drop
Forward chaining: catch, approach, drop
Backward chaining: drop, approach, catch
FRACTIONIZATION
skill components that are normally performed simultaneously are partitioned and practiced independently
SIMPLIFICATION
how?
reduce the level of difficulty of the task or some aspect of the task
1. modify equipment
2. reduce coordination requirements
3. change complexity of environment
4. lead-up games
5. simple to complex
ATTENTION CUEING
learner directs attention to a specific aspect of the skill during practice of the whole skill. Doesn't change temporal/spatial characteristics - allows learner to focus on 1 task component problem
SPEED-ACCURACY TRADE-OFF
emphasis on speed negatively affects accuracy and vice versa.
contradiction: increased speed, decreased timing errors.
If goal is spatial accuracy, speed not as important. If goal is temporal accuracy, speed is important.
Initial stages of learning: emphasize speed, de-emphasize accuracy
BILATERAL TRANSFER
transfer of a skill learned on 1 side of the body to the other side.
Learning a skill lefty is faster when skill is already learned with the right.
Transfer is not enough that practice is not needed. Skills should be practiced first with the preferred limb and then introduced to the non-preferred limb.
PSYCHOLOGICAL STRATEGIES: MOTIVATION
practice: fun and variety. Every learner should have some degree of success. Loss of motivation: boredom and frustration.
GOAL SETTING TYPES
1. outcome - final result
2. performance - self improvement - how YOU are gonna get there
3. process - technical elements needed to perform and have an outcome.
Participants need to be engaged
GOAL SETTING COMPONENTS
Specific
Measurable
Achievable
Realistic
Timely
Goals need to be individualized.
MENTAL PRACTICE
process in which performers think through or about the cognitive, symbolic or procedural aspects of a motor skill in the absence of overt movement. Strategy sessions
MENTAL IMAGERY
mental process in which people imagine themselves performing a motor skill from either a first person or third person perspective
APPLICATION FOR MENTAL PRACTICE
no substitute for actual practice, combo of both needed.
BENEFITS: reduce anxiety, increase confidence, enhance motivation, improve selective attention, injury rehab
THEORIES FOR MENTAL PRACTICE
Neuromuscular: activates same motor pathways that would have been used if the movement had been physically done. Supported by EEG
Cognitive: facilitates the acquisition of the cognitive elements of a skill (understanding, testing, strategy). Can practice the skill over and over w/o becoming fatigued.