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53 Cards in this Set

  • Front
  • Back

A. Tank


B. Supply


C. Communication


D. Medical


E. Helicopter Unit


F. Maintenance


A. Artillery


B. Supply


C. Infantry


D. Air Defense


E. Anti Armor


F. Fixed Wing Aviation


G. Infantry Mechanized in AAVS


H. Motor Transport


I. Engineer


J. LAR

A. Gun System Equipped


B. Mechanized/Armored


C. Mechanized, Armored ( Wheeled / Cross-Country )


D. Motorized


E. Ski-Mobile


F. Riverine


G. Air Assault


H. Attach (Modifier for Aviation units)


I. Amphibious


J. Missile

Unit Symbol Modifiers

A. Gun system equipped ie. 30mm Bushmaster, Vulcan, ZSU


B. Mech. Armored, (Tracked)


C. Mech. Armored (wheeled, Cross country


D. Motorized (truck or HMMV )


E. ski-mobile


F. Riverine


G. Air Assault


H. Attack (aviation)


I. Amphibious


J. Missle

A. Company or Battery


B. Squad


C. Battalion/ Squadron


D. Section


E. Regiment/Group


F. Platoon


G. Brigade as task organized unit formed around Marine regiment.


H. Division / Wing

A. Light review / Light automatic (M 249/Saw)


B. Medium rifle /automatic


c. Heavy rifle / automatic


D. Anti-tank


E. Rocket


F. Indirect Fire - Mortars


G. Direct Fire


H. Anti-Air Defense


I. Surface to Surface Missile.

Ambush

A surprise atk from a concealed Position

Attack by Fire

Use of direct fires and supported by indirect fires to engage enemy without having to close with him to destroy, suppress, &/or fix enemy

Block

Deny enemy access to area or prevents further movement of enemy

Breach

Cdr utilizes all available means to break-thru or secure passage thru obstacle

Bypass

Cdr directs unit to Manuever around obstacle, avoiding combat

Canalize

Cdr restricts enemy movement to a narrow zone

Contain

To stop, hold or surround forces of enemy to prevent with drawl of emery forces,

Destroy

Physically renders an enemy force combat ineffective

Disrupt

Integrates direct & indirect fires to upset enemy's formation or tempo

Exploitation

Taking full advantage Of Success in military operation, following up initial gains

Feint (3 possible ways for enemy to react)

Limited objective attack to have enemy react in 3 possible ways :


employing reserves improperly


shift supporting fires


reveal defensive fires

Fix

Commander prevents the enemy from moving any part of his force for a specific period of time.

Interdict

Commander prevents, disrupts or delays the enemy's use of an area or route.

Neutralize

Render enemy personnel or equipment incapable of interfering with an operation.

Penetration

Break through an enemy's defensive position or disrupt enemy's defensive system.

Reconnotier

Obtain information of enemy's capabilities, position

Rupture

Create a gap in Enemy's pos. quickly

Support by Fire

Move unit in position where it can utilize direct fire in support of other maneuvering force.

Suppress

Temporarily degrade performance of enemy's equipment/manpower

Clear (Terrain Oriented Tactical Task)

Remove enemy forces and eliminate organized resistance.

Control (TOTT)

Maintain physical influence over area.

Occupy (TOTT)

Move into area without significant enemy opposition.

Reconniter (TOTT)

Secure data of meteorological or hydrographic importance

Retain (TOTT)

Hold terrain feature to ensure that it is free of enemy occupation/use.

Secure (TOTT)

Prevent enemy from destroying/damaging geographical feature/facility/unit.

Seize(TOTT)

Clear a designated area and obtain control of it.

Breach (FOTT)

Break thru natural or friendly obstacle

Cover (FOTT)

Offensive or defensive actions to protect force

Disengage(FOTT)

Break contact with enemy to conduct another mission.

Displace (FOTT)

Leave one position and take another.

Exfiltrate(FOTT )

Removal of units from areas under enemy control.

Follow and Assume(FOTT)

Second committed force follows a force conducting an offensive operation. "Reserve element" of Main Effort usually.

Follow and Support (FOTT)

Supporting unit follows and supports lead force conducting offensive operations.

Guard (FOTT)

Protect main force by fighting to gain time.


Obsrving and reporting information.


Operates within range of indirect fire support provided by ME


Prevent enemy observation/direct fire

Protect (FOTT)

Prevent observation/engagement/interference by enemy

Screen(FOTT)

Observe/identify/report information of enemy. Fights only in self defense.

Point Target

Requires accurate precision of ordanance.

Linear Target

More than 200 meters, less than 600 meters.

Rectangular Target

Wider and longer than 200 meters.

1st Marine Division (3 Infantry Regiments, 1 Artillery Regiment)

1st Infantry


5th Infantry


7th Infantry


11th Artillery

2d Marine Division ( 3 Infantry Regiments, 1 Artillery Regiment)

2d Infantry


6th Infantry


8th Infantry


10th Artillery

3d Marine Division (2 Infantry Regiments, 1 Artillery Regiment)

3d Infantry


4th Infantry


12th Artillery

4th Marine Division

23d Infantry


24th Infantry


25th Infantry


14th Artillery

1st Battalion Company Composition

A, B, C, Wpns, H&S



2d Battalion Company Composition

E, F, G, WPNS, H&S

3d Battalion Company Composition

I, K, L, WPNS, H&S

5th Battalion Battery Composition (Only for 10th and 11th Artillery Regiments)

R, S, T, H&S