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16 Cards in this Set

  • Front
  • Back

A graphic model showing interdependencies between various project activities by means of a simple charting technique

NETWORK

It extends capabilities of bar chart, it depicts activities and their starting and completion times.

PROJECT NETWORK

Represented by circle; does not consume time but merely indicates the beginning and ending of an activity.

EVENTS

Are connected by arrow that connects two events represent action and the required time and resources for it to be completed

ACTIVITIES

Set of activities; is a sequence of connected activities that leads from the starting node to the completion node.

PATH

Activities in a project that are related to each other in various way

INTERDEPENDENCIES

Is the path represented by the most time-consuming sequence

CRITICAL PATH

Defined as the length of time an activity can be delayed without affecting the total time required to. complete the project

SLACK TIME

Frictious activity use to ensure that the proper precedence relationships among the activities are depicted in the network; have a completiin time of zero.

DUMMY ACTIVITY

The job that must be completed before a specific job can be started.

PREDECESSOR JOB

Last job in a series of predecessor job; are the activities that when completed, enabled the start of the activity in question.

IMMEDIATE PREDECESSOR

Job that follow a specific job

SUCESSOR JOB

First job in series of successor

IMMEDIATE SUCCESSOR

The activity time if everything progresses in an ideal manner

OPTIMISTIC TIME

The most likely activity time under normal conditions

Most Probable Time

The activity time if significant delays are encountered

PESSIMISTIC TIME