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4 Cards in this Set

  • Front
  • Back
The year 1000 as a turning point
End of invasions, security, new townes, population growth, windmilles developed, heavier plow, and no slavery
Feudalism and Monorialism
Village plan and manor, three field system, mutal and reciprocal character, serfs bound to the soil, and eventually peasant "freedom"
Rise of Towns and Commerce
Venice- connections with the Levant, Flander- woolen cloth, self-governing towns; great independence in Northern Italy, Hanse- dominated Baltic until 1300
Guilds
Apprentice system, lack of competition, no risk, adventure or speculation and role of women.